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Update 11/8/2024 #96
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Update 11/8/2024 #96
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![image](https://github.com/user-attachments/assets/37c45539-c408-46b2-a6a3-670623ac8f2d) I don't need to explain this further. The image speaks for itself. :cl: - tweak: Cargo Technicians and Salvage Techs can now process cargo orders. You don't need to smash the fucking LO Locker with a pickaxe anymore.
…igrations.yml -- Combine All Into eeMigration.yml (#1123) title # why? because there's no need to have four different files; when it can all be combined into an eeMigrations.yml; given there is no active PRs coming in from Frontier or Delta and they are not downstreams. my main issue was with the two eeMigrations files though # why is migration.yml left behind? keeps Wizden migration in tact to prevent CBT later down the line when Death does a wizmerge; plus no one checks the files anyways so there could be disasterous consequences from merge conflicts
# Description CommunicationConsoleComponent.CanShuttle claims its supposed to prevent a given console from Calling OR Recalling the shuttle, but instead it only prevents CALLING the shuttle, but not RECALLING it. This fixes that. # Changelog :cl: - fix: Communications Consoles that are marked as "Can't Recall The Shuttle" now can't recall the shuttle. Previously they were still able to recall it.
# Description Includes these PRs: space-wizards/space-station-14#27443 space-wizards/space-station-14#27232 space-wizards/space-station-14#28610 space-wizards/space-station-14#28134 space-wizards/space-station-14#27999 --------- Co-authored-by: eoineoineoin <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: Plykiya <[email protected]> Co-authored-by: plykiya <[email protected]>
This is an automated Pull Request. This PR updates the GitHub contributors in the credits section. Co-authored-by: SimpleStation Changelogs <[email protected]>
# Description Does what it says on the can, ports over the updates to the Health Analyzer made in Wizden's [#30834](space-wizards/space-station-14#30834), [#31879](space-wizards/space-station-14#31879), and [#32636](space-wizards/space-station-14#32636) because I need them for newmed Credit to [Floof #169](Fansana/floofstation1#169) too since I yoinked it due to lazyness --- # Changelog 🆑 Mocho - tweak: Ported over Wizden's updated Health Analyzer UI. --------- Co-authored-by: FoxxoTrystan <[email protected]> Co-authored-by: goet <[email protected]> Co-authored-by: Saphire Lattice <[email protected]>
# Description Familiars were hilariously overpowered. # Changelog :cl: - fix: Familiars can now be Dispelled. - tweak: Nerfed Remilia to have 30 HP. - tweak: Nerfed Base Familiar to have 50 HP.
# Description Port of Lost-Paradise-Project/Lost-Paradise#288 from Lost Paradise. This feature makes it so that the language you are speaking is shown in chat, preventing any confusion for players about what it is being spoken. <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/25fa3e17-30bb-4ae7-8fbe-2114839c498d) </p> </details> # Changelog :cl: - add: Languages are now shown in chat alongside character names. --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: Remuchi <[email protected]>
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> minor on the maps rad and gax --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - fix: minor fixes on the maps Rad and Gax, fix te uranium crarte to filled --------- Co-authored-by: VMSolidus <[email protected]>
Simple-Station/Parkstation#48 Simple-Station/Parkstation-Friendly-Chainsaw#2 --------- Co-authored-by: VMSolidus <[email protected]>
# Description Traits Version 2 implements a much needed overhaul of the Trait System, changing it so that it no longer uses hardcoded nullable lists of various entries required for the trait functions, and instead accepts a *single* Modular List of Functions, and then iterates through the list like a set of instructions on how to modify the character. This PR also features a few new Functions, such as AddImplant. Anyway, rather than hardcoding a new codepath for every new function, new functions can simply be made separate from the codepath entirely, and will only be called if they are included in the trait itself. # TODO - [x] Remove ALL pre-existing trait functions and move them over to the new system. - [x] Evaluate which System Dependencies are essential for a majority of functions, and make sure that TraitSystem is caching them on behalf of the functions that need them for performance reasons. This system has a fairly high startup cost for frametime to begin with. - [x] Update all pre-existing traits such that they use the new System. # BREAKING CHANGES ALL DOWNSTREAM TRAITS WILL NEED TO BE MODIFIED TO USE THE NEW SYSTEM. # Changelog :cl: - add: Traits can now add Implants directly. --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: gluesniffler <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
# Description Me, Death, and many more people have agreed that Shadowkin as they currently are do not meet our quality expectations for a playable species. This PR temporarily disables them, pending further updates to address severe balance, lack of system interactions, and playability issues. I've spoken at length about my many issues with the Species, and have long since regretted merging them in their current state. I'm calling in my "self-merge by proxy token" on this. # Changelog :cl: - remove: Shadowkin have been temporarily disabled pending significant reworks and balance updates.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Fixes power flickers.
…учное Досылание Патрона (#58) * tweak: hristov * WD EDIT * fix
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Nov 9, 2024
RSI Diff Bot; head commit 6416c50 merging into cdb7acd Resources/Textures/Effects/footprints.rsi
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Description
Big weekly update!