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Update 10/27/2024 #92
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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> this PR fix #1126 --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![imagem_2024-10-22_112221053](https://github.com/user-attachments/assets/d9b21d1e-834b-4c8a-a27e-e3d6ea079567) ![imagem_2024-10-22_112257222](https://github.com/user-attachments/assets/58a99618-ed63-4193-9ee0-1d1d83cc9d5f) ![imagem_2024-10-22_112309324](https://github.com/user-attachments/assets/bf4d2e9b-6b9c-4de5-b5f4-d53428fd02fe) ![imagem_2024-10-22_112323017](https://github.com/user-attachments/assets/97efceb6-a4f5-435f-abb9-3115ce1e2870) ![imagem_2024-10-22_112333040](https://github.com/user-attachments/assets/bea13c3d-6278-4b53-ae11-070782d4c741) ![imagem_2024-10-22_112343862](https://github.com/user-attachments/assets/88ead88e-5db0-46eb-a4cb-480946ed96cc) ![imagem_2024-10-22_112417214](https://github.com/user-attachments/assets/cec33b4d-8bba-4872-8573-3d224d526b06) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - fix: #1126
# Description The listening post being able to recall the shuttle was a little too much for people, but luckily it and a few other things are datafields. This PR removes the "Shuttle Recall" functionality for the communications console on the Listening Post, while also giving a custom broadcast announcement to the comms console so that it isn't just using the Nuclear Operative Announcement. This way the listening post isn't forcing people to call red alert by faking a nukie threat every round. <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/97e0ca52-893b-4dd5-bc3b-bbb2a601236b) </p> </details> # Changelog :cl: - tweak: The Syndicate Listening Post now has a custom communications console, which no longer can recall Nanotrasen shuttles, and doesn't sign its messages as Nuclear Operatives.
# Description Some of the icons consist of multiple layers so they were incorrectly displayed in radial selector menus. Now this system uses the same method PrototypeSelectorMenu uses. ![image](https://github.com/user-attachments/assets/49de1798-e909-4e0a-8495-ca52c227b121) --- # Changelog :cl: - fix: Layered icons are now properly displayed in radial menus. Signed-off-by: Remuchi <[email protected]>
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description I don't understand why it hasn't been done before tbf. https://github.com/user-attachments/assets/6ea2a3eb-80ce-4905-b546-7b8902308533 --- # Changelog :cl: - add: Clicking on health alert now will print message in chat, displaying your health state. --------- Signed-off-by: Remuchi <[email protected]>
# Description Made by request from Nuclear14, while also adding a trait that was present both in Parkstation, as well as something N14 would like to have. This PR extends the TraitSystem so that it can now also add or remove Factions from a character. It also adds in the Animal Friend trait from Parkstation/Fallout: New Vegas. # Changelog :cl: - add: The Animal Friend trait has been added to the game. Characters with this trait are not attacked by animals. --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description Introduces a telescopic baton - a new self-defense weapon for command staff DEVELOPERS: * Adds a way to apply status effects with pre-made component. AWAITING DISCUSSION: * Currently, the system works that players are rewarded for their skill and ability to click precisely. The batton will knockdown someone only in first 1.5 seconds after extending it. If you fail to do so, you'll have to retract it and extend once again, which takes about 4 seconds total. --- <details><summary><h1>Media</h1></summary> <p> https://github.com/user-attachments/assets/cc19bf44-391e-4d27-9be9-96d3d77bebc8 </p> </details> --- # Changelog :cl: - add: Added telescopic baton - a self-defense weapon for Command staff. --------- Signed-off-by: Remuchi <[email protected]> Signed-off-by: VMSolidus <[email protected]> Co-authored-by: VMSolidus <[email protected]>
# Description This PR Implements a new dedicated "Psionic Familiar System", allowing a new class of powers for summoning Familiars directly. Familiars are Psionic entities called from other planes of existence, who will follow and protect the caster, with their life if necessary. Familiars can never hurt their summoner, and inherit all of the faction tags of their summoner. When the summoner dies or is mindbroken, his Familiars are "sent back from whence they came". Notably, Psionic Familiars are not like Remilia or the Ifrit, they do not **depend** on being player controlled ghostroles, although they can be! If not player controlled, they instead function as an NPC, similarly to a Rat King's Servants. # TODO - [X] Implement new familiars for this system to use - [X] Get sprites ready for the summon familiar spells. - [x] Move Remilia and the Ifrit out of their Bible, and into the new Psionic Familiar System. <details><summary><h1>Media</h1></summary> <p> https://github.com/user-attachments/assets/8e89021b-3529-4b48-9909-7e8bfd72d587 ![image](https://github.com/user-attachments/assets/f89cbcc5-fb43-423a-a571-8aed9a5cfbba) </p> </details> # Changelog :cl: - add: A new class of Psionic powers has been added, "Summon Familiar". Familiars are a new kind of Psionic creature that can be summoned by Psions with the right power. Familiars will automatically follow their Master, attack anyone who attacks their Master, fight back when attacked, and attack anyone their Master attacks. Additionally, Familiars are also ghostroles, so that they can be taken over by a player, but otherwise do not require player control to function. Familiars disappear when they die, and will also disappear if their Master is either killed, or mindbroken. Psions can have a maximum of one(1) familiar at a time. - add: New psi-power "Summon Imp", as the first new Psi Familiar. Imps are small motes of living flame that follow and protect their summoner. Imps also emit an incredibly bright light, and can natively cast Pyrokinetic Flare. - add: Remilia has been updated to be a Psi Familiar, and no longer requires the Bible to summon. Chaplains now start with a Power that lets them summon Remilia once every 2 minutes. --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: Remuchi <[email protected]>
This is an automated Pull Request. This PR updates the GitHub contributors in the credits section. Co-authored-by: SimpleStation Changelogs <[email protected]>
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This time featuring 2 new psychic powers