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Upstream Merge 6 22 2024 #26
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VMSolidus
merged 98 commits into
SS14-Classic:master
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VMSolidus:upstream-merge-6-22-2024
Jun 22, 2024
Merged
Upstream Merge 6 22 2024 #26
VMSolidus
merged 98 commits into
SS14-Classic:master
from
VMSolidus:upstream-merge-6-22-2024
Jun 22, 2024
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Signed-off-by: VMSolidus <[email protected]>
Courtesy of @StillIcarus # Description This adds a new Peacock tail marking to Harpies. I'm also taking this time to update them to the recent DeltaV changes to the birbs. # Media ![image](https://github.com/Simple-Station/Einstein-Engines/assets/16548818/4f776006-700e-4d92-802c-03e6dd201491) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/16548818/5fd143ab-069f-4d1c-b5e0-ee982a95b4b6) The backside is semi cursed, but that's something I can't do within the scope of this PR due to sprite system limitations that Death has planned improvements for. Just ignore them. :) Have a birb as consolation. ![faridaiscute](https://github.com/Simple-Station/Einstein-Engines/assets/16548818/09373a57-f32f-48eb-b52b-6d12143f62ff) :cl: VMSolidus - add: Peacock Tails have been added for Harpies --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: Danger Revolution! <[email protected]>
# Description Ports Simple-Station/Parkstation-Friendly-Chainsaw#19 I have added a new stat for firearms, the "Reliability" stat, which is a number between 0 and 1. It's used as a percentage chance for the weapon to fire itself when violently thrown into anyone. This PR differs from the original one slightly in that to get it to actually work without crashing, I set the system to listen to an event that triggers whenever the gun collides with another entity, not necessarily just the floor. This is the same event responsible for the clown's cream pie system, or for glass shards embedding in an entity. # Changelog :cl: - add: NanoTrasen has disabled the unneeded safeties on your guns- Make sure you're careful with them! - tweak: All Firearms now have a reliability stat, some are more reliable than others. The more reliable a weapon is, the less likely it is to accidentally discharge when yeeted.
# Description Simple-Station/Parkstation-Friendly-Chainsaw#11 Later, I would like to have this system not just for animals, but for implementations of humanoid NPCs, since it can just as easily be used for human NPCs. I could make space bandits that CHEEKI BREEKI at people. # Changelog :cl: DEATHB4DEFEAT - add: Animals will no longer be a silent, soulless shell --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
… (#445) ## Mirror of PR #26250: [Make all implants unable to be implanted more than once](space-wizards/space-station-14#26250) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `771390bb6741074935e5f24c0aa9c87bc7b5ad09` PR opened by <img src="https://avatars.githubusercontent.com/u/63975668?v=4" width="16"/><a href="https://github.com/Simyon264"> Simyon264</a> at 2024-03-19 00:44:21 UTC - merged at 2024-03-26 00:16:19 UTC --- PR changed 3 files with 28 additions and 0 deletions. The PR had the following labels: - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > This PR makes mind shields unable to be implanted more than once. > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > PJB complained and people waste implants by injecting already injected people. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > Adds a new datafield to the Implanter component which is checked in implanter system. > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > ![image](https://github.com/space-wizards/space-station-14/assets/63975668/4907ddb2-de2f-490c-a35d-07c4f3b6c79b) > > - [x] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > N/A > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > 🆑 Simyon > - tweak: All implants are now unable to be implanted more than once. > </details> Co-authored-by: SimpleStation14 <Unknown>
## Mirror of PR #26244: [Bumps LoneOps minimum required players to 20](space-wizards/space-station-14#26244) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `61e31f4062b568591448ff5be83ba8be851269e9` PR opened by <img src="https://avatars.githubusercontent.com/u/149967078?v=4" width="16"/><a href="https://github.com/Boaz1111"> Boaz1111</a> at 2024-03-18 20:52:10 UTC --- PR changed 1 files with 1 additions and 1 deletions. The PR had the following labels: - No C# --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > I bumped LoneOps minimum required players to 20 > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > It was at 10, and loneops are extremely dangerous especially if there's no sec. > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > 🆑 > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > 🆑 Boaz1111 > - tweak: Lone operatives now require a minimum of 20 players to spawn </details> Co-authored-by: SimpleStation14 <Unknown>
Co-authored-by: Danger Revolution! <[email protected]> Signed-off-by: VMSolidus <[email protected]>
# Description Some improvements to loadouts too. --- # TODO - [x] Points logic - [x] Server-side validation - [x] Categorize traits - [x] Assign points to traits - [x] Header costs - [x] Sort entries - [x] Max traits - [x] Communicate max traits - [x] Point bar - [x] Group exclusivity - Black outline on text - [x] Fix existing component whitelists --- <details><summary><h1>Media</h1></summary> <p> ## Accurate except for small details ![image](https://github.com/Simple-Station/Einstein-Engines/assets/77995199/c0ab2fbf-3bce-4e54-81d5-8e546d6b3c0b) ### Something to note: ![image](https://github.com/Simple-Station/Einstein-Engines/assets/77995199/09a3948e-0c9f-4f57-b297-f62063b11845) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/77995199/35d76095-0714-4613-a17b-73df25a9a832) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/77995199/87149e5c-0af2-4ac0-bbde-52f317a008a0) </p> </details> --- # Changelog :cl: - add: Added trait points - add: Added categories for traits --------- Co-authored-by: VMSolidus <[email protected]>
Signed-off-by: VMSolidus <[email protected]>
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…pstream-merge-6-22-2024
…o upstream-merge-6-22-2024
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
RSI Diff Bot; head commit 7255f1d merging into 6d3e8af Resources/Textures/Mobs/Customization/Harpy/harpy_tails48x48.rsi
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