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Update-1-11-2025 #126
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Update-1-11-2025 #126
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* Fix some rounds failing to end due to mind roles Fixes #32791 This is caused by ShowRoundEndScoreboard running into a bug trying to display antags: some player is showing up as antag with MindIsAntagonist(), but has no antag roles listed in MindGetAllRoleInfo(). This was caused by one of the roles of the player having the Antag boolean set, but having no AntagPrototype set. The responsible mind role appeared to be MindRoleSubvertedSilicon which is missing a set for the SubvertedSilicon antag prototype. I also added resilience to the round-end code to make it so that an exception showing the scoreboard (and sending the Discord message) would not cause the round end logic to completely abort from an exception. I am planning to add an integration test to cover this bug (no prototype in mind roles), but I'll leave that for not-the-immediate-hotfix. * At least one maintainer approved this tiny PR without reading it, not naming names.
* Make tests automatically reset modified cvars * Fix bad return * A * Try Fix tests * clarify comment * update eng
* Add random seed options to tests * Ensure profile randomization
This is the content analogue of space-wizards/RobustToolbox#5412 Made Content.Tests run tests parallelized, which doesn't really seem to matter much. I tried to make Content.IntegrationTest more aggressively parallelized but ran into dotnet/runtime#107197 so we need to shelve that. Added a comment explaining as such.
…7817) * b * Update antags.ftl * m * ok * Update events.yml * antag * a * Create InitialInfectedExemptComponent.cs * Delete InitialInfectedExemptComponent.cs * yes * Delete InitialInfectedExemptComponent.cs * Create AntagImmuneComponent.cs
…otfix." This reverts commit ace7412.
…-backed servers (#31154) Fixed IP bans causing server errors with SQLite DB
* the shiny new toy that breaks everything else * privacy 😌 * janky shit * real?? * * ALL HAIL DUCT TAPE SOLUTION * FUCK * commented every shit
* add BankClientComponent and event * query BankClient instead of hardcoded CargoOrderConsole for updating * add BankClient to all ordering consoles * * add Balance field to BankClient * forgor Co-authored-by: ShadowCommander <[email protected]> * m --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: ShadowCommander <[email protected]>
* sort of works * fix * oh right * admin abuse * buy/sell events * price history, better error handling * joke * buying and selling * access handling * IT'S FINALLY REAL * fixes * AAAAAAAAAAAAAAAAA * i keep fucking forgetting things * FUCKING * move company structs out of the comp * ok im going to sleep * Revert "oh right" This reverts commit 8681e5a07b4d059fa7db718dd3ec6f25f0ad05d9. * Revert "fix" This reverts commit 3992ec99fd96dc7b2df0767e1b83d5418d86a248. * address reviews
… is radio-ed too (#31170) * feat: now when research is unlocked in console, approver of reasearch is radio-ed too * refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms) * refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders * remove unused check * refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore) * refactor: removed unuseed usings * feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore --------- Co-authored-by: pa.pecherskij <[email protected]>
* Job title localization * Correcting fields
* Add events for player updating jobs * Add NoCaptainComponent * add and remove NoCaptainComponent logic * Gernalized to CaptainStateComponent * Generalized CaptainStateComponent * Add requesting aco vote * Add auto unlock aa * Remove hardcodecd strings * Add localization * // DeltaV * pro fix * fax cc please * move captain detection to CaptainStateSystem * track spareidsafe with comp instead * little bit of movement * fix broken formating Signed-off-by: SolStar <[email protected]> * pls * Remove unused method * subscribe captainstatecomponent for job events * Cvars, Disabled AA on peri * temp fix for intergration test bug * :3 * format fix * spelling ops * nameing ops * done final real this time (1) (1) * remove has an out very nice --------- Signed-off-by: SolStar <[email protected]>
porting over my cruise control code from frontier with some minor bug fixes. also had to fuck with the passive dampening system because the notsorobust toolbox has hurt its self in confusion Description. redid the port from frontier removing unnecessary complicated and confusing content. replaced hard coded values with cvars patched issues with the passive dampener system causing dampener states to reset added regions to cvar file to make it easier to look threw reverted text so that its more ship based, your not driving a car this is my original work so re-licensed my work under my name rather than frontier blanket who is licensed to use edit agpl3 :cl: - tweak: tweaked friction remover system - fix: fixed inertia dampening system resetting or effecting the wrong grid - remove: Removed overcomplicated alterations Co-authored-by: neuPanda <[email protected]>
# Description this ports the following PRs: TheDenSS14/TheDen#128 TheDenSS14/TheDen#133 TheDenSS14/TheDen#135 TheDenSS14/TheDen#143 Essentially, this PR adds several new "Civilian Grade" firearms to the game that come from Frontier, most of which use the new LightRifle cartridge, a fairly underpowered round. Security can take the new Argenti revolver in their loadouts, while Salvage can spend their Mining Points on the civilian rifles. Notably, the ones purchased in the Mining Vendor do not come with ammo. Salvage needs to go request ammo from Security, or a traitor salvage can emag the cargo autolathe to get ammo for them. I'm going to laugh my ass off the first time a Warden has to deal with Salvage specialists coming to ask "Hey can you print me ammo for my MOSIN?" <details><summary><h1>Media</h1></summary> <p> New 0 point revolver for sec. It does shit-tier damage since it fires .20 rifle, but with an 8 round capacity, it's the highest capacity revolver in the game. ![image](https://github.com/user-attachments/assets/403acae6-deb9-4ef6-b5f4-dab5201d8009) ![image](https://github.com/user-attachments/assets/7ea66718-837c-489e-8da3-5ef60c25e33a) New salvage vendor "Civilian Grade" equipment ![image](https://github.com/user-attachments/assets/6723f2f7-cf7b-438e-b9b7-2df108d20336) Tested and verified that the salvage vendor guns actually do spawn empty: ![image](https://github.com/user-attachments/assets/ea0eb959-2815-4a5b-87ce-d0654b74133f) </p> </details> # Changelog :cl: - add: Added the Argenti, Gestio, Novalite C1, and SVT firearms. Added an "Empty" Mosin variant for Salvage. - add: Salvage technicians can now spend their mining points on new "Civilian Grade" firearms from the Mining Vendor. These don't come with ammo, so you'll have to request ammo be printed by Security. - add: Added the Argenti Revolver to Security Loadouts. - tweak: Salvage Specialist lockers are now guaranteed to come with one pickaxe and one ore bag. --------- Co-authored-by: sleepyyapril <[email protected]> Co-authored-by: Rosycup <[email protected]>
# Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - fix: Fixed announcement spam caused by my silly blunder.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Port from [Goob](Goob-Station/Goob-Station#989) --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: Aviu00, Spatison - add: Added material silo --------- Signed-off-by: Spatison <[email protected]> Signed-off-by: VMSolidus <[email protected]> Co-authored-by: VMSolidus <[email protected]>
…1492) <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Adds incompatibility to ensure that someone cannot take negative visual traits while having cyber-eyes systems, and likewise cannot take redundant negative visual traits. Should resolve [this issue](Simple-Station/Einstein-Engines#1327). --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![githubphotophobiaimage](https://github.com/user-attachments/assets/fd27ac82-d4b5-4c67-a4ad-35c6be9862b4) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - fix: You cannot take Photophobia while blind or you have cyber-eyes. - fix: You cannot take nearsightedness while blind or while having cyber-eyes. - fix: You cannot be blind while nearsighted, photophobic, or while having cyber-eyes.
Found it. Had to trace everything calling the Ai Whitelist component, and found this system was closing all UIs if you weren't an AI and were trying to interact with a computer with said whitelist component.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Shadow shackles should not bind the target instantly. --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: Spatison - tweak: Shadow shackles now have a delay before binding - fix: Shadow shackles can now be removed --------- Signed-off-by: Spatison <[email protected]>
…noid Spawner (#1497) # Description Title. Refers to [this](https://github.com/Simple-Station/Einstein-Engines/actions/runs/12688697909/job/35365794632?pr=1466) --- # Changelog no cl no fun --------- Signed-off-by: Remuchi <[email protected]> Signed-off-by: Remuchi <[email protected]>
# Description This PR adds an Ore Silo to every map in rotation. It also adds a station AI to (almost) every map. A decent number of the maps had to have a shitton of cameras added to make AI actually playable. In particular Glacier is/was/probablystillis pretty bad for AI. <details><summary><h1>Media</h1></summary> <p> </p> </details> # Changelog :cl: - add: Added Station AI to (almost) every map in rotation. - add: Added Ore Silos to every map in rotation.
# Description Fixes Simple-Station/Einstein-Engines#1498 Funny trig errors go brrr. :cl: - fix: Fixed an issue where ranged NPCs were incapable of aiming.
# Description Pretty simple fix, just tell the weather system "If there's already a weather sound playing, stop.". I have infact tested this, and verified that this fix does work. Fixes Simple-Station/Einstein-Engines#1285 # Changelog :cl: - fix: Fixed a crash caused by Weather System creating millions of sounds.
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528 commits let's fucking go.
STATION AI IS HERE.