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Update-12/17/2024 #118
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Update-12/17/2024 #118
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Finally fixed it. Interact verbs weren't appearing because this is required in BaseMob.
# Description Fix a bug in `MechGrabberSystem` causing the hydraulic clamps in Ripley to drop items far away. --- <details><summary><h1>Media</h1></summary> <p> https://github.com/user-attachments/assets/d2c8e951-e391-42d7-b45d-78a275dc8bf2 </p> </details> --- # Changelog :cl: - fix: Hydraulic clamps now drop entities correctly
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> i fixed it also added a button "Connect & Go to Lobby" for people testing lobby stuff! Resolves #1131 --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - fix: Fixed the bug where switching characters made your width/height change to incorrect values. - fix: Fixed the salvage magnet opening ten times. --------- Signed-off-by: sleepyyapril <[email protected]>
This is an automated Pull Request. This PR updates the GitHub contributors in the credits section. Co-authored-by: SimpleStation Changelogs <[email protected]>
Bartender Mosin was replacing their duffel bag at roundstart.
# Description This PR adds a few of the "Mentalic" category of psionic abilities to the Traits System, allowing them to be purchased by any character that is also a Latent Psychic. These powers are: - Dispel - Metapsionic Pulse - Xenoglossy (Also requires Natural Telepath) - Psychognomy (Also requires Natural Telepath) These are all quite expensive, so to help address the "Expensive trait proliferation", I've increased the points granted by the Blindness trait to 10. Have fun being a blind wizard. From this point on, we're going to need to start adding more "High point value" negative traits. # Changelog :cl: - add: Dispel, Metapsionic Pulse, Xenoglossy, and Psychognomy can all be purchased during character creation using trait points. - tweak: Blindness now grants 10 trait points instead of 6.
# Description Like half the art references I have for Harpies have them with elf-like pointed ears, another half have them with their feather tufts. We have pointy ears markings, so this PR makes it so that Harpies can have them. Actually it also gives them to Arachne, for similar reasons(It's an oddly common thing on Arachne/Lamia art depictions). # Changelog :cl: - add: Added a variety of Pointy Ears markings for Harpy and Arachne characters.
# Description Done after a lengthy discussion with @OldDanceJacket about mapping issues, namely the existence of "Walk-In Closets" on maps that take up an inordinate amount of space that would otherwise be usable for other purposes. Seriously, Saltern has a 4x6 room that contains >200 medical uniforms, and is on a map intended only for 15 people(And maximum of 6 medbay personnel). Every map in rotation is like this. Ostensibly, Loadouts were created to provide a solution to this problem, by making it so that players choose their DRIP before spawning in, so that mappers don't need to put in a whole ass room dedicated to medical uniforms. But Mappers ended up keeping the "Walk-in Closets" even after Loadouts were introduced to serve as a "Sanity check" in case of events such as people not choosing their loadouts, or getting hired during the round by the HoP to work in the medbay, etc. To solve this, me and ODJ agreed upon adopting Cosmatic Drift's solution to this, by making it so that the Arrivals Terminal serves as the "Walk-in Closet Hotel" that every map can just piggyback off of. Nobody needs to make the stupid closet rooms, on ANY map, because every map is fully guaranteed to have every closet the players could ever need in arrivals. # Media <details><summary><h1>Media</h1></summary> <p> Dock ![image](https://github.com/user-attachments/assets/af28d549-83ab-4da0-9a4f-a5ec4bb52c7c) Dorms(Spawn points) ![image](https://github.com/user-attachments/assets/b3d57428-ea91-4c4d-ab99-28a46e647b17) Medbay: ![image](https://github.com/user-attachments/assets/ebd47dce-5fb3-45fc-858d-39680d5c511a) Security ![image](https://github.com/user-attachments/assets/0f26a112-eeff-48da-b916-15d69ede601d) Captain/HOP ![image](https://github.com/user-attachments/assets/74ec295f-154e-4743-b36f-8161a966ee4e) Cargo: ![image](https://github.com/user-attachments/assets/ae9f7ee1-c6c8-4c94-8dd1-13731eeb1036) Epistemics: ![image](https://github.com/user-attachments/assets/68293436-9b69-4157-a8eb-8471c18d4f73) </p> </details> # Changelog :cl: - add: Ported Cosmatic Drift's version of the Arrivals Terminal. Terminal now includes every version of department clothing and material lockers that players could ever need, allowing them to try on their chosen job equipment and drip before departing for the station.
# Description Somehow people weren't getting the memo despite the **HORRIFYING** texts associated with Mindbreaking, that doing so is an almost comically evil act akin to murder. So this PR fixes that. By making it even more obvious. <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/cf3280a5-42b3-4137-9191-f1ad26773ced) </p> </details> # Changelog :cl: - add: Added a server option for "Scarier Mindbreaking". Mindbreaking now irreversibly converts a player character into a non-sentient NPC. - fix: Mindbreaking now only works on Psychics. --------- Signed-off-by: sleepyyapril <[email protected]> Co-authored-by: sleepyyapril <[email protected]>
# Description This PR adds two additional "High Value" physical negative traits, to help address a growing need for more high point value negatives, since there is also a very large number of high point positive traits. These two traits are fairly simple, the first is Redshirt, which decreases your Dead threshold by 100, and Brittle Bone Disease , which reduces your Crit threshold by 50. Taking both on an ordinary human would give +18 trait points to work with, but would in turn give a healthbar of only 50/100, compared with the standard healthbar of 100/200. # Changelog :cl: - add: Added Redshirt and Brittle Bone Disease traits. These give extremely large negative modifiers to your healthbar, but also grant a large amount of trait points to work with.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Ports jackboot slowdown mitigation from [space-wizards github](space-wizards/space-station-14#30586). Adds fake version for civilian use. --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - add: Added slowdown mitigation to jackboots - add: Added fake jackboots for style outside of sec --------- Co-authored-by: sleepyyapril <[email protected]>
These were supposed to be negative traits(They give you points), but I accidentally made them positive traits(They cost points).
# Description this PR extends the list of default advertiser hubs to include every existing hub except for SSMV(Which is mutually exclusive with the others). If there are more hubs I have missed, please let me know. This will allow our servers to appear on as many hubs as possible.
# Description I would like to offer my thanks to the Singularity Network Mapping Team for this update, they've done some great work! This PR launches Saltern with a significant rework to everything on it except for arrivals. <details><summary><h1>Media</h1></summary> <p> Sorry, Map Renderer is dead right now. ![image](https://github.com/user-attachments/assets/53ad601b-087e-4525-b6b6-74b16c5e4dbd) ![image](https://github.com/user-attachments/assets/25bbbed0-18c4-4757-a966-c919379dc5e1) </p> </details> # Changelog Death do NOT change the name given for the Changelog author, the mappers here have requested that "SiN Mapping Team" be given as the name for this PR. :cl: SiN Mapping Team - add: Saltern has been fully reworked!
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Dec 18, 2024
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Description
Several new updates, INCLUDING REWORKED SALTERN.