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Update 11/25/2024 #112
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Update 11/25/2024 #112
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This is an automated Pull Request. This PR updates the GitHub contributors in the credits section. Co-authored-by: SimpleStation Changelogs <[email protected]>
# Description This PR adds several Xml documents, to be included as supplementary lore that can be linked to by Loadout entries, particularly ones that make reference to a specific corporation. This also includes a document for Security weapons, which clarifies their usage to players. Additionally, this fixes an issue with Loadouts, whereby because of the use of string-matching, it wasn't possible for more than one loadout item to share a guidebook. Instead, Loadouts can now directly declare a specific guidebook to link to. # TODO Add lore for the following: - [x] Einstein Engines - [x] Idris Incorporated - [x] Stellar Corporate Conglomerate - [x] NanoTrasen - [x] Orion Express - [x] Zeng-Hu Pharmaceuticals - [x] Hephaestus Heavy Industries - [x] Zavodskoi Interstellar - [x] Private Military Contracting Group <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/78bf07cc-ee32-4285-a127-7fd04a3fb1c0) </p> </details> # Changelog :cl: - add: Added a guidebook entry on Security Duty Weapons - add: Added guidebook entries on various Corporations in lore, such as Einstein Engines, Hephaestus Heavy Industries, etc. - add: Loadouts can now link to a specific guidebook entry via prototype ID.
# Description Adds **38** new earrings, **31** new face markings, and **16** bracelet/watch markings, based from Aurorastation cosmetics. Each earring, bracelet, and watch marking is applied to just one side of the body, allowing for greater customizability and mixing-and-matching markings. Most notably, the new face markings unlock **full customization of every pixel** in the 5x4 pixel space of the face. Examples of this are shown below. Arachne now have access to **more than a hundred** markings above the leg, after not having any markings in their 2 years of existence. ## Media ### Pauline <img height=270px src="https://github.com/user-attachments/assets/8316effb-34b3-4fa1-a80f-af2a3cd670c2"> <img height=270px src="https://github.com/user-attachments/assets/be75770a-c5bb-46a7-afb4-2ec54bd5a5e5"> **Head (Side):** Drop Earrings (Left), Drop Earrings (Right) **Left Hand:** Left Bracelet ### Red and Blue <img height=270px src="https://github.com/user-attachments/assets/8c1356fc-6eaa-484f-afb6-5ace7f45d895"> **Head:** Cheek Spot (Left), Eye Corner (Left), Cheek Spot (Right), Eye Corner (Right) **Head (Side):** Double Gemstone Earrings (Left), Double Gemstone Earrings (Right) **Left Hand:** Left Watch (Colorable) **Left Arm:** Left Arm Bracelet **Right Hand:** Right Watch (Colorable) **Right Arm:** Right Arm Bracelet ### Pink <img height=270px src="https://github.com/user-attachments/assets/ae376cc3-7cd5-4e91-a3a0-ebe48202f5e6"> **Head (Side):** Hoop Earrings (Left), Double Gemstone Earrings (Right) **Left Hand:** Left Bracelet **Left Arm:** Left Arm Bracelet **Right Hand:** Right Bracelet **Right Arm:** Right Arm Bracelet ### Psychic <img height=270px src="https://github.com/user-attachments/assets/eaa8069a-2e51-4456-a315-414aa64cd41a"> **Head:** Bindi, Full Blush **Head (Side):** Long Crystal Earrings (Left), Long Crystal Earrings (Right) **Left Hand:** Left Bracelet **Right Hand:** Right Bracelet **Right Arm:** Right Arm Bracelet ### Cyclops <img height=270px src="https://github.com/user-attachments/assets/55e67db9-0aa4-488d-a25b-32e8fd92044b"> **Head [Eyes]:** Bindi, Glabella, Nose Tape **Head [Cover for mouth area]:** Lip Corner (Left), Lip Corner (Right), Cheek Spot (Left), Cheek Spot (Right), Lips **Head (Side):** Cross Earrings (Left), Cross Earrings (Right) ### 😂 <img height=270px src="https://github.com/user-attachments/assets/4001b95a-60e1-431c-8463-1e2904cf767a"> ### Arachne ![image](https://github.com/user-attachments/assets/b9935347-8977-4424-9b9b-b08aecb458b2) **Head:** Left Arachne Eye, Right Arachne Eye, Lips, Neck Cover (Slim Thick) **Head (Side):** Long Crystal Earrings (Left), Long Crystal Earrings (Right) **Left Arm:** Left Robotic Arm from Hesphiastos Industries **Left Hand:** Left Robotic Arm from Bishop Cybernetics **Right Arm:** Right Arm Bracelet **Right Hand:** Right Watch (Colorable), Right Nail Polish ## Technical Details I did a quick fix in [MarkingsSet.cs](https://github.com/Simple-Station/Einstein-Engines/compare/master...angelofallars:Einstein-Engines:fashion-update-markings?expand=1#diff-54373833c74b35579f9b3293d5bb0c17eda0d214c11f27dcb40c334ef8c6b513) to handle a list index out of bounds error where the number of default markings was lower than the maximum allowed markings, like with Onis who have a default horn but can wear 2 earrings. # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: Skubman - add: 80+ new markings have arrived, including earrings, makeup, bracelets, and watches. Sashay over to Character Setup to personalize your character like never before! - add: The Arachne species can now select markings above the leg, including cybernetics, makeup, tattoos, noses, earrings, heterochromia, bracelets, gauze, and more! - tweak: The available points for Head (Side), Left Hand, and Right Hand markings have been increased for most species to support the new markings. - tweak: The Nail Polish markings have been moved from the Overlay category to the Left Hand and Right Hand categories.
# Description Adds the ability for Arachne to be male. Also in this I added chest/arm Arachnid markings for Arachne to use. I enabled footstep sounds for Arachne since it doesn't seem that they were intended to have silent footsteps. ## Media <img height=160px src="https://github.com/user-attachments/assets/04e3b066-e75c-4ee7-bfd6-762c2defcaf8"> <img height=160px src="https://github.com/user-attachments/assets/d4582c12-72d8-413f-92e6-145cb90c76c3"> ## Changelog :cl: Skubman - add: Arachne can now be Male instead of only being Female. They can now also wear Facial Hair. - add: Arachne can use Arachnid chest and arm markings. - fix: Arachne will now have footstep sounds instead of being quiet when moving.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Adds localization for the Senior Engineer and Senior Physician roles that were recently enabled. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> n/a --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![Snímka obrazovky 2024-12-01 164702](https://github.com/user-attachments/assets/ca69e08d-5adb-4e71-aeda-5969d595e429) ![Snímka obrazovky 2024-12-01 165626](https://github.com/user-attachments/assets/18289899-2314-4d21-9b09-9e3e3415a6e0) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: zelezniciar - fix: Fixed Senior Engineer and Physician names not appearing correctly
# Description Fixes cultist constructs only speaking Universal and not being able to understand anyone else due to a missing `LanguageKnowledgeComponent`. ## Changelog :cl: Skubman - tweak: Cultist constructs and soul shards now speak Tau-Ceti Basic and Eldritch. Co-authored-by: sleepyyapril <[email protected]>
# Description Fixes several bugs in the lobotomy procedure. The lobotomy effect is now stored in the brain instead of the body, so transferring a lobotomized brain will still give the lobotomy effects, and a brain transplant to a body where a lobotomy occurred no longer applies the lobotomy effects. The "Mend brain tissue" procedure to reverse a lobotomy has been unlocked after a bug prevented it from showing in the surgery UI. Lobotomies now add the `ClumsyComponent`, which makes the lobotomized target as clumsy as clowns. ## Technical Details This deletes [SurgeryComponentConditionComponent.cs](https://github.com/Simple-Station/Einstein-Engines/compare/master...angelofallars:Einstein-Engines:fix-lobotomy?expand=1#diff-3786e2be1879fd877a8b501352bbd92baa3a17aecfa4a62827ad41497deb0fd7) which was only used for the lobotomy procedures (incorrectly, it was checking for `OhioAccentComponent` in the body part) in favor of [SurgeryPartComponentConditionComponent.cs](https://github.com/Simple-Station/Einstein-Engines/compare/master...angelofallars:Einstein-Engines:fix-lobotomy?expand=1#diff-7e180742b3a6f00b9f867d3ee4e8891dd00587dc4a2da8ad5e199180a387d18d) and [SurgeryBodyComponentConditionComponent.cs](https://github.com/Simple-Station/Einstein-Engines/compare/master...angelofallars:Einstein-Engines:fix-lobotomy?expand=1#diff-249e5a937ba929ffc76f85e8a43f17918afc9ba866e81f4ea4eba2c90fd0c408). These two components are currently unused as the lobotomy procedures use a new condition component checking for the brain's `OrganComponent.OnAdd` field, but they provide a way to check for components on the body part and on the body, respectively. ## Media **Lobotomy** ![image](https://github.com/user-attachments/assets/4deb80a8-30d1-4a01-9caa-bc288a88ba95) **Mend brain tissue** ![image](https://github.com/user-attachments/assets/44403092-cac1-4d12-bd25-ebb7f3f1bc53) **Remove organ step picture** ![image](https://github.com/user-attachments/assets/85d6960a-1f54-4525-ad53-84b039c91fda) ## Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: Skubman - add: The lobotomy procedure makes the target clumsy like the clown. This makes them bonk when climbing tables and makes guns they're shooting blow up on their face. - tweak: The lobotomy step now requires a scalpel instead of a drill. - fix: Enabled the "Mend brain tissue" surgical procedure on a lobotomized target. - fix: The lobotomized effect is now stored in the brain instead of the body. The same brain stays lobotomized throughout brain transplants, and transferring a normal brain to a body where a lobotomy occurred no longer applies the lobotomized effect. - fix: The lobotomy procedure now shows the proper popup during the lobotomization step. - fix: Removed the ability to perform lobotomies on bodies without a brain. - fix: The "Remove organ" surgery step on the UI now properly shows the retractor sprite instead of the hemostat. --------- Co-authored-by: sleepyyapril <[email protected]>
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> You can now drag entities like people into deep fryers. Yes, this will cook them. Yes, you can cannibalize your own dead crew. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [ ] Add a doafter - [ ] Add a popup warning everyone of what you've done --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> obs is broken part 295 </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - add: You can now shove people into deep fryers by drag-dropping them onto it. --------- Signed-off-by: Eris <[email protected]> Co-authored-by: VMSolidus <[email protected]> Co-authored-by: sleepyyapril <[email protected]>
# Description Ports WWhiteDreamProject/wwdpublic#5 # Changelog :cl: - add: Added the EMP Flashlight to Syndicate Uplinks. --------- Co-authored-by: Ivan <[email protected]>
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> This PR adds an old map to rotation called "Europa", originally a planetary map, but due to several problems it was not able to be played, I updated a good part of the map adding things necessary to be able to be played in the EE code, using the same idea To make the Glacier map a "planet", I created a parallax using the desert texture for the map and set the atmosphere on the outer side to a temperature of 356.2 K (83 C) with a high presence of CO2 --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Rework eng - [x] add Super Matter engine - [x] better layout - [x] Rework Epi - [x] Better layout - [x] missing content - [x] Minor fixes on the map - [x] test the map - [x] add image --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![Europa-0](https://github.com/user-attachments/assets/12839795-60cd-44a2-adab-00d4f68b7ce3) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - add: added a new map called "Europa" to rotation --------- Co-authored-by: VMSolidus <[email protected]>
Merges the med doc by floof. At least one original change by XavierSomething (will update when other PRs are found) Fansana/floofstation1#222 --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: VMSolidus <[email protected]> Co-authored-by: FoxxoTrystan <[email protected]>
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> This PR upgrades the capabilities of the Atmospheric Alerts Computer by displaying colored zones on the station map corresponding to air alarm status. Additionally, it makes the Atmospheric Alerts Computer board obtainable in a Circuit Imprinter once Epi has researched "Atmospheric Technologies". This is a port of [Wizden #31910](space-wizards/space-station-14#31910) by @chromiumboy --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> n/a --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![Snímka obrazovky 2024-12-04 131829](https://github.com/user-attachments/assets/598fcfb4-2983-431e-8192-248880cba1b2) ![Snímka obrazovky 2024-12-04 134819](https://github.com/user-attachments/assets/2eb39995-f9fe-4f11-a01e-a457d3487231) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: zelezniciar - tweak: Atmospheric Alerts Computer now displays colored zones corresponding to air alarm status on the station map - fix: Atmospheric Alerts Computer board is printable in a circuit imprinter --------- Co-authored-by: chromiumboy <[email protected]>
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> [Mice pickup fixed!](space-wizards/space-station-14#33602) [Mobs can no longer spill jugs](space-wizards/space-station-14#33602) Rest in changelog. # Changelog :cl: - fix: You can pick up mobs again with left click. - fix: No more mob jug spill, including you revenants. - fix: Set the Gloves of the North Star to the proper attack speed. - fix: Medibots will no longer try to heal borgs. --------- Co-authored-by: MilenVolf <[email protected]> Co-authored-by: slarticodefast <[email protected]>
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> [Ports this Frontier PR.](new-frontiers-14/frontier-station-14#2498 (comment)) --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: DmitriTheDemon - tweak: The ChemMaster is now sorted. --------- Signed-off-by: Remuchi <[email protected]> Co-authored-by: Dmitri <[email protected]> Co-authored-by: Whatstone <[email protected]> Co-authored-by: Remuchi <[email protected]>
# Description I needed this extremely badly. # TODO - [x] Move all of this out of the DeltaV folders. # Changelog :cl: - add: Added Shipyards. --------- Signed-off-by: deltanedas <[email protected]> Co-authored-by: deltanedas <[email protected]> Co-authored-by: Null <[email protected]> Co-authored-by: Milon <[email protected]> Co-authored-by: Plykiya <[email protected]> Co-authored-by: plykiya <[email protected]> Co-authored-by: Ed <[email protected]> Co-authored-by: Radezolid <[email protected]> Co-authored-by: sleepyyapril <[email protected]>
…1295) <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> See space-wizards/space-station-14#28393 and space-wizards/space-station-14#28236 for breaking changes and extra information Works perfectly on a downstream of EE. Changes in third commit have been tested with doors. --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> nuh uh --------- Signed-off-by: sleepyyapril <[email protected]> Co-authored-by: Nemanja <[email protected]> Co-authored-by: DrSmugleaf <[email protected]>
…#1320) This change was actually suggested by April, I'm not the author. It fixes Pacman generators and god knows what else. Prior to the change you could insert steel in it, or just the wrong kind of fuel. Since you could only load the wrong kind of fuel the generators were not working at all. <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Description. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> Ejecting steel from a pacman gen ![image](https://github.com/user-attachments/assets/28771e24-4c46-48f1-94dc-c3db03b059a6) Them working after the fix. ![image](https://github.com/user-attachments/assets/cce907b2-097c-4d4a-837a-606e3c19b5b9) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> Co-authored-by: sleepyyapril <[email protected]>
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> This PR adds the option of constructing a Thermoelectric Generator (TEG) from scratch, by adding flatpacks for the TEG Center and TEG Circulator, as well as a crate that can be ordered from logistics that contains the flatpacks. The aim is to give engineering crews the ability to add a TEG to stations that might lack one, as a "fun" engineering project that can be pursued on shift. This capability already exists for the Singularity Engine and Tesla Engines. The cost of the TEG Construction Kit is set at 8000 spesos, but this can be changed for balance reasons. Note: Kit may contain small parts not suitable for children under 3 years old. Some assembly required. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> n/a --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![Snímka obrazovky 2024-12-05 202816](https://github.com/user-attachments/assets/6c6c9f0d-89b2-4558-aa13-ca1c5bbca58d) ![Snímka obrazovky 2024-12-05 203211](https://github.com/user-attachments/assets/69227645-1382-45f0-848b-96b45e6da92f) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: zelezniciar - add: TEG components now be ordered from Logistics and assembled on station.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Description. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Lack of radiator underneath the SM crystal - [x] Wrong kind of vent and lack of connectors at the gas chambers - [x] Inverts one of the connector pumps in the SM's closed loop - [x] Adds a decal to this inverted pump which was missing - [x] Lack of Mv wire under a APC on a hallway at the north side - [x] Lack of Hv wire connection to a substation in the bridge which powers the bridge and the bar area - [x] Switches a medical records computer in medbay to a crew monitoring one - [x] Adds an autolathe to cargo - [x] Protrudes the cargo dock which was too tight to fit the shuttle --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> Previous docking issue: ![image](https://github.com/user-attachments/assets/30ce4994-8294-40ff-8919-47fa28224dea) Change in cargo dock design ![2024-12-06_09-25](https://github.com/user-attachments/assets/f968d153-28fe-4007-9b47-d8e36522cfc2) Crew monitoring replacing medical records ![image](https://github.com/user-attachments/assets/719df986-fe72-4e6b-9263-9aa18b8c2237) Autolathe added to cargo ![2024-12-06_09-19](https://github.com/user-attachments/assets/4d527179-2242-4d05-a229-d0fcc0aed360) <h2>Atmos/SM/Wiring changes:</h2> Added missing Hv connection to a substation in the bridge ![image](https://github.com/user-attachments/assets/0449cf0a-83f4-4ae5-a7cf-49e2f55a5197) Added one missing Mv wire to this APC ![image](https://github.com/user-attachments/assets/79e939ed-1082-46e2-b572-2f5a31affa7c) Changed regular vents into passive vents, added connector slot and attached canisters to it ![image](https://github.com/user-attachments/assets/e8a9c686-f97e-46c3-a9e9-6b1da6776ba3) Radiator added to SM ![2024-12-06_08-51](https://github.com/user-attachments/assets/e30549dc-1ea3-40d3-b12e-168497e9f19b) These two pumps in the SM which were redundant, also one of them were missing decal to the same tile ![image](https://github.com/user-attachments/assets/66e4dcdf-6b8c-4778-910e-288dcc8168ef) Showing the changed pump after being inverted ![image](https://github.com/user-attachments/assets/ea571ad3-c6aa-4424-ae74-11319ac0f551) --- Recenter changes: There were three APC in cargo and north of in which one was connected with cargo's APC for no apparent reason and the other was missing wires entirely. I've put the one missing wires to work in the Lv wiring around it and cut the Lv wires were it seemed appropriate to prevent connecting multiple APCs with Lv for no reason. ![image](https://github.com/user-attachments/assets/b7a3f1e4-5d1e-48a8-8d54-31efecb9c691) ![image](https://github.com/user-attachments/assets/669d6827-510c-475a-9039-878fbc221faf) Excess lamps not included in the change ![image](https://github.com/user-attachments/assets/6f1bb7fc-3b5c-4f76-96da-1e362a0c3921) ![image](https://github.com/user-attachments/assets/3e25bd5b-02ff-438a-89da-91310ca3e473) ![image](https://github.com/user-attachments/assets/f2a7990d-f09f-4c44-b68b-830305743c8f) ![image](https://github.com/user-attachments/assets/953948fe-6b3b-48fb-a18f-4a1b2541ccaf) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - fix: Several small fixes to Europa map, namely to cargo dock, SM and atmos piping and wires, adds autolathe to cargo and crew monitor to med
# Description The latest update killed our generic rules, and made them not work anymore. This PR brings them back. ![image](https://github.com/user-attachments/assets/2c7c7a64-3f06-4635-afe4-e6e941a374b7) # Changelog :cl: - fix: Server rules work again.
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Weekly update time. This time we have our server rules working again.