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Merge remote-tracking branch 'EE-Master/master' into Update-12/17/2024
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17 changes: 17 additions & 0 deletions
17
Content.Shared/Damage/Components/ClothingSlowOnDamageModifierComponent.cs
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using Robust.Shared.GameStates; | ||
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namespace Content.Shared.Damage.Components; | ||
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/// <summary> | ||
/// This is used for a clothing item that modifies the slowdown from taking damage. | ||
/// Used for entities with <see cref="SlowOnDamageComponent"/> | ||
/// </summary> | ||
[RegisterComponent, NetworkedComponent, Access(typeof(SlowOnDamageSystem))] | ||
public sealed partial class ClothingSlowOnDamageModifierComponent : Component | ||
{ | ||
/// <summary> | ||
/// A coefficient modifier for the slowdown | ||
/// </summary> | ||
[DataField] | ||
public float Modifier = 1; | ||
} |
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