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Merge pull request #20 from VMSolidus/Sekrit-stuff
Upstream Merge 6/7/2024
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using System.Numerics; | ||
using Content.Server.Antag.Mimic; | ||
using Content.Server.Chat.Systems; | ||
using Content.Server.GameTicking.Rules; | ||
using Content.Server.GameTicking.Rules.Components; | ||
using Content.Server.NPC.Systems; | ||
using Content.Server.Station.Systems; | ||
using Content.Server.GameTicking; | ||
using Content.Shared.VendingMachines; | ||
using Robust.Shared.Map; | ||
using Robust.Shared.Prototypes; | ||
using Robust.Shared.Random; | ||
using Robust.Server.GameObjects; | ||
using Robust.Shared.Physics.Systems; | ||
using System.Linq; | ||
using Robust.Shared.Physics; | ||
using Content.Shared.Movement.Components; | ||
using Content.Shared.Damage; | ||
using Content.Server.NPC.HTN; | ||
using Content.Server.NPC; | ||
using Content.Shared.Weapons.Melee; | ||
using Content.Server.Advertise; | ||
using Content.Server.Power.Components; | ||
using Content.Shared.CombatMode; | ||
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namespace Content.Server.Antag; | ||
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public sealed class MobReplacementRuleSystem : GameRuleSystem<MobReplacementRuleComponent> | ||
{ | ||
[Dependency] private readonly IRobustRandom _random = default!; | ||
[Dependency] private readonly StationSystem _station = default!; | ||
[Dependency] private readonly GameTicker _gameTicker = default!; | ||
[Dependency] private readonly ChatSystem _chat = default!; | ||
[Dependency] private readonly IPrototypeManager _prototype = default!; | ||
[Dependency] private readonly IComponentFactory _componentFactory = default!; | ||
[Dependency] private readonly SharedPhysicsSystem _physics = default!; | ||
[Dependency] private readonly NpcFactionSystem _npcFaction = default!; | ||
[Dependency] private readonly NPCSystem _npc = default!; | ||
[Dependency] private readonly TransformSystem _transform = default!; | ||
[Dependency] private readonly AdvertiseSystem _advertise = default!; | ||
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protected override void Started(EntityUid uid, MobReplacementRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args) | ||
{ | ||
base.Started(uid, component, gameRule, args); | ||
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var query = AllEntityQuery<VendingMachineComponent, TransformComponent>(); | ||
var spawns = new List<(EntityUid Entity, EntityCoordinates Coordinates)>(); | ||
var stations = _gameTicker.GetSpawnableStations(); | ||
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while (query.MoveNext(out var vendingUid, out _, out var xform)) | ||
{ | ||
if (!_random.Prob(component.Chance)) | ||
var ownerStation = _station.GetOwningStation(vendingUid); | ||
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if (ownerStation == null | ||
|| ownerStation != stations[0]) | ||
continue; | ||
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// Make sure that we aren't running this on something that is already a mimic | ||
if (HasComp<CombatModeComponent>(vendingUid)) | ||
continue; | ||
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spawns.Add((vendingUid, xform.Coordinates)); | ||
} | ||
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foreach (var entity in spawns) | ||
if (spawns == null) | ||
{ | ||
var coordinates = entity.Coordinates; | ||
Del(entity.Entity); | ||
//WTF THE STATION DOESN'T EXIST! WE MUST BE IN A TEST! QUICK, PUT A MIMIC AT 0,0!!! | ||
Spawn(component.Proto, new EntityCoordinates(uid, new Vector2(0, 0))); | ||
} | ||
else | ||
{ | ||
// This is intentionally not clamped. If a server host wants to replace every vending machine in the entire station with a mimic, who am I to stop them? | ||
var k = MathF.MaxMagnitude(component.NumberToReplace, 1); | ||
while (k > 0 && spawns != null) | ||
{ | ||
var spawnLocation = _random.PickAndTake(spawns); | ||
BuildAMimicWorkshop(spawnLocation.Entity, component); | ||
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if (k == MathF.MaxMagnitude(component.NumberToReplace, 1) | ||
&& component.DoAnnouncement) | ||
_chat.DispatchStationAnnouncement(stations[0], Loc.GetString("station-event-rampant-intelligence-announcement"), playDefaultSound: true, | ||
colorOverride: Color.Red, sender: "Central Command"); | ||
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k--; | ||
} | ||
} | ||
} | ||
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/// <summary> | ||
/// It's like Build a Bear, but MURDER | ||
/// </summary> | ||
/// <param name="uid"></param> | ||
public void BuildAMimicWorkshop(EntityUid uid, MobReplacementRuleComponent component) | ||
{ | ||
var metaData = MetaData(uid); | ||
var vendorPrototype = metaData.EntityPrototype; | ||
var mimicProto = _prototype.Index<EntityPrototype>(component.Proto); | ||
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var vendorComponents = vendorPrototype?.Components.Keys | ||
.Where(n => n != "Transform" && n != "MetaData") | ||
.Select(name => (name, _componentFactory.GetRegistration(name).Type)) | ||
.ToList() ?? new List<(string name, Type type)>(); | ||
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var mimicComponents = mimicProto?.Components.Keys | ||
.Where(n => n != "Transform" && n != "MetaData") | ||
.Select(name => (name, _componentFactory.GetRegistration(name).Type)) | ||
.ToList() ?? new List<(string name, Type type)>(); | ||
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Spawn(component.Proto, coordinates); | ||
foreach (var name in mimicComponents.Except(vendorComponents)) | ||
{ | ||
var newComponent = _componentFactory.GetComponent(name.name); | ||
EntityManager.AddComponent(uid, newComponent); | ||
} | ||
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var xform = Transform(uid); | ||
if (xform.Anchored) | ||
_transform.Unanchor(uid, xform); | ||
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SetupMimicNPC(uid, component); | ||
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if (TryComp<AdvertiseComponent>(uid, out var vendor) | ||
&& component.VendorModify) | ||
SetupMimicVendor(uid, component, vendor); | ||
} | ||
/// <summary> | ||
/// This handles getting the entity ready to be a hostile NPC | ||
/// </summary> | ||
/// <param name="uid"></param> | ||
/// <param name="component"></param> | ||
private void SetupMimicNPC(EntityUid uid, MobReplacementRuleComponent component) | ||
{ | ||
_physics.SetBodyType(uid, BodyType.KinematicController); | ||
_npcFaction.AddFaction(uid, "SimpleHostile"); | ||
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var melee = EnsureComp<MeleeWeaponComponent>(uid); | ||
melee.Angle = 0; | ||
DamageSpecifier dspec = new() | ||
{ | ||
DamageDict = new() | ||
{ | ||
{ "Blunt", component.MimicMeleeDamage } | ||
} | ||
}; | ||
melee.Damage = dspec; | ||
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var movementSpeed = EnsureComp<MovementSpeedModifierComponent>(uid); | ||
(movementSpeed.BaseSprintSpeed, movementSpeed.BaseWalkSpeed) = (component.MimicMoveSpeed, component.MimicMoveSpeed); | ||
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var htn = EnsureComp<HTNComponent>(uid); | ||
htn.RootTask = new HTNCompoundTask() { Task = component.MimicAIType }; | ||
htn.Blackboard.SetValue(NPCBlackboard.NavSmash, component.MimicSmashGlass); | ||
_npc.WakeNPC(uid, htn); | ||
} | ||
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/// <summary> | ||
/// Handling specific interactions with vending machines | ||
/// </summary> | ||
/// <param name="uid"></param> | ||
/// <param name="mimicComponent"></param> | ||
/// <param name="vendorComponent"></param> | ||
private void SetupMimicVendor(EntityUid uid, MobReplacementRuleComponent mimicComponent, AdvertiseComponent vendorComponent) | ||
{ | ||
vendorComponent.MinimumWait = 5; | ||
vendorComponent.MaximumWait = 15; | ||
_advertise.SayAdvertisement(uid, vendorComponent); | ||
_advertise.RefreshTimer(uid, vendorComponent); | ||
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if (TryComp<ApcPowerReceiverComponent>(uid, out var aPC)) | ||
aPC.NeedsPower = false; | ||
} | ||
} |
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23 changes: 23 additions & 0 deletions
23
Resources/Locale/en-US/advertisements/vending/bay12Vendors.ftl
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advertisement-solsnack-1 = We cut all the red-tape so that you can have diarrhea! | ||
advertisement-solsnack-2 = Food safety standards are merely a suggestion if you know the right people! | ||
advertisement-solsnack-3 = Snacks from home, corruption included! | ||
advertisement-solsnack-4 = A taste of home! | ||
advertisement-weebvend-1 = Konnichiwa gaijin senpai! | ||
advertisement-weebvend-2 = Notice me senpai! | ||
advertisement-weebvend-3 = Kawaii-desu! | ||
advertisement-hotfood-1 = Get your stale, crumbling food here! Sol's national dish has never tasted better! | ||
advertisement-hotfood-2 = If this is the food waiting for you at home, it's no wonder you're hiding here. | ||
advertisement-hotfood-3 = Solarian food products, served with a side of diarrhea as always! | ||
advertisement-hotfood-4 = Revenge is a dish best served warm. | ||
advertisement-fitness-1 = SweatMAX, get robust! | ||
advertisement-fitness-2 = Pain is just weakness leaving the body! | ||
advertisement-fitness-3 = Run! Your fat is catching up to you! | ||
advertisement-fitness-4 = Never forget leg day! | ||
advertisement-fitness-5 = Push out! | ||
advertisement-fitness-6 = This is the only break you get today. | ||
advertisement-fitness-7 = Don't cry, sweat! | ||
advertisement-fitness-8 = Healthy is an outfit that looks good on everybody. | ||
advertisement-fitness-9 = Want to hide from the Solarian authorities? Don't worry, they don't know what the inside of a gym looks like. |
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@@ -1,8 +1,14 @@ | ||
# Alphabetically ordered | ||
loadout-category-Accessories = Accessories | ||
loadout-category-Eyes = Eyes | ||
loadout-category-Hands = Hands | ||
loadout-category-Head = Head | ||
loadout-category-Items = Items | ||
loadout-category-Jobs = Jobs | ||
loadout-category-Mask = Mask | ||
loadout-category-Neck = Neck | ||
loadout-category-Outer = Outer | ||
loadout-category-Shoes = Shoes | ||
loadout-category-Species = Species | ||
loadout-category-Uncategorized = Uncategorized | ||
loadout-category-Uniform = Uniform |
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reagent-name-milk-choco = chocolate milk | ||
reagent-desc-milk-choco = A milk drink flavored with chocolate. |
1 change: 1 addition & 0 deletions
1
Resources/Locale/en-US/station-events/events/rempant-brand-intelligence.ftl
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station-event-rampant-intelligence-announcement = Rampant brand intelligence has been detected board your station. Please inspect any vendors for aggressive marketing tactics, and reboot them if necessary. |
14 changes: 14 additions & 0 deletions
14
Resources/Prototypes/Catalog/VendingMachines/Advertisements/fitness.yml
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- type: advertisementsPack | ||
id: FitnessVendAds | ||
advertisements: | ||
- advertisement-fitness-1 | ||
- advertisement-fitness-2 | ||
- advertisement-fitness-3 | ||
- advertisement-fitness-4 | ||
- advertisement-fitness-5 | ||
- advertisement-fitness-6 | ||
- advertisement-fitness-7 | ||
- advertisement-fitness-8 | ||
- advertisement-fitness-9 | ||
thankyous: | ||
- vending-machine-thanks |
9 changes: 9 additions & 0 deletions
9
Resources/Prototypes/Catalog/VendingMachines/Advertisements/hotfood.yml
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@@ -0,0 +1,9 @@ | ||
- type: advertisementsPack | ||
id: HotfoodAds | ||
advertisements: | ||
- advertisement-hotfood-1 | ||
- advertisement-hotfood-2 | ||
- advertisement-hotfood-3 | ||
- advertisement-hotfood-4 | ||
thankyous: | ||
- vending-machine-thanks |
8 changes: 8 additions & 0 deletions
8
Resources/Prototypes/Catalog/VendingMachines/Advertisements/solsnack.yml
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@@ -0,0 +1,8 @@ | ||
- type: advertisementsPack | ||
id: SolsnackAds | ||
advertisements: | ||
- advertisement-solsnack-1 | ||
- advertisement-solsnack-2 | ||
- advertisement-solsnack-3 | ||
thankyous: | ||
- vending-machine-thanks |
8 changes: 8 additions & 0 deletions
8
Resources/Prototypes/Catalog/VendingMachines/Advertisements/weebvend.yml
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- type: advertisementsPack | ||
id: WeebVendAds | ||
advertisements: | ||
- advertisement-weebvend-1 | ||
- advertisement-weebvend-2 | ||
- advertisement-weebvend-3 | ||
thankyous: | ||
- vending-machine-thanks |
11 changes: 11 additions & 0 deletions
11
Resources/Prototypes/Catalog/VendingMachines/Inventories/fitness.yml
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- type: vendingMachineInventory | ||
id: FitnessVendInventory | ||
startingInventory: | ||
FoodSnackProteinbar: 3 | ||
FoodCondimentPacketProtein: 3 | ||
DrinkMilkCartonMini: 3 | ||
DrinkMilkCartonMiniChocolate: 3 | ||
DrinkWaterBottleFull: 3 | ||
DrinkFitnessShakerBlack: 2 | ||
DrinkFitnessShakerRed: 2 | ||
DrinkFitnessShakerBlue: 2 |
8 changes: 8 additions & 0 deletions
8
Resources/Prototypes/Catalog/VendingMachines/Inventories/hotfood.yml
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- type: vendingMachineInventory | ||
id: HotfoodInventory | ||
startingInventory: | ||
FoodSnackAncientBurger: 1 | ||
FoodSnackAncientPizza: 1 | ||
FoodSnackAncientFries: 1 | ||
FoodSnackAncientHotdog: 1 | ||
FoodSnackAncientTaco: 1 |
13 changes: 13 additions & 0 deletions
13
Resources/Prototypes/Catalog/VendingMachines/Inventories/solsnack.yml
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- type: vendingMachineInventory | ||
id: SolsnackInventory | ||
startingInventory: | ||
FoodSnackLunacakeWrapped: 3 | ||
FoodSnackMochicakeWrapped: 3 | ||
FoodSnackMooncakeWrapped: 3 | ||
FoodSnackTidegobs: 3 | ||
FoodSnackSaturnos: 3 | ||
FoodSnackJoveGello: 3 | ||
FoodSnackPlutoniumrods: 3 | ||
FoodSnackMarsFrouka: 3 | ||
FoodSnackVenusianhotcakes: 3 | ||
FoodSnackOortrocks: 3 |
8 changes: 8 additions & 0 deletions
8
Resources/Prototypes/Catalog/VendingMachines/Inventories/weebvend.yml
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- type: vendingMachineInventory | ||
id: WeebVendInventory | ||
startingInventory: | ||
FoodSnackRedalertnuts: 3 | ||
FoodSnackRicecake: 3 | ||
FoodSnackPokeysticks: 3 | ||
FoodSnackChocobanana: 3 | ||
FoodSnackDango: 3 |
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