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Return of DS14 Rules
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VMSolidus committed Dec 6, 2024
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30 changes: 21 additions & 9 deletions Resources/ServerInfo/Guidebook/ServerRules/DefaultRuleset.xml
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Expand Up @@ -7,25 +7,25 @@ We do not have a wiki, instead, we have or will have all the needed information

[color=#a4885c]0.[/color] [color=#a4885c]The[/color] [color=#ffd700]Golden[/color] [color=#a4885c]Rule.[/color] Admins may exercise discretion with rules as they see fit. If you rule lawyer or line skirt, you will get removed. Admins will answer for use of this privilege.

[color=#a4885c]1.[/color] Users [color=#ff0000]must[/color] be at least 13 years old to take any part in anything related to this server.
[color=#a4885c]1.[/color] Users [color=#ff0000]must[/color] be at least 18 years old to take any part in anything related to this server.

[color=#a4885c]2.[/color] This is an English server, and you are expected to use English when communicating through any server-related channels.

[color=#a4885c]3.[/color] Do not ignore the [color=#DC143C]AHelp[/color] or abuse it by flooding it with garbage, checking for admins before stating a problem (i.e. "hello?", "any admins?" - also called "asking to ask"), or sending messages of no substance.

[color=#a4885c]4.[/color] Attempting to evade game bans will result in an automatic appeal-only permanent ban. Similarly, attempting to evade job bans will result in an appeal-only permanent ban.

[color=#a4885c]5.[/color] Absolutely no hate speech, bigotry, intolerance, or anything remotely similar.
[color=#a4885c]5.[/color] Absolutely no Real World 'Isms. We tolerate some amount of in-setting speciesm, so long as it is not obviously analagous to real world slurs. You may freely assume anyone breaking this rule to be "Fully Valid". If you are the recipient of in-character Speciesm, you are free to retaliate, and face consequences for said retaliation.

[color=#a4885c]6.[/color] No engaging in sexual acts.
[color=#a4885c]6.[/color] While this server is technically listed as 18+, we strongly prefer that players do not engage in explicit ERP. Our staff reserve the right to admin abuse anyone caught breaking this rule. As a player, you are free to consider anyone caught doing explicit ERP as "Fully Valid", and may do whatever form of griefing you wish to them.

[color=#a4885c]7.[/color] Don't use custom clients, exploits, or external programs to gain an advantage or disrupt the round/server. This includes auto clickers and auto-hotkey scripts.

[color=#a4885c]8.[/color] Don't communicate in-game/in-character information through methods outside the game (such as talking in Discord with other users actively playing about the game or by talking to your sibling across the room while you are both playing). This is referred to as "Metacomming" and it is strictly forbidden.

[color=#a4885c]9.[/color] Don't "multi-key" (use multiple accounts simultaneously). Users knowingly using multiple SS14 accounts will have all of their accounts banned.

[color=#a4885c]10.[/color] Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming").
[color=#a4885c]10.[/color] Don't use information gained from outside your character's knowledge to gain an advantage (this is referred to as "Metagaming"). This includes performing actions outside the scope of what is reasonable for your character to know given their department. IE: A security officer performing first aid is fine, but a medical doctor setting up the Supermatter engine is not.

[color=#a4885c]11.[/color] Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" (referred to as "Powergaming").

Expand All @@ -42,21 +42,33 @@ We do not have a wiki, instead, we have or will have all the needed information
- Don't outright leave people to die if you get in a fight, make an effort to heal them or bring them to [color=#52B4E9]Medical[/color].
- [color=#DC143C]AHelp (F1)[/color] the situation if you think someone is over-escalating.

[color=#ff0000]Antagonist Rules[/color]

[color=#a4885c]17.[/color] Don't Murderbone. This goes for all antagonists, no matter how minor or major.

[color=#ff0000]Character Rules[/color]

[color=#a4885c]18.[/color] Your character must have a NORMAL name for their species. We should not need to explain this, breaking this rule is subject to admin discretion. Likely with a forced name change.

[color=#a4885c]19.[/color] Do not play your character in more than one department(Civilian jobs are fair game for all characters). Characters that break this rule may get questioned by Internal Affairs the first time, and subsequent rule breaks will be subject to any admin abuse deemed necessary.

[color=#a4885c]20.[/color] DO NOT play any "Antag-Eligible" character in [color=#DE3A3A]Security[/color] or [color=#334E6D]Command[/color]. If your character appears as a traitor even a single time in round, they are thereafter assumed to be "Ineligible for NT-Loyal Jobs". Characters that break this rule the first time will be hunted for sport by NT Internal Affairs. Subsequent rule breaks will result in an appeal-only Job Ban.

[color=#ff0000]COMMAND/SECURITY RULES[/color]

[color=#a4885c]17.[/color] If you sign up for a [color=#334E6D]Command[/color] or [color=#DE3A3A]Security[/color] role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any.
[color=#a4885c]21.[/color] If you sign up for a [color=#334E6D]Command[/color] or [color=#DE3A3A]Security[/color] role, you are expected to know the basics of the game, your job, and the job(s) you supervise, if any.
- Don't engage in common troublemaker behavior and lawbreaking as a [color=#334E6D]Command[/color] or [color=#DE3A3A]Security[/color] role.
- Do not immediately abandon your position as a [color=#334E6D]Command[/color] role and go do whatever you want instead of managing your department/the station.
- As a [color=#334E6D]Command[/color] role, do not take over the jobs of others. The [color=#334E6D]HoP[/color] is not the [color=#DE3A3A]HoS[/color], for instance, and holds no direct power over Security.

[color=#a4885c]18.[/color] [color=#DE3A3A]Security[/color] should try to remain non-lethal and effect arrests, unless there is a great risk of loss of life.
[color=#a4885c]22.[/color] [color=#DE3A3A]Security[/color] should try to remain non-lethal and effect arrests, unless there is a great risk of loss of life.

[color=#a4885c]19.[/color] [color=#DE3A3A]Security[/color] are expected to answer for use of lethal force. [color=#DE3A3A]Security[/color] will be expected to effect arrests of criminals and prevent them from dying while in custody, even if lethal force is used. [color=#DE3A3A]Security[/color] is strongly encouraged, but not required, to clone antagonists and effect a permabrigging or other sentence as deemed appropriate.
[color=#a4885c]23.[/color] [color=#DE3A3A]Security[/color] are expected to answer for use of lethal force. [color=#DE3A3A]Security[/color] will be expected to effect arrests of criminals and prevent them from dying while in custody, even if lethal force is used. [color=#DE3A3A]Security[/color] is strongly encouraged, but not required, to clone antagonists and effect a permabrigging or other sentence as deemed appropriate.

[color=#a4885c]20.[/color] [color=#DE3A3A]Security[/color] are expected to protect detainees in their custody to the best of their ability, so as long as it does not come to an unreasonable risk to themselves, the crew, or the station at large to do so.
[color=#a4885c]24.[/color] [color=#DE3A3A]Security[/color] are expected to protect detainees in their custody to the best of their ability, so as long as it does not come to an unreasonable risk to themselves, the crew, or the station at large to do so.
- Detainees that die in custody must be revived, unless they have been legally executed.

[color=#a4885c]21.[/color] All [color=#334E6D]Command[/color] jobs should [color=#DC143C]AHelp (F1)[/color] when they need to stop playing. Do not play these roles if you do not expect to be able to finish the round.
[color=#a4885c]25.[/color] All [color=#334E6D]Command[/color] jobs should [color=#DC143C]AHelp (F1)[/color] when they need to stop playing. Do not play these roles if you do not expect to be able to finish the round.
- These roles must exhibit some competency. Incompetence can result in a job ban. [color=#334E6D]Command[/color] roles are designed to lead and manage departments first. They are not intended to become do-it-all members of their departments.
- Crew promoted to acting heads of staff must step down when an official head of staff arrives at the station. This is to prevent confusion with the Chain of command when the new crew mate arrives.
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