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Feature List
Sébastien Rombauts edited this page May 22, 2017
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List of all the features of the Git Source Control Provider for Unreal Engine 4
I intend to use this list for validation of each new Engine release and each new Pull Request I submit.
- initialize a new Git local repository ('git init') to manage your UE4 Game Project
- add .uproject file, Config/, Content/, Sources/ and .gitignore to source control
- can optionally create an appropriate .gitignore file as part of initialization
- can optionally make the initial commit asynchronously, with a custom multi-line message
- show current branch name in status text
- display status icons to show modified/added/deleted/untracked files
- show history of a file
- visual diff of a blueprint against depot or between previous versions of a file
- add, delete, rename a file
- checkin/commit a file (cannot handle atomically more than 50 files)
- revert modifications of a file (works best with Editor's Content Hot-Reload enabled)
- Sync to Pull the current branch if there is no local modified files
- migrate an asset between two projects if both are using Git
- solve a merge conflict on a blueprint
- git LFS (Github & Gitlab) is only partially working under Windows (using Git For Windows): diffs are broken (issue #35)!
- Windows, Mac and Linux