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TR #214

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@jzy-chitong56 jzy-chitong56 commented Jan 3, 2024

key
TR rewrite

  • New report (machine translated in all languages)
  • ALL race can TR (ROC TFT REF)
  • TR Logic rewriting - start , build , buy and use item , attack , finish / end , CMD report
  • During period TR , it will have an impact on construction and certain JOBs , The most significant is the number of peon and ghouls , if having sufficient advantages, AI will build shop and provide supplies nearby
  • Some shared functions have been adjusted accordingly , like GetLocationEnemyStrength will check all enemy
  • Support the handling of the issue of the human race pulling all workers to enemy bases
  • Now TR will only be triggered in certain situations where the mini map and the number of players do not exceed 6 , even with BJ control , but some player said my race_towerrush_probability is too high , easy to trigger TR
  • TR duration can expansion
  • UD can recovery TR build
  • (DevTools) race Settings.txt have some set , like buy item , build unit / tower / tower up / tower replace(cannot create Blig land , careful players will find that) / tower requirement / tower move(ELF) / peon num(UD just need 2) , race_simple_melee now use to TR build unit , race_has_power_build now use to TR build tower , race_towerrush_hero_rush_level no use -- TR if not start when game begin , it's too difficult to gain an advantage, AI still doesn't know the second tier TR of human players

change
Reset the number of farmers
MPQEditor.exe up to 4.0.0.921 en x64
VersionCheck not need call on race.ai


The switch prompt and backup language will use separate pull, if there is time

SMUnlimited added a commit that referenced this pull request Jan 27, 2024
@jzy-chitong56
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I have finally fixed the compilation issue, but many changes have not been synchronized to the latest version, and the gap is too large.
very sorry

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