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Ported Pixxy fix for incorrect upgrade codes for magic sentry and flare.
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SMUnlimited committed Jan 5, 2022
1 parent 7547f37 commit 82d2c2d
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7 changes: 4 additions & 3 deletions CHANGELOG.md
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Expand Up @@ -14,9 +14,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)
- Goblin Shredders now count as more wood cutting workers. (Pixyy)
- Creep building detection range slightly increased. (Pixyy)
- Tweaks to brewmaster and alchemist skill picks. (Pixyy)
- More resources (just over double) are now needed before the multi peasant fast builds can be used to avoid resource starvation (Pixyy)
- Balance pass to all racial hero selection, skill selection and strategy selection. Mostly minor but most noticeable changes below(Pixyy)
- Elf increased use of warden and keeper.
- More resources (just over double) are now needed before the multi peasant fast builds can be used to avoid resource starvation. (Pixyy)
- Balance pass to all racial hero selection, skill selection and strategy selection. Mostly minor but most noticeable changes include (Pixyy)
- Night Elf increased use of warden and keeper.
- Reduced use of mirror image skill.
- Reduced the appearance rate of Goblin Tinker
- Strategy tweaks and optimizations (Pixyy)
Expand All @@ -38,6 +38,7 @@ This bug still occasionally occurs, but has reduced the freezing time. Heroes wi
- Militia max expansion range has been reduced as militia did not always last long enough to be useful. (Pixyy)
- Ambush no longer used for hero units as its too easy to pick them off. (Pixyy)
- Fixed an issue where no tier bonus was applying to the fail safe upgrade system.
- Fixed an issue where human upgrades magic sentry and flare could not be researched. (Pixyy)


## [3.0.1] - 2021-01-30
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4 changes: 2 additions & 2 deletions TFT/StandardUnits.txt
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Expand Up @@ -41,15 +41,15 @@ UPG_MELEE Rhme HUMAN upgrade ML_UPGRADE BLACKSMITH KEEP CASTLE 0 0 false 0 0 0 0
UPG_RANGED Rhra HUMAN upgrade ML_UPGRADE BLACKSMITH KEEP CASTLE 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UPG_ARMOR Rhar HUMAN upgrade ML_UPGRADE BLACKSMITH KEEP CASTLE 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UPG_MASONRY Rhac HUMAN upgrade ML_UPGRADE LUMBER_MILL KEEP CASTLE 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UPG_SIGHT Rhss HUMAN upgrade UPGRADE SANCTUM CASTLE 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UPG_SENTINEL Rhse HUMAN upgrade UPGRADE SANCTUM 0 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UPG_DEFEND Rhde HUMAN upgrade UPGRADE BARRACKS 0 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UPG_BREEDING Rhan HUMAN upgrade UPGRADE BARRACKS CASTLE BLACKSMITH 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UPG_PRAYING Rhpt HUMAN upgrade ML_UPGRADE SANCTUM CASTLE 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UPG_SORCERY Rhst HUMAN upgrade ML_UPGRADE SANCTUM CASTLE 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UPG_LEATHER Rhla HUMAN upgrade ML_UPGRADE BLACKSMITH KEEP CASTLE 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UPG_GUN_RANGE Rhri HUMAN upgrade UPGRADE BARRACKS KEEP 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UPG_WOOD Rhlh HUMAN upgrade ML_UPGRADE LUMBER_MILL KEEP 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UPG_SENTINEL Rhse HUMAN upgrade UPGRADE WORKSHOP KEEP 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UPG_SIGHT Rhfl HUMAN upgrade UPGRADE WORKSHOP KEEP 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UPG_BOMBS Rhgb HUMAN upgrade UPGRADE WORKSHOP CASTLE 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UPG_HAMMERS Rhhb HUMAN upgrade UPGRADE AVIARY CASTLE 0 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UPG_CONT_MAGIC Rhss HUMAN upgrade UPGRADE SANCTUM KEEP ARCANE_VAULT 0 0 false 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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