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Syati-Examples

An example repository for usage of Syati.

What is supplied

  • loader: The source code for the CustomCode loader and crash debugger patches. The loader automatically adjusts the game's memory heaps to fit a large batch of new code. The CustomCode binary that it loads depends on the version of the game played. If a CustomCode binary doesn't exist, the loader initialization is aborted, however, the crash debugger will still be enabled.
  • init.cpp: Calls all linked static initializers. This is necessary to initialize static variables and constants in the BSS segment of your code. Custom Nerve instances will be stored there, for example.
  • ExtNameObjFactory.cpp: Extends the existing NameObjFactory by taking into account your table of new objects. The custom creation table with actor entries is defined in the respective header file.
  • ExtSceneChangeArea.cpp: A reimplementation of SceneChangeArea's "control" method. It takes two arguments in, Obj_arg0 accesses a list to which Galaxy to go to, and Obj_arg1 determines the white screen fade time.
  • GstRecord.cpp: Helper code for recording GST object playback files. Requires the external tool galaxygst to produce GST files during gameplay.
  • PadRecord.cpp: Helper code for recording PAD input playback files. Requires the external tool galaxypad to produce PAD files during gameplay.
  • archive.cpp: A simplified archive loader. It can be used to mount any archive from the game's filesystem and access its stored files. The files are stored in StationedHeapNapa.