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[Tweak] Upstream sync #964
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* baby proof the terminal * Make a couple exceptions for items that you might take with you. * alwayspoweredlights * Uncuttable cables since cablecomp is a snowflake construction system * chairs and vendors * rerun heisentests * rerun tests again
Co-authored-by: Winkarst <[email protected]>
* fix starting gear storage * removal of unused --------- Co-authored-by: MetalSage <[email protected]>
* Fix grids and docks being culled from display prematurely * Fix inconsistent disabling of "Undock" buttons * Add a radar icon to indicate where the controlling console is * Tidy up math Remove lots of sketchy transforms-of-transforms, which should have been as single matrix multiply. Assign proper names to matrices. Remove some redundant calculations. * Feedback
* Fix door animations mispredicting if closing is interrupted On master it will flicker states a little bit partially due to it not being predicted. Instead we'll just set it straight back to opening (no animation is ever played anyway). * no log
It won't actually do anything.
ensure wires are always cut
* babyproof arrivals shuttle * always powered lights * uncuttable cables from terminal PR. --------- Co-authored-by: slarticodefast <[email protected]>
* rename nitrogen internals crate * nitrogen internals crate description * migrate CrateNitrogenInternals ID
* Cleanup `ScrubberControl.xaml.cs` * Minor cleanups * Another pile of minor cleanups * Apply requested changes * Rename "which" into "bound". Add whitespace after "if"
Adds FTLSmashImmune to nuke prototype to stop it from arrival smashing Adds a comment in FasterThanLight to indicate where the FTLSmashImmuneComponent is checked Co-authored-by: aa5g21 <[email protected]>
* adjust min blindness back to 0 when PermanentBlindnessComponent is removed * mapinit changes * remove OnRemove, move changes to OnShutdown * goodbye event * dependency removal * final adjustment --------- Co-authored-by: lunarcomets <luanrcomets2@gmail,com>
* Fixes the TEG airlock on marathon * Fixes the atmos external airlock on cog
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RSI Diff Bot; head commit a995ec3 merging into 511c129 Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi
Resources/Textures/Clothing/Shoes/Boots/explorer.rsi
Resources/Textures/Clothing/Shoes/Boots/highheelboots.rsi
Resources/Textures/Clothing/Shoes/Boots/jackboots.rsi
Resources/Textures/Clothing/Shoes/Boots/laceups.rsi
Resources/Textures/Clothing/Shoes/Boots/magboots-advanced.rsi
Resources/Textures/Clothing/Shoes/Boots/magboots-science.rsi
Resources/Textures/Clothing/Shoes/Boots/magboots-syndicate.rsi
Resources/Textures/Clothing/Shoes/Boots/magboots.rsi
Resources/Textures/Clothing/Shoes/Boots/mercboots.rsi
Resources/Textures/Clothing/Shoes/Boots/performer.rsi
Resources/Textures/Clothing/Shoes/Boots/speedboots.rsi
Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi
Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi
Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi
Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi
Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi
Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi
Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi
Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi
Resources/Textures/Clothing/Shoes/Boots/workboots.rsi
Resources/Textures/Clothing/Shoes/Misc/damedaneshoes.rsi
Resources/Textures/Clothing/Shoes/Misc/leather.rsi
Resources/Textures/Clothing/Shoes/Misc/snakeskin.rsi
Resources/Textures/Clothing/Shoes/Misc/tourist.rsi
Resources/Textures/Clothing/Shoes/Specific/chef.rsi
Resources/Textures/Clothing/Shoes/Specific/cult.rsi
Resources/Textures/Clothing/Shoes/Specific/galoshes.rsi
Resources/Textures/Clothing/Shoes/Specific/spaceninja.rsi
Resources/Textures/Clothing/Shoes/Specific/swat.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos_casual.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/bartender.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/bartender_purple.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/brigmedic.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/cargotech.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_turtle.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_agent.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_official.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/centcomformal.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/chaplain.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/chef.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/chemistry.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/clown.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/clown_banana.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/cluwne.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/cmo.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/cmo_turtle.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/cossack.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/curator.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/damedaneoutfit.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/deathsquad.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/detective.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/detective_grey.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/engineering.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/engineering_hazard.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/ert_engineer.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/ert_janitor.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/ert_leader.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/ert_medic.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/ert_security.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/familiar_garbs.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/flannel.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/genetics.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/hawaiblack.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/hawaiblue.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/hawaired.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/hawaiyellow.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/hop.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_blue.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_grey.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_parade.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/hosformal.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/hydro.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/janitor.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/jester.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/jester2.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/journalist.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/kimono.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/lawyerblack.rsi
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