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[Fix] Hotfix Shadowkins #924

Merged
merged 2 commits into from
Nov 19, 2024
Merged

[Fix] Hotfix Shadowkins #924

merged 2 commits into from
Nov 19, 2024

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Roudenn
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@Roudenn Roudenn commented Nov 19, 2024

Шадовкины снова научились дышать, наверное

Summary by CodeRabbit

  • New Features
    • Updated organ definitions for the Shadowkin body type to reflect human organ references, enhancing realism and consistency in the system.
    • Added lungs organ to the Shadowkin body type, improving the anatomical detail.

🆑 Rouden

  • fix: Шадовкины снова научились дышать.

@Roudenn Roudenn requested a review from Rxup as a code owner November 19, 2024 15:01
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coderabbitai bot commented Nov 19, 2024

Walkthrough

The changes made in this pull request involve modifications to the shadowkin.yml file, specifically updating the organ definitions for the Shadowkin body type. A new organ, lungs, has been added, changing its reference from OrganShadowkinLungs to OrganHumanLungs. This addition occurs within the torso slot, which previously contained only the heart, stomach, liver, and kidneys. The overall structure of the YAML file remains unchanged.

Changes

File Path Change Summary
Resources/Prototypes/_Backmen/Body/Prototypes/shadowkin.yml Added lungs: OrganHumanLungs to the torso slot, changing from OrganShadowkinLungs.

Poem

In the land of shadows, a change took flight,
Human organs now shine, oh what a sight!
From brain to heart, a transformation grand,
Our Shadowkin friends, now humanly planned.
Hops of joy in the moon's gentle glow,
A new body awaits, let the wonders flow! 🐇✨


📜 Recent review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 839e03b and c002c93.

📒 Files selected for processing (1)
  • Resources/Prototypes/_Backmen/Body/Prototypes/shadowkin.yml (1 hunks)
🔇 Additional comments (2)
Resources/Prototypes/_Backmen/Body/Prototypes/shadowkin.yml (2)

26-26: Verify compatibility between human lungs and Shadowkin body system

While this change appears to fix the breathing mechanics, using OrganHumanLungs seems inconsistent with other Shadowkin-specific organs (brain, heart, etc.). This might have unintended consequences.

Let's check if there was a previous Shadowkin-specific lung implementation and why it might have been problematic:

Consider documenting the rationale for using human lungs instead of Shadowkin-specific lungs, either in:

  1. A code comment explaining the design decision
  2. The PR description
  3. Related issue/documentation

26-26: Verify breathing mechanics in-game

The PR description suggests uncertainty ("probably") about the fix. This warrants thorough testing.

Let's check for related breathing mechanics code:

✅ Verification successful

Based on the extensive search results, I can now provide a final response:

Breathing mechanics verification completed

The codebase shows that OrganHumanLungs is a standard organ prototype used across multiple species (human, reptilian, moth, etc.) with well-established breathing mechanics:

  • The lungs are handled by LungSystem and RespiratorSystem which manage gas exchange, metabolism, and breathing cycles
  • The organ has proper integration with internals systems, gas mixtures, and damage systems
  • It's used as a parent prototype for specialized variants (e.g. BioSynthLungs, VoxLungs) showing it's a stable base implementation

The change is safe as it uses this proven organ prototype that's core to the game's breathing mechanics.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for breathing-related mechanics that might interact with these changes
rg -i "breath.*mechanic" --type cs
rg -i "organ.*breath" --type cs

# Look for any test files related to breathing
fd -e cs -e yml "breath.*test"

Length of output: 103


Script:

#!/bin/bash
# Let's try broader searches to find breathing-related code
rg -i "breath" -A 3 --type cs
rg -i "lung" -A 3 --type cs

# Search for organ-related tests and mechanics
fd -e cs -e yml "organ.*test"
rg -i "organ.*mechanic" --type cs

# Look for references to the specific organ type
rg "OrganHumanLungs" -A 3

Length of output: 72373


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@github-actions github-actions bot added the No C# Нету кода. label Nov 19, 2024
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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (2)
Resources/Prototypes/_Backmen/Body/Prototypes/shadowkin.yml (2)

24-24: Fix spacing inconsistency

There's a double space after liver: while other organs use single spacing.

-        liver:  OrganHumanLiver
+        liver: OrganHumanLiver

Line range hint 11-25: Overall approach looks sound

The systematic replacement of all internal organs with human counterparts is a consistent approach to fixing the breathing mechanics. The change maintains the external Shadowkin characteristics while standardizing internal physiology, which should make the system more maintainable.

However, since this is a significant physiological change, please ensure that:

  1. All Shadowkin-specific behaviors that should be preserved are not affected
  2. The change is documented in the species documentation
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between e728e94 and 839e03b.

📒 Files selected for processing (1)
  • Resources/Prototypes/_Backmen/Body/Prototypes/shadowkin.yml (2 hunks)
🔇 Additional comments (2)
Resources/Prototypes/_Backmen/Body/Prototypes/shadowkin.yml (2)

11-12: Verify compatibility between HeadShadowkin and human organs

While this change might fix the breathing issues, mixing Shadowkin external parts with human internal organs needs careful consideration. Please verify that:

  1. Human brain and eyes are compatible with Shadowkin head structure
  2. There are no special Shadowkin-specific features that might be lost
✅ Verification successful

Replacing Shadowkin organs with human ones is safe

The verification shows that Shadowkin organs are already inheriting from human organs (parent: OrganHumanBrain and parent: OrganHumanEyes). The only differences are:

  • Visual appearance (different sprites)
  • A custom description for eyes
  • No special functionality or mechanics

The change is actually removing redundant organ definitions and using the parent types directly, which is safe since they were already based on human organs.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for any special behaviors or requirements of Shadowkin organs
rg -l "OrganShadowkinBrain|OrganShadowkinEyes" --type yaml
# Check for any references to special Shadowkin head features
rg "HeadShadowkin.*(?:brain|eyes)" --type yaml

Length of output: 165


Script:

#!/bin/bash
# Let's check the content of the Shadowkin organs file to understand their properties
cat Resources/Prototypes/_Backmen/Body/Organs/shadowkin.yml

# Also search for any references to Shadowkin head or organ mechanics
rg -i "shadowkin.*(brain|eyes|head|organ)" --type yaml -A 5

Length of output: 10902


22-25: Comprehensive organ system replacement needs testing

The replacement of all vital organs with human counterparts represents a significant physiological change. This systematic approach makes sense for fixing the breathing mechanics, as these organs work together in the respiratory and circulatory systems.

@Roudenn Roudenn changed the title [Fix] Howfix Shadowkins [Fix] Hotfix Shadowkins Nov 19, 2024
@Rxup Rxup merged commit 704e913 into Rxup:master Nov 19, 2024
11 checks passed
@Roudenn Roudenn deleted the surgery-hotfix branch November 20, 2024 15:05
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