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Upstream sync #907

Merged
merged 93 commits into from
Nov 8, 2024
Merged

Upstream sync #907

merged 93 commits into from
Nov 8, 2024

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Rxup
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@Rxup Rxup commented Nov 8, 2024

🆑

  • add: Upstream sync 09.11.2024

UBlueberry and others added 30 commits November 2, 2024 01:42
* took a two month nap. accidentally pushed too many buttons. let's try this again. added thieves to antagonists.xml

* even after that nap, i don't feel well-rested at all.

* please don't kill me for using webedit

* capitalization, typo

* Apply suggestions from code review (more period moving)

Thanks Evan, very cool

Co-authored-by: slarticodefast <[email protected]>

* guess you could say im not pro-proper noun

* typo

* Update Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml

* ok

Co-authored-by: SlamBamActionman <[email protected]>

---------

Co-authored-by: slarticodefast <[email protected]>
Co-authored-by: SlamBamActionman <[email protected]>
* Add hand-labeler to nukie planet

* Rearrange nukie chem table
* move popup call out of `CanInsert` into `OnInteractUsing`

* im stupid and `reason` is completely unnecessary

Signed-off-by: Brandon Li <[email protected]>

* return early when `itemSlots.Slots.Count == 0`

* tweak logic for triggering popups

* change popup logic again

* Consolidate whitelist check

* Get any popup message not just last failed slot

* Apply suggestions from code review

Co-authored-by: chromiumboy <[email protected]>

* yoink

Co-authored-by: ShadowCommander <[email protected]>

---------

Signed-off-by: Brandon Li <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: chromiumboy <[email protected]>
* Add on-call functionality for adminning

The first time an ahelp gets SOS it gets relayed to the specified channel with the specified ping. Every time after that it doesn't until it gets a non-SOS response received.

* Remove redundant name

Pretty sure this already gets chucked on the name of the msg itself I think it just didn't show in screenshot because they were subsequent.

* Update Content.Server/Administration/Systems/BwoinkSystem.cs

Co-authored-by: Chief-Engineer <[email protected]>

---------

Co-authored-by: Chief-Engineer <[email protected]>
Co-authored-by: deathride58 <[email protected]>
* idk how to revert a pr so I just deleted some lines

* pill destructible with explosion resistance

* comment for explosion resist

* "and" to "but"

---------

Co-authored-by: SlamBamActionman <[email protected]>
* med lathe gauze price reduction

* gauze craft doafter time

* 3 second doafter craft
* add

* Revert "add"

This reverts commit 25da34b0fead5812fe5800c9bf5dd7b10ef48d7d.

* antagonism allowed:tm:
* Changes the AME sound effect to not be the default MetalThud.

* Was told on discord to make a minor change to autorerun the tests due to the Build & Test Debug failing!

* Attribution and licensing, as requsted by deathride58

* Fixes the high-pitched squeak audible to some people!

* Audio file tweaked by SlamBamActionMan to eliminate a weird squeak they were still able to hear. Thanks!
* Allow for the ai's laws to be changed from its core and eye

* Address reviews
* clean up tools lathe recipes

* add medical and cooking tools

* add result

* add result to others

* review

* engine

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
* Deduping of recent messages should consider the channel it's being sent to

* rerun actions
added headphones to trinkets
* capacity upgrade

* comment update
* Adds storage sprites for combat knife and survival knife. Replaces inhand sprites.

* Fixes meta.json copyright
fix broken computer white shadows
Make wielding system use identity
PJBot and others added 24 commits November 6, 2024 14:28
* Initial commit

* Change burst fire variable to be a set value rather than a multiplier
…unds (#32981)

remove chair + changed maints db to rubber
* fix

* oops, used savemap instead of savegrid
* Fix reserach disk crash

* remove extra whitespace

* removed args.handled where args are not handled
* One line fix

* Removed redundant using

* Allocation improvement
* pass Actor to cartridge messages

* NonSerialized gaming

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
* cant disguise to thing in a container

* copy cigarette visualiser

* prevent aghost throwing an error

* make disguises die in space

* fuck it rewrite it to not use polymorph

* fix action troll

* oop

* add vebr

* add access to the components

* 2/3

* fix

* relay damage from disguise to user

* fix integrity

* :trollface:

* :trollface:

* m

* kill integrity

* fix a bug

* review

* remove them from component

* relay flash effect to the disguise

* fix icon being weird

* change method since multiple systems cant handle same network event

* :trollface:

* actually network Disguise real

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
# Conflicts:
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/Loadouts/Miscellaneous/trinkets.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/service_worker.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Antagonists.xml
#	Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml
#	Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
#	Resources/Textures/Objects/Weapons/Melee/combat_knife.rsi/inhand-left.png
#	Resources/Textures/Objects/Weapons/Melee/combat_knife.rsi/inhand-right.png
#	Resources/Textures/Objects/Weapons/Melee/combat_knife.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/survival_knife.rsi/inhand-left.png
#	Resources/Textures/Objects/Weapons/Melee/survival_knife.rsi/inhand-right.png
#	Resources/Textures/Objects/Weapons/Melee/survival_knife.rsi/meta.json
@github-actions github-actions bot added Changes: Sprites Should be reviewed or fixed by people who are knowledgeable with spriting or visual design. Changes: UI Can be reviewed or fixed by people who are knowledgeable with UI design Changes: Map Can be reviewed or fixed by people who are knowledgeable with mapping. Changes: Localization Can be reviewed or fixed by people who are knowledgeable with translation labels Nov 8, 2024
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github-actions bot commented Nov 8, 2024

RSI Diff Bot; head commit 9cfe64b merging into 2096e22
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Structures/Machines/computers.rsi

State Old New Status
broken Modified

Resources/Textures/Structures/Wallmounts/mirror.rsi

State Old New Status
mirror Modified
mirror_broke Modified

Resources/Textures/Structures/Wallmounts/signs.rsi

State Old New Status
ntmining Modified

Resources/Textures/Structures/conveyor_old.rsi

State Old New Status
conveyor_loose Removed
conveyor_started_ccw Removed
conveyor_started_ccw_r Removed
conveyor_started_cw Removed
conveyor_started_cw_r Removed
conveyor_stopped_ccw Removed
conveyor_stopped_cw Removed

Resources/Textures/Objects/Weapons/Guns/Shotguns/flaregun_security.rsi

State Old New Status
base Added
bolt-open Added
equipped-BELT Added
equipped-SUITSTORAGE Added
inhand-left Added
inhand-right Added

Resources/Textures/Objects/Weapons/Melee/combat_knife.rsi

State Old New Status
storage Added

Resources/Textures/Objects/Weapons/Melee/survival_knife.rsi

State Old New Status
storage Added

@Rxup Rxup merged commit ec39b76 into master Nov 8, 2024
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Changes: Localization Can be reviewed or fixed by people who are knowledgeable with translation Changes: Map Can be reviewed or fixed by people who are knowledgeable with mapping. Changes: Sprites Should be reviewed or fixed by people who are knowledgeable with spriting or visual design. Changes: UI Can be reviewed or fixed by people who are knowledgeable with UI design
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