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Upstream sync #590
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Upstream sync #590
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…eam-sync # Conflicts: # Content.Client/Preferences/ClientPreferencesManager.cs # Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/ICharacterProfile.cs # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml # Resources/Textures/Clothing/Hands/Gloves/Color/blue.rsi/inhand-left.png # Resources/Textures/Clothing/Hands/Gloves/Color/blue.rsi/inhand-right.png # Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/icon.png # Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/inhand-left.png # Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/inhand-right.png # Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/meta.json # Resources/Textures/Clothing/Hands/Gloves/Color/color.rsi/meta.json # Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/icon.png # Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/inhand-left.png # Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/inhand-right.png # Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/meta.json # Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/equipped-HAND.png # Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/icon.png # Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/meta.json # Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/icon.png # Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/inhand-left.png # Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/inhand-right.png # Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/meta.json # Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/equipped-HAND.png # Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/icon.png # Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/inhand-left.png # Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/inhand-right.png # Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/meta.json # Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/equipped-HAND.png # Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/icon.png # Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/inhand-left.png # Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/inhand-right.png # Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/meta.json # Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/equipped-HAND.png # Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/icon.png # Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/inhand-left.png # Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/inhand-right.png # Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/meta.json # Resources/Textures/Clothing/Hands/Gloves/Color/white.rsi/icon.png # Resources/Textures/Clothing/Hands/Gloves/Color/white.rsi/meta.json # Resources/Textures/Clothing/Shoes/Color/black.rsi/meta.json # Resources/Textures/Clothing/Shoes/Color/blue.rsi/meta.json # Resources/Textures/Clothing/Shoes/Color/brown.rsi/meta.json # Resources/Textures/Clothing/Shoes/Color/green.rsi/meta.json # Resources/Textures/Clothing/Shoes/Color/orange.rsi/meta.json # Resources/Textures/Clothing/Shoes/Color/purple.rsi/meta.json # Resources/Textures/Clothing/Shoes/Color/red.rsi/meta.json # Resources/Textures/Clothing/Shoes/Color/white.rsi/meta.json # Resources/Textures/Clothing/Shoes/Color/yellow.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/equipped-INNERCLOTHING-reptilian.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/black.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/blue.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/brown.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/darkblue.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/darkgreen.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/green.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/lightbrown.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/lightpurple.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/maroon.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/orange.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/pink.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/red.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/teal.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/white.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/yellow.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/prisoner.rsi/meta.json
…eam-sync # Conflicts: # Content.Shared/Humanoid/HumanoidCharacterAppearance.cs # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/inhand-left.png # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/inhand-right.png # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
…eam-sync # Conflicts: # Resources/Textures/Clothing/Head/Bandanas/red.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/surgcap_blue.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/surgcap_green.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/surgcap_purple.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/templar.rsi/meta.json # Resources/Textures/Clothing/Head/Hoods/Bio/bio.rsi/meta.json # Resources/Textures/Clothing/Head/Hoods/Bio/cmo.rsi/meta.json # Resources/Textures/Clothing/Head/Hoods/Bio/general.rsi/meta.json # Resources/Textures/Clothing/Head/Hoods/Bio/janitor.rsi/meta.json # Resources/Textures/Clothing/Head/Hoods/Bio/scientist.rsi/meta.json # Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hoods/Bio/virology.rsi/meta.json # Resources/Textures/Clothing/Mask/bee.rsi/meta.json # Resources/Textures/Clothing/Mask/breath.rsi/meta.json # Resources/Textures/Clothing/Mask/gas.rsi/meta.json # Resources/Textures/Clothing/Mask/gascaptain.rsi/meta.json # Resources/Textures/Clothing/Mask/italian_moustache.rsi/meta.json # Resources/Textures/Clothing/Mask/medical.rsi/meta.json # Resources/Textures/Clothing/Mask/mime.rsi/meta.json # Resources/Textures/Clothing/Mask/muzzle.rsi/meta.json # Resources/Textures/Clothing/Mask/ninja.rsi/meta.json # Resources/Textures/Clothing/Mask/plaguedoctormask.rsi/meta.json # Resources/Textures/Clothing/Mask/sexyclown.rsi/meta.json # Resources/Textures/Clothing/Mask/sterile.rsi/meta.json # Resources/Textures/Clothing/Mask/swat.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/cult_armour.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/heavygreen.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/heavyred.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Bio/cmo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Bio/general.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Bio/janitor.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Bio/scientist.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Bio/virology.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Misc/chef.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/chicken.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/fire.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json # Resources/Textures/Clothing/Shoes/Boots/jackboots.rsi/meta.json # Resources/Textures/Clothing/Shoes/Boots/magboots-advanced.rsi/meta.json # Resources/Textures/Clothing/Shoes/Boots/magboots-syndicate.rsi/meta.json # Resources/Textures/Clothing/Shoes/Boots/magboots.rsi/meta.json # Resources/Textures/Clothing/Shoes/Misc/slippers.rsi/meta.json # Resources/Textures/Clothing/Shoes/Misc/tourist.rsi/meta.json # Resources/Textures/Clothing/Shoes/Specific/clown.rsi/meta.json # Resources/Textures/Clothing/Shoes/Specific/swat.rsi/meta.json # Resources/Textures/Clothing/Shoes/Specific/wizard.rsi/meta.json
…eam-sync # Conflicts: # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml # Resources/Prototypes/Entities/Clothing/Masks/specific.yml # Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml # Resources/Prototypes/GameRules/midround.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/StatusEffects/health.yml # Resources/Prototypes/StatusIcon/antag.yml # Resources/ServerInfo/Guidebook/Antagonist/Antagonists.xml # Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml # Resources/ServerInfo/Guidebook/Engineering/AME.xml # Resources/ServerInfo/Guidebook/Engineering/AccessConfigurator.xml # Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml # Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml # Resources/ServerInfo/Guidebook/Engineering/Construction.xml # Resources/ServerInfo/Guidebook/Engineering/Engineering.xml # Resources/ServerInfo/Guidebook/Engineering/Fires.xml # Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml # Resources/ServerInfo/Guidebook/Engineering/Networking.xml # Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml # Resources/ServerInfo/Guidebook/Engineering/Power.xml # Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml # Resources/ServerInfo/Guidebook/Engineering/Singularity.xml # Resources/ServerInfo/Guidebook/Engineering/TEG.xml # Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml # Resources/ServerInfo/Guidebook/Science/TraversalDistorter.xml # Resources/ServerInfo/Guidebook/Science/Xenoarchaeology.xml # Resources/ServerInfo/Guidebook/Security/Forensics.xml # Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/produce.png
…am-sync # Conflicts: # Resources/Locale/ru-RU/game-ticking/game-presets/preset-pirates.ftl # Resources/Locale/ru-RU/reagents/meta/medicine.ftl # Resources/Locale/ru-RU/ss14-ru/prototypes/entities/clothing/uniforms/jumpsuits.ftl # Resources/Locale/ru-RU/ss14-ru/prototypes/entities/objects/weapons/guns/smgs/smgs.ftl # Resources/Locale/ru-RU/xenoarchaeology/artifact-analyzer.ftl
…eam-sync # Conflicts: # Content.Server/VoiceMask/VoiceMaskSystem.cs # Resources/Prototypes/Entities/Clothing/Hands/specific.yml # Resources/Prototypes/Entities/Clothing/Masks/specific.yml # Resources/Prototypes/Entities/Clothing/Uniforms/specific.yml # Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
* Syndi-Cat Wideswing, Shoes, and Explosion Resist * Damn you Plykiya * 10/10Pierce/Structural -> 6/6/15 Pierce/Slash/Structural * Update animals.yml
remove stupid constant
frontal sprite fix
The microwave system would update UserInterface on any container changed instead of just the microwave_entity_container. This would cause it to error when trying to update the UI when ConstructionSystem inserted the circuit board and components.
Remove barozine from mutatuib
Update belts.yml
* light * flares quieter
* light * neckfrills * Delete Resources/Prototypes/XenoArch/Effects/normal_effects.yml * Revert "Delete Resources/Prototypes/XenoArch/Effects/normal_effects.yml" This reverts commit 6e6fad609a66a0615abcd545009cdb2f52c9b955. * Revert "light" This reverts commit d1f111d4c64da4d2a64907f7dfead104892d1462. --------- Co-authored-by: metalgearsloth <[email protected]>
* Melee swing effect: Allow rotation * Make melee weapon effects follow the user
* Size based whitelisting * namespace and misc refactor * modern datafields, what will they think of next Co-authored-by: Nemanja <[email protected]> * the future is now Co-authored-by: Nemanja <[email protected]> * Update TagSystem to work with ProtoId lists * I guess someone might run into these too, one day * copypaste moment * update to sawmill * Okay, but what if it just worked --------- Co-authored-by: Nemanja <[email protected]>
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