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Upstream sync #582
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Upstream sync #582
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Required for space-wizards/RobustToolbox#4885 to not kill content
fix bias button for real
* Mega Antag Refactor * last minute delta save * more workshopping * more shit * ok tested this for once * okkkkk sure * generic delays for starting rules * well darn * nukies partially * ouagh * ballin' faded and smonkin wed * obliterated the diff * Spread my arms and soak up congratulations * I've got plenty of love, but nothing to show for it * but there’s too much sunlight Shining on my laptop monitor, so I Can’t see anything with any amount of clarity * ok this junk * OOK! * fubar * most of sloth's review * oh boy * eek * hell yea! * ASDFJASDJFvsakcvjkzjnhhhyh
* Fix DoAfter attempt event null error * A
* Added selectable power level to radio jammer * Cleaned up OnGetVerb * Settings are now stored in the .yml file. Simplified stuff a lot! * Minor fixes! * Small little baby fix :) * Added the power level switch to the examine menu and also removed the ftl file as it was in the incorrect location. * Minor code cleanup * Changed byte -> int * Update sprite * Fixed licence * Added power LED that changes if the jammer is on low power. * Removed tabs * Changed github link to the commit * Changed all the RemComp to RemComDeferred * Moved NetworkedComponent to shared * Changed radio jammer textures back with minor edits * Added a space because it was annoying me * Jammer now updates range for suit sensors properly! Thanks nikthechampiongr :) * Removed useless comment * Cleaned up code that updates the range of tracking devices. * Fixed client namespace and removed newline * Cleaned up ChangeLEDState and ChangeChargeLevel. * Added comments * Read only * Fixed another comment * Locked in * Made server inherit shared * Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs * Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs * review fixes --------- Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]>
* 15 > 50 * update 50 >> 60
* Add command to toggle ghost visibility on the client * Fix description * Fix index of arg parsing * Allow setting GhostVisibility directly
* loadouts now have aaall the glasses * cheap sunglasses dont exist at all * empty commit to rerun tests, there's no way i fucked something up
* fix antag bugs * Update NukeopsRuleComponent.cs
…ing and bag pickup (#27234) * Upgraded UseDelay to support multiple delays per entity * Implement secondary delay for bibles. Also some improvements to make it work nicely. * Documentation is good * Reserve the previous change; now Storage uses the special ID and Bible uses the default. * .0 * Added VV support to UseDelayInfo * Serialize better * No register, just setlength
I found the echo from my own radio very annoying.
* Whitelisted Sec / Merc Webbing * Update belts.yml * Misplaced Components fixed * Trying to fix mapped fills * Update belts.yml * Update belts.yml * Removed an Empty line * Update belts.yml
Bloodloss-RatKing
* Update quiver.yml * Create quiver.yml * Update clothing.yml * Update pneumatic_cannon.yml * Update pneumatic_cannon.yml * Update pneumatic_cannon.yml * Update pneumatic_cannon.yml
* Fix UseDelay issues - Fix it not predicting properly by deep-copying the classes (realistically they should be structs). - Fix the `z` path not applying UseDelay similarly to the `e` path. * click
* Move job info changing methods for id cards to shared * Revert "Move job info changing methods for id cards to shared" This reverts commit 95cbc46b2d1934fa7bf5c72d7d3de9f9168992a1. * Reapply changes
do the easy reviews
* done * cryo tweaks * fixes error
Co-authored-by: Plykiya <[email protected]>
* Fix network configurator memory leaking Doesn't dispose this window. * Fix the other part
* Add UnwieldOverride variable that overrides unwielding inhand to enable other interactions * Give LMGs UnwieldOverride * logically inverted UnwieldOverride to UnwieldOnUse * fixed typo
* added chopstick sprites * Create chopsticks.yml * added chopstick yml * hopfully it acts like a forke * added chopsticks to dinnerware vendor * uncapitalized the name * Update Resources/Prototypes/Entities/Objects/Misc/chopsticks.yml Co-authored-by: lzk <[email protected]> * made the chopsticks icon a reasonable size * added chopsticks to chang vendor * made paired chopsticks you can break apart * added them to vendors --------- Co-authored-by: redfire1331 <[email protected]> Co-authored-by: lzk <[email protected]>
* Added keybind for scoreboard, starting work * Fixed the window appearing * Added loc text * Updated namespace for ScoreboardUIController.cs * Switched to UISystemDependency "- UIControllers can use [Dependency] as normal for IoC services and other controllers, but must use [UISystemDependency] for entity systems, which may be null as controllers exist before entity systems do." Jezithyr — 10/12/2022 1:20 PM * Reverted back to functional state * Replace with UISystemDependency * Move RoundEndSummaryWindow to ScoreboardUIController * Convert to EntitySystem * Clean up command bind * Move to RoundEnd directory * Remove Nukeops rule when no nukies * Cleanup * Change to toggle hotkey * Cleanup * Revert "Remove Nukeops rule when no nukies" This reverts commit 5d4bbca09f45110b24a674d59b505be87b602b67. * Cleanup * Make the Toggle hotkey work in lobby * Fix error --------- Co-authored-by: SlamBamActionman <[email protected]> Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
…key with a verb (#25982) * inital * Update animals.yml * Update animals.yml * Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs Co-authored-by: Tayrtahn <[email protected]> * Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs Co-authored-by: Tayrtahn <[email protected]> * Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs Co-authored-by: Tayrtahn <[email protected]> * Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs Co-authored-by: Tayrtahn <[email protected]> * Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs Co-authored-by: Tayrtahn <[email protected]> * selecting different role will change the description and name * fix name * gargh * the review Hello * e --------- Co-authored-by: Tayrtahn <[email protected]>
* first draft loooong hair * *added the old dress item *added old dress to the theatrical performances create * updated spooky long hair name * fixed an oopsie made when updating item names
Add more character slots
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