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Upstream sync #579

Merged
merged 47 commits into from
Apr 24, 2024
Merged

Upstream sync #579

merged 47 commits into from
Apr 24, 2024

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Rxup
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@Rxup Rxup commented Apr 24, 2024

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Tayrtahn and others added 30 commits April 22, 2024 18:46
Vitals now functions correctly
* Increase availibility of combat knives to security

* whitelisted combatknife in secbelt for Diona

* Revert SecDrobe change for MGS
* lower max firestacks to 10, refactor flammable

* fix

* uncap fire stack damage, lower fire stack damage
* Maints Exit Sign

* change description

* id, sprites changed from maints to exit
prototype now has an unshaded layer so it can be seen in the dark.
add emitter crates back to cargo + changes the contents of an emittercrate from emitter to emitterflatpack

:+1:
* fix cargo teleporter

* don't delete orders

* basado
Revert "Maints Exit Sign (#26831)"

This reverts commit 9051020.
Make do-afters belonging to other players shaded

Co-authored-by: Plykiya <[email protected]>
ElectroJr and others added 17 commits April 24, 2024 15:38
* Add NukeOps Test

* Update EvacShuttleTest to also check mapinit

* Update RuleMaxTimeRestartTest

* Fix cvar cleanup

* A

* Revert some changes

* comments

* Add MappingTests

* Finally fix the test

* A
* Properly network ClumsyComponent

* Fix being able to climb and bonk at the same time.
Also properly subscribe to AttemptClimbEvent by-ref.

* Update Content.Shared/Interaction/Components/ClumsyComponent.cs
* Add Truncheon to Secbelt Whitelist

* Update belts.yml

* Added Truncehon Tag in Tags.yml

* Update security.yml

* Update security.yml
* Always display item status panel fully

Initial feedback from the UI changes seems to be that a lot of people go "why is there empty space" so let's fix that.

* Fix item status middle hand being on the wrong side

I think I switched this around when fixing the left/right being inverted in the UI code.

* Minor status panel UI tweaks

Bottom-align contents now that the panel itself doesn't dynamically expand, prevent weird gaps.

Clip contents for panel

* Fix clipping on implanters and network configurators.

Made them take less space. For implanters the name has to be cut off, which I did by adding a new ClipControl to achieve that in rich text.

* Update visibility of item status panels based on whether you have hands at all.

This avoids UI for borgs looking silly.

Added a new "HandUILocation" enum that doesn't have middle hands to avoid confusion in UI code.

* Use BulletRender for laser guns too.

Provides all the benefits like fixing layout overflow and allowing multi-line stuff. Looks great now.

This involved generalizing BulletRender a bit so it can be used for not-just-bullets.

* Fix geiger word wrapping if you're really fucked
* Content changes & tests for engine prototype validation PR

* A
saltern stool

Co-authored-by: deltanedas <@deltanedas:kde.org>
add the trash bag

puts the trash bag in the advanced cleaning module
@Rxup Rxup merged commit 1af3aa6 into master Apr 24, 2024
8 checks passed
@Rxup Rxup deleted the upstream-sync branch April 25, 2024 11:57
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