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Upstream sync #579
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Upstream sync #579
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Co-authored-by: poeMota <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: lzk <[email protected]>
fix_slime_storage
Vitals now functions correctly
* Increase availibility of combat knives to security * whitelisted combatknife in secbelt for Diona * Revert SecDrobe change for MGS
* lower max firestacks to 10, refactor flammable * fix * uncap fire stack damage, lower fire stack damage
* Maints Exit Sign * change description * id, sprites changed from maints to exit prototype now has an unshaded layer so it can be seen in the dark.
add emitter crates back to cargo + changes the contents of an emittercrate from emitter to emitterflatpack :+1:
* fix cargo teleporter * don't delete orders * basado
Revert "Maints Exit Sign (#26831)" This reverts commit 9051020.
Make do-afters belonging to other players shaded Co-authored-by: Plykiya <[email protected]>
* Add NukeOps Test * Update EvacShuttleTest to also check mapinit * Update RuleMaxTimeRestartTest * Fix cvar cleanup * A * Revert some changes * comments * Add MappingTests * Finally fix the test * A
* Properly network ClumsyComponent * Fix being able to climb and bonk at the same time. Also properly subscribe to AttemptClimbEvent by-ref. * Update Content.Shared/Interaction/Components/ClumsyComponent.cs
therearetwowaystodothis
* Add Truncheon to Secbelt Whitelist * Update belts.yml * Added Truncehon Tag in Tags.yml * Update security.yml * Update security.yml
* Always display item status panel fully Initial feedback from the UI changes seems to be that a lot of people go "why is there empty space" so let's fix that. * Fix item status middle hand being on the wrong side I think I switched this around when fixing the left/right being inverted in the UI code. * Minor status panel UI tweaks Bottom-align contents now that the panel itself doesn't dynamically expand, prevent weird gaps. Clip contents for panel * Fix clipping on implanters and network configurators. Made them take less space. For implanters the name has to be cut off, which I did by adding a new ClipControl to achieve that in rich text. * Update visibility of item status panels based on whether you have hands at all. This avoids UI for borgs looking silly. Added a new "HandUILocation" enum that doesn't have middle hands to avoid confusion in UI code. * Use BulletRender for laser guns too. Provides all the benefits like fixing layout overflow and allowing multi-line stuff. Looks great now. This involved generalizing BulletRender a bit so it can be used for not-just-bullets. * Fix geiger word wrapping if you're really fucked
* Content changes & tests for engine prototype validation PR * A
saltern stool Co-authored-by: deltanedas <@deltanedas:kde.org>
add the trash bag puts the trash bag in the advanced cleaning module
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