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Upstream sync #512
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Upstream sync #512
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* add * invalid
* Add logs to things * Make the message log be saved as msg because I forgor before. * Log fails when getting an entity that doesn't exist --------- Co-authored-by: ShadowCommander <[email protected]>
* More solution edit windows * Fix error when closing euis after round restart --------- Co-authored-by: ShadowCommander <[email protected]>
Fix arrivals not working on spinning stations Increases the tolerance to .15 instead of .1
* me * change
* Infection chance * Infection Damage
added crew cut 2 wew
The exact time when the Nuke Music starts is now derived from the music's duration
* Fix rounds restarting in the next round Doesn't fix them restarting in lobby I think but should fix most of it. * delta india sierra charlie oscar romeo delta
* Changed Projectile Sprite to Shard * Removed Notes on Recipe * Made Recipe * Added a space * Update improvised.yml * Update shotgun.yml * Removed Note * Reduced needed matches from 8->6 * Update improvised_shotgun_shell.yml * Matchbox fix didn't work * Reduced glass needed from 5-4 * Added backspace * Update Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun_shell.yml --------- Co-authored-by: metalgearsloth <[email protected]>
Removes the Trash tag
* created and added CarpetSBlue tag * reverting unnecessary de-indentation * Update carpets.yml
added target!=user check
* Add fancy table spawner * fix icon --------- Co-authored-by: Jeff <[email protected]>
* Attempt at a more noticably whispered bubble * Better implementation
* fix bomb activation when eaten * no swap / no eject * activate when sliced
Adds Senior role drip to the Uniform Printer.
* More fax logging * Update Content.Server/Fax/FaxSystem.cs Also logging if no author for some reason Co-authored-by: Chief-Engineer <[email protected]> * Update Content.Server/Fax/FaxSystem.cs * Update Content.Server/Fax/FaxSystem.cs * Update Content.Server/Fax/FaxSystem.cs * Update Content.Server/Fax/FaxSystem.cs --------- Co-authored-by: Chief-Engineer <[email protected]> Co-authored-by: metalgearsloth <[email protected]>
* Added Grey Matter * Update diona.yml * Update human.yml * Update slime.yml * Update flavors.yml * Update biological.yml * Update physical-desc.ftl * Update biological.ftl * Make Slime Brain Grindable * Slime Organs Grind into Slime * Update flavor-profiles.ftl * Added Brain to Blacklist
Syringe delay based on amount in syringe Co-authored-by: Plykiya <[email protected]>
* Changed names of uplink categories and swapped around items * sloth feedback
* Add toggle verb for injector transfer amount * Fix injector verb priority scalability --------- Co-authored-by: veprolet <>
* inital * b * Update MeleeWeaponComponent.cs * Update Content.Shared/Zombies/ZombieComponent.cs --------- Co-authored-by: metalgearsloth <[email protected]>
* Fix butcherable handling * ItemSlots for clown shoes * Return if handled * Handle if popup * Whitespace, spoons are metal * Zero damage plastic utensils, blacklist by metal+melee * Hmmm truthy * Plastic knives are knives too, just use that * Delete unused tag * Always true if doAfter * Raw rat meat should be sliceable too
* Contraband Storage Crate * Better description * Better Communication of Purpose * Update Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml --------- Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Jeff <[email protected]>
foxes became neutral
lawyer stamp
fix vox specific sprites
* Update fireaxe_cabinet.yml * added min(75) and max (100) dmg threshold 100 dmg destroys the axe as well. * made the cabinet tougher
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