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Upstream sync #496

Merged
merged 106 commits into from
Mar 2, 2024
Merged

Upstream sync #496

merged 106 commits into from
Mar 2, 2024

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Rxup
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@Rxup Rxup commented Mar 2, 2024

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SonicHDC and others added 30 commits February 27, 2024 14:31
* NPC steering blending

Significantly more stable than using LastSteerDirection and also AntiStuck never got tripped locally when I was running around. I also left future notes for me to cleanup the pathfinder in future.

* Remove index
* it works

halilujeah

* toggleable lights

removes a redundant flashlight since you can turn on the balloons to cast light

* final touches

syndicate decoys :trollface:

* touches

it works now

* minor spelling mistake

⭐

* minor spelling mistake 2

darn

* adds whistle

commanders now spawn with a whistle around their neck

* yaml linter

luv you linter baby

* smallify the whistle

it was way too big, this has been addressed

* sprite fix

am dummy 👍

* netsync errors

wouldn't compile properly

* forgor

* i suck at yaml

smh

* decoys for all

now both syndicate and traitors can use the decoys, yippee!

* Update meta.json

credit my discord username

* Update uplink-catalog.ftl

* Update decoys.yml

base decoy no longer shows in the entity browser

* immortal gone

balloons have gained mortality
* Fix iron being overtuned due to oversight

* fix copper too
* Makes the e-sword light plasma fires, as intended.

* remove blank line
Added it to cargo pallet and the ATS puter. Small steps. Also moved the log until the anchoring is actually confirmed to prevent dummy logs.
* Remake cargo orders to contains flatpacks

* whoop

* grounging plamsa
… (#24991)

* fix cryo removed minds of players who entered ghost role

Signed-off-by: c4llv07e <[email protected]>

* better way to handle cryo with mind in it

Signed-off-by: c4llv07e <[email protected]>

---------

Signed-off-by: c4llv07e <[email protected]>
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <[email protected]>
Co-authored-by: AJCM <[email protected]>
# Conflicts:
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/ServerInfo/Guidebook/Jobs.xml
#	Resources/Textures/Structures/Windows/directional.rsi/meta.json
PJBot and others added 28 commits March 1, 2024 22:56
* move space heaters into cargo

* AAA!!! the indentation1!!!

* remove crate
…25743)

* fix(research): Fix `ResearchSystem.Client` `UpdateClientInterface` preconditions.

Fixes a paradox where selecting a research server requires a research server to already be selected.
This would softlock the research client until it is reconstructed.

* style: Discards the discard operator

Co-authored-by: Nemanja <[email protected]>

---------

Co-authored-by: Nemanja <[email protected]>
Weight based delay, retuned average, fixed comments
* Alert autoremove v0

* Code cleanup and timing

* comment

* Tritium, code compression

* not resolving manually

* reduced lookups, new comp

* fix-fix yes

* use RemCompDeferred, handle OnUnpaused

* missed a todo

* entitysystem resolve

* remove unnecessary component updates

* remove AlertState from comp, move EntityUnpausedEvent actions to AlertStateComponent's Timespan

* Code cleanup

* comments

* combines AutoRemove input into Clear

* minor logic adjustment that does not really change anything but is less ambiguous
This is a trash item for the most part, and should get picked up by the
janitor's trash bag
* add SubGamemodes comp/sys

* remove RuleChance from thief rule

* use SubGamemodes for adding thief rule instead of adding ThiefRule component to random gamemodes

* clean up thief rule prototype

* add better logging + end rule if it fails to start

* march 1st incident

* preset ops

* the dreaded

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
@Rxup Rxup merged commit 0de553d into master Mar 2, 2024
7 checks passed
@Rxup Rxup deleted the upstream-sync branch March 4, 2024 14:48
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