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Upstream sync #412

Merged
merged 74 commits into from
Jan 4, 2024
Merged

Upstream sync #412

merged 74 commits into from
Jan 4, 2024

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Rxup
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@Rxup Rxup commented Jan 4, 2024

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metalgearsloth and others added 30 commits January 3, 2024 18:36
Checks if its own fixture is hard so the fly-by fixture can't also proc it.
shader cleanup - applies DRY to various shaders in the game
* glowy lights - makes light fixtures actually physically glow when active

* serviced the lights

* ya sure
…l blindness (#23212)

* blindness rework - damaged eyes now simulate legal blindness

* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA

* attributions

* makes eyeclosecomponent adminbus compatible

* useshader(null)
* update cvars

* vote 1984

* rip

* add custom reason

* make panic_bunker.enabled a server cvar

I am kind of guessing

---------

Co-authored-by: DrSmugleaf <[email protected]>
* refueling lit welder explosion fix

* add DamgeOnToolInteract to wall dispenser
nerfs service lights because they are bRIGHT
* pry

* Update Resources/Prototypes/Entities/Mobs/Player/terminator.yml

---------

Co-authored-by: Nemanja <[email protected]>
* comit1

* comit2

* comit 3

* Update Content.Server/VendingMachines/VendingMachineSystem.cs

---------

Co-authored-by: Nemanja <[email protected]>
ports /tg/ airlock deny sounds
* action commands

* atmos debug commands

* comming

* credits command

* debug commands

* usage

* usings

* debug pathfinding command

* grouping entity menu command

* hide mechanisms command

* commit

* mapping client side setup command

* open ahelp command

* set menu visibility command

* commit

* show mechanisms command

* toggle health overlay command

* toggle outline command

* stage

* disable once

* ioc

* namespaces

* WriteError

* clean up command usage

* don't abbriviate

* ActionsCommands

* AtmosDebugCommands

* the rest

* oops

* undo
* Gauzelathe

* latherecipe
* Replace EntityUid parsing with NetEntity

* fix

* Other changes required for arch

* And anothher
* fixes major blindness issues like blindness not scaling with render res

* HEY. get outta there
metalgearsloth and others added 27 commits January 4, 2024 13:04
Maybe fixes void if there's exceptions, idk
* Match solution names

* Y TEST FAIL?

* 2am fix it tomorrow if it doesn't work now
SS14-1148 Fix MIDI Loading Failing Whilst a MIDI is playing

The behaviour of the button event handling did some wonky
async handling that got PJB swearing repeatedly in the contributor
VC.

Improve switching MIDI songs by:

0. Add a bool that tracks if we're currently waiting for the MIDI file
browser to terminate. Use this bool to short-circuit the
MidiFileButtonOnPressed function, ensuring you don't have to close
a morbillion file windows if you spam-clicked the  button or forgot
you'd opened the window.
1. Remove a four-year-old hack involving waiting 100ms to load a MIDI
after trying to stop the last MIDI, because _the rot consumes_ or some shit
…3496)

cleans up a bunch of RandomSpriteComponent yaml entries
* Changes required for frozen event bus PR

* Fix RoundEndTest
* Generic offering window

* More work

* weh

* Parity

* Progression meter

* magnet

* rona

* PG asteroid work

* code red

* Asteroid spawnings

* clams

* a

* Marker fixes

* More fixes

* Workings of biome asteroids

* A

* Fix this loading code

* a

* Fix masking

* weh

* Fixes

* Magnet claiming

* toe

* petogue

* magnet

* Bunch of fixes

* Fix default

* Fixes

* asteroids

* Fix offerings

* Localisation and a bunch of fixes

* a

* Fixes

* Preliminary draft

* Announcement fixes

* Fixes and bump spawn rate

* Fix asteroid spawns and UI

* More fixes

* Expeditions fix

* fix

* Gravity

* Fix announcement rounding

* a

* Offset tweak

* sus

* jankass

* Fix merge
* Add clown emergency oxygen tank

* increase pressure and volume slightly due to less o2 percentage
* Small adjustment for elookup api

* fix
* Add RoomFill markers

* weh

* Also deez

* Working

* Randomised fills working

* Fixes

* Fix lack of prototypes

* Fix tests

* Fix tests?
* moved ComputerBoardComponent to Content.Shared

* made flatpacker accept computer boards

* made flatpack system and ui function with computer boards

* fixed it so that flatpacks of computers are correctly coloured to fit their computer board colour

* unhardcoded the computer flatpack assembly cost

* Combined GetFlatpackCreationCost(...) with GetflatpackCreationCostForComputer(...)

* removed code duplication in SharedFlatpackSystem

* removed code duplication from FlatpackCreatorMenu.xaml.cs

* remove code duplication from FlatpackSystem (on the server)

* fixed indentation error
* Implement cvar

* Enable cvar on Wizden
* Aghost Now Can Drop Things Wherever They Want

* update admin CL

* Update Resources/Changelog/Admin.yml

* Update Resources/Prototypes/tags.yml

* Update Resources/Prototypes/tags.yml

---------

Co-authored-by: metalgearsloth <[email protected]>
* teddy tesla

* Update Resources/Prototypes/Entities/Objects/Fun/toys.yml

---------

Co-authored-by: metalgearsloth <[email protected]>
* backspikes added

* added backspikes to meta.json

* fixed capitalization

* fix attempt 2

* suffering

* Revert "suffering"

This reverts commit d9ee23ccd209e8de5b190668f3b795088e8ab139.

* Balance is restored

* Revert "Balance is restored"

This reverts commit fa9b8168d461f8d5e92f2bbd1e1dd1417972ea05.

* Revert "Revert "Balance is restored""

This reverts commit f0a809f258973e0605311250d969e0600a970ebc.
Update trashbag.yml

Changed down to a reasonable amount.
cheaplasma

Co-authored-by: metalgearsloth <[email protected]>
@Rxup Rxup merged commit e504506 into master Jan 4, 2024
7 checks passed
@Rxup Rxup deleted the upstream-sync branch January 5, 2024 08:23
Roudenn added a commit to Roudenn/space-station-14 that referenced this pull request Jan 11, 2024
This reverts commit e504506, reversing
changes made to 4fb4b1a.
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