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Upstream sync #412
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Upstream sync #412
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Co-authored-by: metalgearsloth <[email protected]>
Checks if its own fixture is hard so the fly-by fixture can't also proc it.
* inital2 * raemove break
shader cleanup - applies DRY to various shaders in the game
make rouney rotateable
* glowy lights - makes light fixtures actually physically glow when active * serviced the lights * ya sure
…l blindness (#23212) * blindness rework - damaged eyes now simulate legal blindness * hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA * attributions * makes eyeclosecomponent adminbus compatible * useshader(null)
* update cvars * vote 1984 * rip * add custom reason * make panic_bunker.enabled a server cvar I am kind of guessing --------- Co-authored-by: DrSmugleaf <[email protected]>
skullie contrast
add thingy to lathe
* refueling lit welder explosion fix * add DamgeOnToolInteract to wall dispenser
* monk * meta
gauzerecolor
nerfs service lights because they are bRIGHT
* pry * Update Resources/Prototypes/Entities/Mobs/Player/terminator.yml --------- Co-authored-by: Nemanja <[email protected]>
* comit1 * comit2 * comit 3 * Update Content.Server/VendingMachines/VendingMachineSystem.cs --------- Co-authored-by: Nemanja <[email protected]>
ports /tg/ airlock deny sounds
* action commands * atmos debug commands * comming * credits command * debug commands * usage * usings * debug pathfinding command * grouping entity menu command * hide mechanisms command * commit * mapping client side setup command * open ahelp command * set menu visibility command * commit * show mechanisms command * toggle health overlay command * toggle outline command * stage * disable once * ioc * namespaces * WriteError * clean up command usage * don't abbriviate * ActionsCommands * AtmosDebugCommands * the rest * oops * undo
* Gauzelathe * latherecipe
* Replace EntityUid parsing with NetEntity * fix * Other changes required for arch * And anothher
* fixes major blindness issues like blindness not scaling with render res * HEY. get outta there
Maybe fixes void if there's exceptions, idk
* Match solution names * Y TEST FAIL? * 2am fix it tomorrow if it doesn't work now
SS14-1148 Fix MIDI Loading Failing Whilst a MIDI is playing The behaviour of the button event handling did some wonky async handling that got PJB swearing repeatedly in the contributor VC. Improve switching MIDI songs by: 0. Add a bool that tracks if we're currently waiting for the MIDI file browser to terminate. Use this bool to short-circuit the MidiFileButtonOnPressed function, ensuring you don't have to close a morbillion file windows if you spam-clicked the button or forgot you'd opened the window. 1. Remove a four-year-old hack involving waiting 100ms to load a MIDI after trying to stop the last MIDI, because _the rot consumes_ or some shit
…3496) cleans up a bunch of RandomSpriteComponent yaml entries
* Changes required for frozen event bus PR * Fix RoundEndTest
* Generic offering window * More work * weh * Parity * Progression meter * magnet * rona * PG asteroid work * code red * Asteroid spawnings * clams * a * Marker fixes * More fixes * Workings of biome asteroids * A * Fix this loading code * a * Fix masking * weh * Fixes * Magnet claiming * toe * petogue * magnet * Bunch of fixes * Fix default * Fixes * asteroids * Fix offerings * Localisation and a bunch of fixes * a * Fixes * Preliminary draft * Announcement fixes * Fixes and bump spawn rate * Fix asteroid spawns and UI * More fixes * Expeditions fix * fix * Gravity * Fix announcement rounding * a * Offset tweak * sus * jankass * Fix merge
* Add clown emergency oxygen tank * increase pressure and volume slightly due to less o2 percentage
* Small adjustment for elookup api * fix
* Add RoomFill markers * weh * Also deez * Working * Randomised fills working * Fixes * Fix lack of prototypes * Fix tests * Fix tests?
* moved ComputerBoardComponent to Content.Shared * made flatpacker accept computer boards * made flatpack system and ui function with computer boards * fixed it so that flatpacks of computers are correctly coloured to fit their computer board colour * unhardcoded the computer flatpack assembly cost * Combined GetFlatpackCreationCost(...) with GetflatpackCreationCostForComputer(...) * removed code duplication in SharedFlatpackSystem * removed code duplication from FlatpackCreatorMenu.xaml.cs * remove code duplication from FlatpackSystem (on the server) * fixed indentation error
* Implement cvar * Enable cvar on Wizden
* Aghost Now Can Drop Things Wherever They Want * update admin CL * Update Resources/Changelog/Admin.yml * Update Resources/Prototypes/tags.yml * Update Resources/Prototypes/tags.yml --------- Co-authored-by: metalgearsloth <[email protected]>
* teddy tesla * Update Resources/Prototypes/Entities/Objects/Fun/toys.yml --------- Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
* backspikes added * added backspikes to meta.json * fixed capitalization * fix attempt 2 * suffering * Revert "suffering" This reverts commit d9ee23ccd209e8de5b190668f3b795088e8ab139. * Balance is restored * Revert "Balance is restored" This reverts commit fa9b8168d461f8d5e92f2bbd1e1dd1417972ea05. * Revert "Revert "Balance is restored"" This reverts commit f0a809f258973e0605311250d969e0600a970ebc.
Update trashbag.yml Changed down to a reasonable amount.
cheaplasma Co-authored-by: metalgearsloth <[email protected]>
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