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Upstream sync #302
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Merged
Upstream sync #302
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…es and belt (#21456)
* Update chemistry-bottles.yml * *
* fix unfilled susbox slots * small susbox cleanup --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
* chemistry bag better storage * large beaker and drink bottles are normal size * * --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: deltanedas <@deltanedas:kde.org>
* license.txt to attributions.yml * update
* convert main folder file * convert items/medical * convert items/handcuffs * change items/attributions.yml * fix items/handcuffs/attributions.yml
* convert animals/attributions.yml * fix attributions.yml
* converted weapons license.txts to attributions.ymls * Update Resources/Audio/Weapons/Xeno/attributions.yml Co-authored-by: Kara <[email protected]> * Update attributions.yml * Update Resources/Audio/Weapons/attributions.yml Co-authored-by: Kara <[email protected]> * Update attributions.yml * Delete sonniss attributions --------- Co-authored-by: Kara <[email protected]>
* support npc speech being hidden * hide medibot messages --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
* Moves sheetifier research unlock from civilian services to industrial * Makes wood insertable into the sheetifier and makes paper a lathable material * Adds a paper crate to the cargo catalog * Adds localizations
* notice board * more notice notice board
* Fix erase verb not removing chat messages in some cases * Admin changelog * Fix deleting messages with entity id 0
* it stacks now * Fixed typo * fixes random sprite * fix
* The Mobs of the Living Light * fix * sound * radius * minor sprite changes
* Shield * minor sprite changes and buffs * structure buff * Crafting stuff * tweaks * 88-88 * Better web pocket sprites. * yeah it's fine now.
* DB texture on back changed * cheese * test * CR20 Syndie Sling * NT slings implemented * finished SMGS, starting on Laser Weapons * added more laser slings * laser weapons done * small changes to laser weapons and pie cannon slings * added chinalake and l6 slings * finished launcher catagory, almost finished rifle catagory * almost done, just missing the heavy sniper * Replaced L6, Chinalake and Heavy Sniper resprite because my old heavy sling was ugly af * all slings done * added copyright to the .meta files * Revert "cheese" This reverts commit a1f7ac7b70709a6789a7b6fc0dc00a2c0734b83a. * fixed sln file, in theory at least
# Conflicts: # Resources/Prototypes/Entities/Clothing/Hands/gloves.yml # Resources/Textures/Clothing/Hands/Gloves/nitrile.rsi/equipped-HAND.png # Resources/Textures/Clothing/Hands/Gloves/nitrile.rsi/icon.png # Resources/Textures/Clothing/Hands/Gloves/nitrile.rsi/inhand-left.png # Resources/Textures/Clothing/Hands/Gloves/nitrile.rsi/inhand-right.png # Resources/Textures/Clothing/Hands/Gloves/nitrile.rsi/meta.json # Resources/Textures/Objects/Storage/boxes.rsi/nitrile.png # Resources/Textures/Objects/Weapons/Guns/Battery/laser_cannon.rsi/equipped-BACKPACK.png # Resources/Textures/Objects/Weapons/Guns/Battery/laser_gun.rsi/equipped-BACKPACK.png # Resources/Textures/Objects/Weapons/Guns/Battery/makeshift.rsi/equipped-BACKPACK.png # Resources/Textures/Objects/Weapons/Guns/Battery/pulse_carbine.rsi/equipped-BACKPACK.png # Resources/Textures/Objects/Weapons/Guns/Battery/pulse_rifle.rsi/equipped-BACKPACK.png # Resources/Textures/Objects/Weapons/Guns/Battery/xray.rsi/equipped-BACKPACK.png # Resources/Textures/Objects/Weapons/Guns/Launchers/china_lake.rsi/equipped-BACKPACK.png # Resources/Textures/Objects/Weapons/Guns/Launchers/rocket.rsi/equipped-BACKPACK.png # Resources/Textures/Objects/Weapons/Guns/Rifles/ak.rsi/equipped-BACKPACK.png # Resources/Textures/Objects/Weapons/Guns/Rifles/carbine.rsi/equipped-BACKPACK.png # Resources/Textures/Objects/Weapons/Guns/Rifles/lecter.rsi/equipped-BACKPACK.png # Resources/Textures/Objects/Weapons/Guns/SMGs/atreides.rsi/equipped-BACKPACK.png # Resources/Textures/Objects/Weapons/Guns/SMGs/c20r.rsi/equipped-BACKPACK.png # Resources/Textures/Objects/Weapons/Guns/SMGs/vector.rsi/equipped-BACKPACK.png # Resources/Textures/Objects/Weapons/Guns/SMGs/wt550.rsi/equipped-BACKPACK.png # Resources/Textures/Objects/Weapons/Guns/Shotguns/bulldog.rsi/equipped-BACKPACK.png # Resources/Textures/Objects/Weapons/Guns/Shotguns/enforcer.rsi/equipped-BACKPACK.png # Resources/Textures/Objects/Weapons/Guns/Shotguns/pump.rsi/equipped-BACKPACK.png # Resources/Textures/Objects/Weapons/Guns/Snipers/bolt_gun_wood.rsi/equipped-BACKPACK.png # Resources/Textures/Objects/Weapons/Guns/Snipers/heavy_sniper.rsi/equipped-BACKPACK.png
* Add cotton plant * Adddescription and tag to cotton bal allow moth eat it * Fix typo. Add cotton seed into MegaSeed * Fix typo * Fix typo * Fix cottonbol component typo * Fix the amount of cotton that bol gives * Adding correct component to make cotton bol edible * Change cotton bol parent to see if it is edible * Adding flavor to cotton bol, and fix typo * Replace image * fixing plant image position * Increase the Megaseed restock crate price to avoid money farming loop hole
* Remove bad substitutions from dwarf accent As per discussion in https://discord.com/channels/310555209753690112/1170959598153375815 These phrases are common pain-points and often don't make gramatical sense in most conversation I feel accents (especially ones tied to species) should favour intelligibility over flavour where the trade-off arises * Remove duplicate entry in dwarven accent For -> fer already exists at accent-dwarf-words-82
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