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Upstream sync #302

Merged
merged 117 commits into from
Nov 9, 2023
Merged

Upstream sync #302

merged 117 commits into from
Nov 9, 2023

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Rxup
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@Rxup Rxup commented Nov 9, 2023

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DrSmugleaf and others added 30 commits November 5, 2023 20:10
* Update chemistry-bottles.yml

* :trollface:

* :trollface:
* fix unfilled susbox slots

* small susbox cleanup

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
* chemistry bag better storage

* large beaker and drink bottles are normal size

* :trollface:

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: deltanedas <@deltanedas:kde.org>
* license.txt to attributions.yml

* update
* convert main folder file

* convert items/medical

* convert items/handcuffs

* change items/attributions.yml

* fix items/handcuffs/attributions.yml
* convert animals/attributions.yml

* fix attributions.yml
* converted weapons license.txts to attributions.ymls

* Update Resources/Audio/Weapons/Xeno/attributions.yml

Co-authored-by: Kara <[email protected]>

* Update attributions.yml

* Update Resources/Audio/Weapons/attributions.yml

Co-authored-by: Kara <[email protected]>

* Update attributions.yml

* Delete sonniss attributions

---------

Co-authored-by: Kara <[email protected]>
* support npc speech being hidden

* hide medibot messages

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
* Moves sheetifier research unlock from civilian services to industrial

* Makes wood insertable into the sheetifier and makes paper a lathable material

* Adds a paper crate to the cargo catalog

* Adds localizations
* notice board

* more notice notice board
* Fix erase verb not removing chat messages in some cases

* Admin changelog

* Fix deleting messages with entity id 0
* it stacks now

* Fixed typo

* fixes random sprite

* fix
* The Mobs of the Living Light

* fix

* sound

* radius

* minor sprite changes
Morb0 and others added 28 commits November 8, 2023 17:41
* Shield

* minor sprite changes and buffs

* structure buff

* Crafting stuff

* tweaks

* 88-88

* Better web pocket sprites.

* yeah it's fine now.
* DB texture on back changed

* cheese

* test

* CR20 Syndie Sling

* NT slings implemented

* finished SMGS, starting on Laser Weapons

* added more laser slings

* laser weapons done

* small changes to laser weapons and pie cannon slings

* added chinalake and l6 slings

* finished launcher catagory, almost finished rifle catagory

* almost done, just missing the heavy sniper

* Replaced L6, Chinalake and Heavy Sniper resprite because my old heavy sling was ugly af

* all slings done

* added copyright to the .meta files

* Revert "cheese"

This reverts commit a1f7ac7b70709a6789a7b6fc0dc00a2c0734b83a.

* fixed sln file, in theory at least
# Conflicts:
#	Resources/Prototypes/Entities/Clothing/Hands/gloves.yml
#	Resources/Textures/Clothing/Hands/Gloves/nitrile.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/nitrile.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/nitrile.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/nitrile.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/nitrile.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/nitrile.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/laser_cannon.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/laser_gun.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/makeshift.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/pulse_carbine.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/pulse_rifle.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/xray.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/Launchers/china_lake.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/Launchers/rocket.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/Rifles/ak.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/Rifles/carbine.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/Rifles/lecter.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/SMGs/atreides.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/SMGs/c20r.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/SMGs/vector.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/SMGs/wt550.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/Shotguns/bulldog.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/Shotguns/enforcer.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/Shotguns/pump.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/Snipers/bolt_gun_wood.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/Snipers/heavy_sniper.rsi/equipped-BACKPACK.png
* Add cotton plant

* Adddescription and tag to cotton bal allow moth eat it

* Fix typo. Add cotton seed into MegaSeed

* Fix typo

* Fix typo

* Fix cottonbol component typo

* Fix the amount of cotton that bol gives

* Adding correct component to make cotton bol edible

* Change cotton bol parent to see if it is edible

* Adding flavor to cotton bol, and fix typo

* Replace image

* fixing plant image position

* Increase the Megaseed restock crate price to avoid money farming loop hole
* Remove bad substitutions from dwarf accent

As per discussion in https://discord.com/channels/310555209753690112/1170959598153375815
These phrases are common pain-points
and often don't make gramatical sense
in most conversation

I feel accents (especially ones tied to species)
should favour intelligibility over flavour
where the trade-off arises

* Remove duplicate entry in dwarven accent

For -> fer already exists at accent-dwarf-words-82
@Rxup Rxup merged commit 163a9c5 into master Nov 9, 2023
6 of 7 checks passed
@Rxup Rxup deleted the upstream-sync branch November 11, 2023 22:03
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