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Merge pull request #351 from Rxup/upstream-sync
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@@ -79,3 +79,13 @@ jobs: | |
api_url: ${{ secrets.WIKI_ROOT_URL }}/api.php | ||
username: ${{ secrets.WIKI_BOT_USER }} | ||
password: ${{ secrets.WIKI_BOT_PASS }} | ||
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- name: Upload mealrecipes_prototypes.json to wiki | ||
uses: jtmullen/[email protected] | ||
with: | ||
wiki_text_file: ./bin/Content.Server/data/mealrecipes_prototypes.json | ||
edit_summary: Update mealrecipes_prototypes.json via GitHub Actions | ||
page_name: "${{ secrets.WIKI_PAGE_ROOT }}/mealrecipes_prototypes.json" | ||
api_url: ${{ secrets.WIKI_ROOT_URL }}/api.php | ||
username: ${{ secrets.WIKI_BOT_USER }} | ||
password: ${{ secrets.WIKI_BOT_PASS }} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,84 @@ | ||
using System.Runtime.InteropServices; | ||
using Content.Shared.CCVar; | ||
using Content.Shared.Database; | ||
using Robust.Shared.Enums; | ||
using Robust.Shared.Player; | ||
using Robust.Shared.Timing; | ||
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namespace Content.Server.Chat.Managers; | ||
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internal sealed partial class ChatManager | ||
{ | ||
private readonly Dictionary<ICommonSession, RateLimitDatum> _rateLimitData = new(); | ||
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public bool HandleRateLimit(ICommonSession player) | ||
{ | ||
ref var datum = ref CollectionsMarshal.GetValueRefOrAddDefault(_rateLimitData, player, out _); | ||
var time = _gameTiming.RealTime; | ||
if (datum.CountExpires < time) | ||
{ | ||
// Period expired, reset it. | ||
var periodLength = _configurationManager.GetCVar(CCVars.ChatRateLimitPeriod); | ||
datum.CountExpires = time + TimeSpan.FromSeconds(periodLength); | ||
datum.Count = 0; | ||
datum.Announced = false; | ||
} | ||
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var maxCount = _configurationManager.GetCVar(CCVars.ChatRateLimitCount); | ||
datum.Count += 1; | ||
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if (datum.Count <= maxCount) | ||
return true; | ||
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// Breached rate limits, inform admins if configured. | ||
if (_configurationManager.GetCVar(CCVars.ChatRateLimitAnnounceAdmins)) | ||
{ | ||
if (datum.NextAdminAnnounce < time) | ||
{ | ||
SendAdminAlert(Loc.GetString("chat-manager-rate-limit-admin-announcement", ("player", player.Name))); | ||
var delay = _configurationManager.GetCVar(CCVars.ChatRateLimitAnnounceAdminsDelay); | ||
datum.NextAdminAnnounce = time + TimeSpan.FromSeconds(delay); | ||
} | ||
} | ||
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if (!datum.Announced) | ||
{ | ||
DispatchServerMessage(player, Loc.GetString("chat-manager-rate-limited"), suppressLog: true); | ||
_adminLogger.Add(LogType.ChatRateLimited, LogImpact.Medium, $"Player {player} breached chat rate limits"); | ||
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datum.Announced = true; | ||
} | ||
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return false; | ||
} | ||
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private void PlayerStatusChanged(object? sender, SessionStatusEventArgs e) | ||
{ | ||
if (e.NewStatus == SessionStatus.Disconnected) | ||
_rateLimitData.Remove(e.Session); | ||
} | ||
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private struct RateLimitDatum | ||
{ | ||
/// <summary> | ||
/// Time stamp (relative to <see cref="IGameTiming.RealTime"/>) this rate limit period will expire at. | ||
/// </summary> | ||
public TimeSpan CountExpires; | ||
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/// <summary> | ||
/// How many messages have been sent in the current rate limit period. | ||
/// </summary> | ||
public int Count; | ||
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/// <summary> | ||
/// Have we announced to the player that they've been blocked in this rate limit period? | ||
/// </summary> | ||
public bool Announced; | ||
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/// <summary> | ||
/// Time stamp (relative to <see cref="IGameTiming.RealTime"/>) of the | ||
/// next time we can send an announcement to admins about rate limit breach. | ||
/// </summary> | ||
public TimeSpan NextAdminAnnounce; | ||
} | ||
} |
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using System.Text.Json.Serialization; | ||
using Robust.Shared.Prototypes; | ||
using Content.Shared.Chemistry.Reagent; | ||
using Content.Server.Kitchen.Components; | ||
using Content.Shared.Chemistry.Components.SolutionManager; | ||
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namespace Content.Server.GuideGenerator; | ||
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public sealed class GrindRecipeEntry | ||
{ | ||
/// <summary> | ||
/// Id of grindable item | ||
/// </summary> | ||
[JsonPropertyName("id")] | ||
public string Id { get; } | ||
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/// <summary> | ||
/// Human-readable name of recipe. | ||
/// Should automatically be localized by default | ||
/// </summary> | ||
[JsonPropertyName("name")] | ||
public string Name { get; } | ||
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/// <summary> | ||
/// Type of recipe | ||
/// </summary> | ||
[JsonPropertyName("type")] | ||
public string Type { get; } | ||
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/// <summary> | ||
/// Item that will be grinded into something | ||
/// </summary> | ||
[JsonPropertyName("input")] | ||
public string Input { get; } | ||
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/// <summary> | ||
/// Dictionary of reagents that entity contains; aka "Recipe Result" | ||
/// </summary> | ||
[JsonPropertyName("result")] | ||
public Dictionary<string, int> Result { get; } = new Dictionary<string, int>(); | ||
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public GrindRecipeEntry(EntityPrototype proto) | ||
{ | ||
Id = proto.ID; | ||
Name = TextTools.TextTools.CapitalizeString(proto.Name); | ||
Type = "grindableRecipes"; | ||
Input = proto.ID; | ||
var foodSulitonName = "food"; // default to food because everything in prototypes defaults to "food" | ||
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// Now, to become a recipe, entity must: | ||
// A) Have "Extractable" component on it. | ||
// B) Have "SolutionContainerManager" component on it. | ||
// C) Have "GrindableSolution" declared in "SolutionContainerManager" component. | ||
// D) Have solution with name declared in "SolutionContainerManager.GrindableSolution" inside its "SolutionContainerManager" component. | ||
// F) Have "Food" in its name (see Content.Server/Corvax/GuideGenerator/MealsRecipesJsonGenerator.cs) | ||
if (proto.Components.TryGetComponent("Extractable", out var extractableComp) && proto.Components.TryGetComponent("SolutionContainerManager", out var solutionCompRaw)) | ||
{ | ||
var extractable = (ExtractableComponent) extractableComp; | ||
var solutionComp = (SolutionContainerManagerComponent) solutionCompRaw; | ||
foodSulitonName = extractable.GrindableSolution; | ||
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if (foodSulitonName != null && solutionComp.Solutions.ContainsKey(foodSulitonName)) | ||
{ | ||
foreach (ReagentQuantity reagent in solutionComp.Solutions[(string) foodSulitonName].Contents) | ||
{ | ||
Result[reagent.Reagent.Prototype] = reagent.Quantity.Int(); | ||
} | ||
} | ||
} | ||
} | ||
} |
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