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* pinpointer code * more time for tts speak * rand commit * tag system on unlocks * oops * commit-weh * upd * upd-shuttles-and-someother * pinpointer --------- Co-authored-by: Kirillcas <[email protected]>
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using Content.Shared.Backmen; | ||
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namespace Content.Client.Backmen; | ||
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public sealed class HardPacifiedModeSystem : SharedHardPacifiedModeSystem | ||
{ | ||
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} |
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Content.Server/Backmen/Abilities/Psionics/Abilities/MetapsionicPowerSystem.cs
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using Content.Shared.Backmen; | ||
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namespace Content.Server.Backmen; | ||
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public sealed class HardPacifiedModeSystem : SharedHardPacifiedModeSystem | ||
{ | ||
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} |
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Content.Server/Backmen/Psionics/Invisbility/PsionicInvisibleContactsSystem.cs
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Content.Server/Backmen/Psionics/Invisbility/PsionicallyInvisibleComponent.cs
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Content.Server/Backmen/Shipwrecked/Components/ShipwreckPinPointerComponent.cs
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namespace Content.Server.Backmen.Shipwrecked.Components; | ||
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[RegisterComponent] | ||
public sealed partial class ShipwreckPinPointerComponent : Component | ||
{ | ||
[ViewVariables(VVAccess.ReadOnly)] | ||
public ShipwreckedRuleComponent? Rule; | ||
} |
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Content.Server/Backmen/Shipwrecked/Components/ShipwreckSurvivorComponent.cs
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