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Fix sprites (#442)
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* part1

* Update development.toml

* i...um...meabe...monk

* digi

* digi

* EVA

* Update migration.yml

* mime

* commit_by_me

- 360 mega uber flip heck postalsoft
- necoarc monk
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Kirillcas authored Feb 14, 2024
1 parent 1c1fc7e commit 9723e95
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Showing 192 changed files with 646 additions and 66 deletions.
18 changes: 12 additions & 6 deletions Resources/Prototypes/Backmen/Entities/Clothing/Head/soft.yml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
- type: entity
parent: ClothingHeadBaseButcherable
parent: ClothingHeadHeadHatBaseFlippable
id: ClothingHeadHatCargoPostalsoft
name: postal cap
description: "It's a baseball hat painted in postal of Cargo colours."
Expand All @@ -8,14 +8,20 @@
sprite: Backmen/Clothing/Head/Soft/cargopostalsoft.rsi
- type: Clothing
sprite: Backmen/Clothing/Head/Soft/cargopostalsoft.rsi
- type: Tag
tags:
- ClothMade
- HamsterWearable
- WhitelistChameleon

- type: entity
parent: ClothingHeadBaseButcherable
parent: [ClothingHeadHeadHatBaseFlipped, ClothingHeadHatCargoPostalsoft]
id: ClothingHeadHatCargoPostalsoftFlipped
name: postal cap flipped
description: "It's a baseball hat painted in postal of Cargo colours. Flipped."
components:
- type: Sprite
sprite: Backmen/Clothing/Head/Soft/cargopostalsoft_flipped.rsi
- type: Clothing
sprite: Backmen/Clothing/Head/Soft/cargopostalsoft_flipped.rsi
- type: Tag
tags:
- ClothMade
- HamsterWearable
- WhitelistChameleon
Original file line number Diff line number Diff line change
@@ -1,10 +1,18 @@
- type: entity
id: AirlockHatchBasik
parent: Airlock
name: airtight hatch
components:
- type: Sprite
sprite: Backmen/Structures/Doors/Airlocks/Hatches/hatch.rsi
- type: Weldable
time: 10

- type: entity
id: AirlockHatchMaint
parent: Airlock
name: Maintenance Hatch
description: Protects maintenance tunnels.
placement:
mode: SnapgridCenter
components:
- type: Sprite
sprite: Backmen/Structures/Doors/Airlocks/Hatches/maintenance_hatch.rsi
Expand All @@ -16,10 +24,8 @@
parent: HighSecDoor
name: CentCom Hatch
description: Keeps the bad out and keeps the good in.
placement:
mode: SnapgridCenter
components:
- type: Sprite
sprite: Backmen/Structures/Doors/Airlocks/Hatches/centcom_hatch.rsi
sprite: Backmen/Structures/Doors/Airlocks/Hatches/hatch.rsi
- type: Weldable
time: 10
24 changes: 12 additions & 12 deletions Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
Original file line number Diff line number Diff line change
Expand Up @@ -361,9 +361,9 @@
components:
- type: BreathMask
- type: Sprite
sprite: Clothing/Head/Hardsuits/syndicate.rsi
sprite: Backmen/Clothing/Head/Hardsuits/syndicate.rsi #backmen resprite
- type: Clothing
sprite: Clothing/Head/Hardsuits/syndicate.rsi
sprite: Backmen/Clothing/Head/Hardsuits/syndicate.rsi #backmen resprite
- type: PointLight
color: green
- type: PressureProtection
Expand Down Expand Up @@ -413,9 +413,9 @@
components:
- type: BreathMask
- type: Sprite
sprite: Clothing/Head/Hardsuits/syndieelite.rsi
sprite: Backmen/Clothing/Head/Hardsuits/syndieelite.rsi #backmen resprite
- type: Clothing
sprite: Clothing/Head/Hardsuits/syndieelite.rsi
sprite: Backmen/Clothing/Head/Hardsuits/syndieelite.rsi #backmen resprite
- type: PointLight
color: red
- type: PressureProtection
Expand All @@ -441,9 +441,9 @@
components:
- type: BreathMask
- type: Sprite
sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
sprite: Backmen/Clothing/Head/Hardsuits/syndiecommander.rsi #backmen resprite
- type: Clothing
sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
sprite: Backmen/Clothing/Head/Hardsuits/syndiecommander.rsi #backmen resprite
- type: PointLight
color: green
- type: PressureProtection
Expand All @@ -467,9 +467,9 @@
components:
- type: BreathMask
- type: Sprite
sprite: Clothing/Head/Hardsuits/cybersun.rsi
sprite: Backmen/Clothing/Head/Hardsuits/cybersun.rsi #backmen resprite
- type: Clothing
sprite: Clothing/Head/Hardsuits/cybersun.rsi
sprite: Backmen/Clothing/Head/Hardsuits/cybersun.rsi #backmen resprite
- type: PointLight # Corvax-Resprite
color: red
- type: PressureProtection
Expand All @@ -493,9 +493,9 @@
components:
- type: BreathMask
- type: Sprite
sprite: Clothing/Head/Hardsuits/wizard.rsi
sprite: Backmen/Clothing/Head/Hardsuits/wizard.rsi #backmen resprite
- type: Clothing
sprite: Clothing/Head/Hardsuits/wizard.rsi
sprite: Backmen/Clothing/Head/Hardsuits/wizard.rsi #backmen resprite
- type: PointLight
color: "#ffadfb"
- type: PressureProtection
Expand Down Expand Up @@ -748,9 +748,9 @@
components:
- type: BreathMask
- type: Sprite
sprite: Clothing/Head/Hardsuits/mime.rsi
sprite: Backmen/Clothing/Head/Hardsuits/mime.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/mime.rsi
sprite: Backmen/Clothing/Head/Hardsuits/mime.rsi

#Santas Hardsuit
- type: entity
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20 changes: 10 additions & 10 deletions Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
Original file line number Diff line number Diff line change
Expand Up @@ -491,11 +491,11 @@
description: A heavily armored hardsuit designed for work in special operations. Property of Gorlex Marauders.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
sprite: Backmen/Clothing/OuterClothing/Hardsuits/syndicate.rsi #backmen resprite
- type: Item
size: Huge
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
sprite: Backmen/Clothing/OuterClothing/Hardsuits/syndicate.rsi #backmen resprite
- type: PressureProtection
highPressureMultiplier: 0.05
lowPressureMultiplier: 1000
Expand Down Expand Up @@ -540,9 +540,9 @@
description: An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/syndieelite.rsi
sprite: Backmen/Clothing/OuterClothing/Hardsuits/syndieelite.rsi #backmen resprite
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/syndieelite.rsi
sprite: Backmen/Clothing/OuterClothing/Hardsuits/syndieelite.rsi #backmen resprite
- type: PressureProtection
highPressureMultiplier: 0.02
lowPressureMultiplier: 1000
Expand Down Expand Up @@ -575,9 +575,9 @@
description: A bulked up version of the blood-red hardsuit, purpose-built for the commander of a syndicate operative squad. Has significantly improved armor for those deadly front-lines firefights.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi
sprite: Backmen/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi #backmen resprite
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi
sprite: Backmen/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi #backmen resprite
- type: PressureProtection
highPressureMultiplier: 0.05
lowPressureMultiplier: 1000
Expand Down Expand Up @@ -608,9 +608,9 @@
description: A suit made by the cutting edge R&D department at cybersun to be hyper resilient.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi
sprite: Backmen/Clothing/OuterClothing/Hardsuits/cybersun.rsi #backmen resprite
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi
sprite: Backmen/Clothing/OuterClothing/Hardsuits/cybersun.rsi #backmen resprite
- type: PressureProtection
highPressureMultiplier: 0.2
lowPressureMultiplier: 1000
Expand Down Expand Up @@ -951,9 +951,9 @@
description: A custom-made mime hardsuit.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/mime.rsi
sprite: Backmen/Clothing/OuterClothing/Hardsuits/mime.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/mime.rsi
sprite: Backmen/Clothing/OuterClothing/Hardsuits/mime.rsi
- type: Construction
graph: MimeHardsuit
node: mimeHardsuit
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Original file line number Diff line number Diff line change
Expand Up @@ -6,9 +6,9 @@
description: A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Suits/eva.rsi
sprite: Backmen/Clothing/OuterClothing/Suits/eva.rsi # backmen resprite
- type: Clothing
sprite: Clothing/OuterClothing/Suits/eva.rsi
sprite: Backmen/Clothing/OuterClothing/Suits/eva.rsi # backmen resprite
- type: Tag
tags:
- SuitEVA
Expand All @@ -22,9 +22,9 @@
description: "Has a tag on the back that reads: 'Totally not property of an enemy corporation, honest!'"
components:
- type: Sprite
sprite: Clothing/OuterClothing/Suits/eva_syndicate.rsi
sprite: Backmen/Clothing/OuterClothing/Suits/eva_syndicate.rsi # backmen resprite
- type: Clothing
sprite: Clothing/OuterClothing/Suits/eva_syndicate.rsi
sprite: Backmen/Clothing/OuterClothing/Suits/eva_syndicate.rsi # backmen resprite
- type: Tag
tags:
- SuitEVA
Expand Down
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Original file line number Diff line number Diff line change
@@ -0,0 +1,41 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/blob/8b79f5e4a1e1748baf8133466bf2fe6338d3a9dc/icons/obj/clothing/modsuit/mod_clothing.dmi. / https://github.com/tgstation/tgstation/blob/8b79f5e4a1e1748baf8133466bf2fe6338d3a9dc/icons/mob/clothing/modsuit/mod_clothing.dmi modified and added missing sprites by Kirillcas(github)",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "icon-flash"
},
{
"name": "off-equipped-HELMET",
"directions": 4
},
{
"name": "off-inhand-left",
"directions": 4
},
{
"name": "off-inhand-right",
"directions": 4
},
{
"name": "on-equipped-HELMET",
"directions": 4
},
{
"name": "on-inhand-left",
"directions": 4
},
{
"name": "on-inhand-right",
"directions": 4
}
]
}
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Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,14 @@
{
"name": "on-equipped-HELMET",
"directions": 4
},
{
"name": "off-equipped-HELMET-reptilian",
"directions": 4
},
{
"name": "on-equipped-HELMET-reptilian",
"directions": 4
}
]
}
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Original file line number Diff line number Diff line change
@@ -0,0 +1,41 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/blob/8b79f5e4a1e1748baf8133466bf2fe6338d3a9dc/icons/obj/clothing/modsuit/mod_clothing.dmi. / https://github.com/tgstation/tgstation/blob/8b79f5e4a1e1748baf8133466bf2fe6338d3a9dc/icons/mob/clothing/modsuit/mod_clothing.dmi modified and added missing sprites by Kirillcas(github)",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "on-inhand-right",
"directions": 4
},
{
"name": "on-inhand-left",
"directions": 4
},
{
"name": "on-equipped-HELMET",
"directions": 4
},
{
"name": "icon-flash"
},
{
"name": "off-inhand-right",
"directions": 4
},
{
"name": "off-inhand-left",
"directions": 4
},
{
"name": "icon"
},
{
"name": "off-equipped-HELMET",
"directions": 4
}
]
}
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Original file line number Diff line number Diff line change
@@ -0,0 +1,41 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/blob/8b79f5e4a1e1748baf8133466bf2fe6338d3a9dc/icons/obj/clothing/modsuit/mod_clothing.dmi. / https://github.com/tgstation/tgstation/blob/8b79f5e4a1e1748baf8133466bf2fe6338d3a9dc/icons/mob/clothing/modsuit/mod_clothing.dmi modified and added missing sprites by Kirillcas(github)",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "on-inhand-right",
"directions": 4
},
{
"name": "on-inhand-left",
"directions": 4
},
{
"name": "on-equipped-HELMET",
"directions": 4
},
{
"name": "icon-flash"
},
{
"name": "off-inhand-right",
"directions": 4
},
{
"name": "off-inhand-left",
"directions": 4
},
{
"name": "off-equipped-HELMET",
"directions": 4
},
{
"name": "icon"
}
]
}
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