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Content.Server/Explosion/Components/RandomTimerTriggerComponent.cs
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using Content.Server.Explosion.EntitySystems; | ||
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namespace Content.Server.Explosion.Components; | ||
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/// <summary> | ||
/// This is used for randomizing a <see cref="RandomTimerTriggerComponent"/> on MapInit | ||
/// </summary> | ||
[RegisterComponent, Access(typeof(TriggerSystem))] | ||
public sealed partial class RandomTimerTriggerComponent : Component | ||
{ | ||
/// <summary> | ||
/// The minimum random trigger time. | ||
/// </summary> | ||
[DataField] | ||
public float Min; | ||
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/// <summary> | ||
/// The maximum random trigger time. | ||
/// </summary> | ||
[DataField] | ||
public float Max; | ||
} |
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