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nomad0260 committed Jul 23, 2024
1 parent 78f16ce commit 2af455f
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Showing 60 changed files with 4,251 additions and 3,958 deletions.
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Expand Up @@ -218,3 +218,9 @@ ent-MagazineBoxHeavyRifle = коробка патронов (.62 винтово
ent-CartridgeAntitank = Патрон (14,5 Противотанковая)
ent-WeaponSniperPtrd-m = ПТРД-М
.desc = Переносная противотанковая винтовка Драгунова модифицированя. Стреляет аналоговыми бронебойными снарядами калибра 14,5 мм. Использует противотанковые боеприпасы
ent-WeaponRifleAUG = AUG
.desc = Винтовка системы булл-пап, используемая в качестве резервной штурмовой винтовки ОПЗ. Она имеет встроенную цевье и прицел для повышения точности и уменьшения отдачи. Под патрон .25 винтовочный.
.suffix = Автомат
ent-WeaponRifleSCARAB = SCARAB
.desc = Mk.21 Superior Combat Assault Rifle — легкая специализированная разведывательная винтовка, в основном используемая легкой пехотой и разведчиками. Он спроектирован так, чтобы его можно было использовать на всех дистанциях, поскольку он легко адаптируется к различным ситуациям.
.suffix = Автомат
2 changes: 1 addition & 1 deletion Resources/Prototypes/Entities/Mobs/Species/base.yml
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Expand Up @@ -225,7 +225,7 @@
- FootstepSound
- DoorBumpOpener
- type: CameraFollow # Backmen-Changes-End
backStrength: 20
backStrength: 50
defaultBackStrength: 20

- type: entity
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2 changes: 1 addition & 1 deletion Resources/Prototypes/_Backmen/Actions/zoom.yml
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Expand Up @@ -16,5 +16,5 @@
components:
- type: InstantAction
checkCanInteract: false
icon: Backmen/Interface/VerbIcons/telegnosis.png
icon: Backmen/Interface/Actions/aim_mode.rsi/aimmode.png
event: !type:ToggleCameraEvent
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@@ -0,0 +1,33 @@
- type: entity
id: GrenadeTearGas
name: tear gas grenade
parent: BaseGrenade
components:
- type: CartridgeAmmo
proto: BulletGrenadeTearGas
- type: Sprite
sprite: Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi
layers:
- state: baton
map: ["enum.AmmoVisualLayers.Base"]
- type: Appearance
- type: SpentAmmoVisuals
state: baton
suffix: false

- type: entity
id: GrenadeNonletal
name: non letal grenade
parent: BaseGrenade
components:
- type: CartridgeAmmo
proto: BulletGrenadeNonletal
- type: Sprite
sprite: Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi
layers:
- state: flash
map: ["enum.AmmoVisualLayers.Base"]
- type: Appearance
- type: SpentAmmoVisuals
state: flash
suffix: false
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@@ -0,0 +1,36 @@
- type: entity
id: BaseCartridgeMagnum345
name: cartridge (.345 magnum)
parent: BaseCartridge
abstract: true
components:
- type: Tag
tags:
- Cartridge
- CartridgeMagnum345
- type: CartridgeAmmo
proto: BulletMagnum
- type: Sprite
netsync: false
sprite: Backmen/Objects/Weapons/Gunsx64/Ammunition/Casings/ammo_casing.rsi
layers:
- state: 45combat
map: ["enum.AmmoVisualLayers.Base"]
- type: Appearance
- type: SpentAmmoVisuals
- type: StaticPrice
price: 10

- type: entity
id: CartridgeMagnum345
name: cartridge (.345 magnum)
parent: BaseCartridgeMagnum345
components:
- type: Sprite
layers:
- state: 45fast #corvax-resprite
map: ["enum.AmmoVisualLayers.Base"]
- type: SpentAmmoVisuals
state: 45fast
- type: CartridgeAmmo
proto: BulletMagnum345
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Expand Up @@ -5,3 +5,114 @@
components:
- type: CartridgeAmmo
proto: BulletFire

- type: entity
id: BaseCartridgeRifleHeavy
name: cartridge (.62 rifle)
parent: BaseCartridge
abstract: true
components:
- type: Tag
tags:
- Cartridge
- CartridgeRifle62
- type: CartridgeAmmo
proto: BulletRifle
- type: Sprite
netsync: false
sprite: Backmen/Objects/Weapons/Gunsx64/Ammunition/Casings/ammo_casing.rsi
layers:
- state: 20combat
map: ["enum.AmmoVisualLayers.Base"]
- type: Appearance
- type: SpentAmmoVisuals
- type: StaticPrice
price: 10

- type: entity
id: CartridgeRifleHeavy
name: cartridge (.62 rifle)
parent: BaseCartridgeRifleHeavy
components:
- type: Sprite
layers:
- state: 20combat
map: ["enum.AmmoVisualLayers.Base"]
- type: SpentAmmoVisuals
state: 20combat
- type: CartridgeAmmo
proto: BulletHeavy62

- type: entity
id: BaseCartridgeRifleRocket20
name: cartridge (рельсотрон)
parent: BaseCartridge
abstract: true
components:
- type: Tag
tags:
- Cartridge
- CartridgeRifleRocket20
- type: CartridgeAmmo
deleteOnSpawn: true
- type: Sprite
netsync: false
sprite: Backmen/Objects/Weapons/Gunsx64/Ammunition/Casings/ammo_casing.rsi
layers:
- state: 45combat
map: ["enum.AmmoVisualLayers.Base"]
- type: Appearance
- type: SpentAmmoVisuals
- type: StaticPrice
price: 10

- type: entity
id: CartridgeRifleRocket20
name: cartridge (рельсотрон)
parent: BaseCartridgeRifleRocket20
components:
- type: Sprite
layers:
- state: 45combat
map: ["enum.AmmoVisualLayers.Base"]
- type: SpentAmmoVisuals
state: 45combat
- type: CartridgeAmmo
proto: BulletRocket20

- type: entity
id: BaseCartridgeRifleLightSniper
name: cartridge (7,62 rifle)
parent: BaseCartridge
abstract: true
components:
- type: Tag
tags:
- Cartridge
- CartridgeRifle762
- type: CartridgeAmmo
proto: BulletRifle
- type: Sprite
netsync: false
sprite: Backmen/Objects/Weapons/Gunsx64/Ammunition/Casings/ammo_casing.rsi
layers:
- state: 30combat
map: ["enum.AmmoVisualLayers.Base"]
- type: Appearance
- type: SpentAmmoVisuals
- type: StaticPrice
price: 10

- type: entity
id: CartridgeRifleLight762
name: cartridge (7,62 rifle)
parent: BaseCartridgeRifleLightSniper
components:
- type: Sprite
layers:
- state: 30combat
map: ["enum.AmmoVisualLayers.Base"]
- type: SpentAmmoVisuals
state: 30combat
- type: CartridgeAmmo
proto: BulletLight762
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Expand Up @@ -20,4 +20,50 @@
- type: SolutionTransfer
maxTransferAmount: 15
- type: SpentAmmoVisuals
state: "practice"
state: "practice"

- type: entity
id: ShellShotgunMagnum12
name: shell (.12 gauge magnum)
parent: BaseShellShotgun
components:
- type: Sprite
sprite: Backmen/Objects/Weapons/Gunsx64/Ammunition/Casings/shotgun_shell.rsi
layers:
- state: base
map: [ "enum.AmmoVisualLayers.Base" ]
- type: CartridgeAmmo
proto: PelletShotgun
count: 10
spread: 16
soundEject:
collection: ShellEject
- type: EmitSoundOnLand
sound:
collection: ShellLand
params:
volume: 1

- type: entity
id: ShellShotgunFRAG12
name: shell (.12 gauge FRAG 12)
parent: BaseShellShotgun
components:
- type: Sprite
sprite: Backmen/Objects/Weapons/Gunsx64/Ammunition/Casings/shotgun_shell.rsi
layers:
- state: incendiary
map: [ "enum.AmmoVisualLayers.Base" ]
- type: CartridgeAmmo
proto: PelletShotgunRocket
count: 1
spread: 1
soundEject:
collection: ShellEject
- type: SpentAmmoVisuals
state: "incendiary"
- type: EmitSoundOnLand
sound:
collection: ShellLand
params:
volume: 1
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@@ -0,0 +1,49 @@
- type: entity
id: BasePowerpackRifle
name: "powerpack (5.56)"
parent: BaseItem
abstract: true
components:
- type: Tag
tags:
- PowerpackRifle
- type: Item
size: HeavyMachineGun
- type: Clothing
slots: BACK
sprite: Backmen/Clothing/Back/Powerpacks/backpack.rsi
equipDelay: 10
unequipDelay: 10
- type: BallisticAmmoProvider
mayTransfer: true
capacity: 5000
- type: ClothingSpeedModifier
walkModifier: 0.6
sprintModifier: 0.6
- type: ContainerContainer
containers:
ballistic-ammo: !type:Container
- type: Sprite
sprite: Backmen/Clothing/Back/Powerpacks/backpack.rsi
layers:
- state: mag-0
map: ["enum.GunVisualLayers.Base"]
- state: mag-1
map: ["enum.GunVisualLayers.Mag"]
- type: MagazineVisuals
magState: mag
steps: 2
zeroVisible: false
- type: Appearance

# Fills
- type: entity
id: PowerpackRifle
name: "powerpack (5.56)"
parent: BasePowerpackRifle
components:
- type: BallisticAmmoProvider
proto: CartridgeMinigun
whitelist:
tags:
- CartridgeHeavyRifle
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