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виапон апдейт (#456)
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* Саммери

* Update guns64.yml

* Update centFifa.yml
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nomad0260 authored Feb 9, 2024
1 parent 7808b24 commit 05b9f0d
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Showing 5 changed files with 96 additions and 3 deletions.
36 changes: 33 additions & 3 deletions Resources/Prototypes/Backmen/Adminbuse/centFifa.yml
Original file line number Diff line number Diff line change
Expand Up @@ -1213,8 +1213,8 @@
- id: BattleMedipen
amount: 3
- id: trayScanner
- id: WeaponShotgunAA12
- id: MagazineShotgunMagnum12
- id: WeaponShotgun39
- id: MagazineShotgunMagnum12
amount: 4
- id: WeaponPistolVP78
- id: MagazinePistolHighCapacity
Expand Down Expand Up @@ -2510,7 +2510,7 @@
id: ERTLeaderAlpha1Gear
equipment:
jumpsuit: ClothingUniformJumpsuitSpetsnaz
back: ClothingBackpackERTOperativeAlpha1
back: ClothingBackpackERTLeaderAlpha1
shoes: ClothingShoesBootsMagAdv
mask: ClothingMaskGasERTV2_1
eyes: ClothingEyesGlassesSunglasses
Expand All @@ -2523,6 +2523,32 @@
belt: ClothingBeltSecurityFilled
pocket1: CombatKnifeSpetsnaz

- type: entity
noSpawn: true
parent: ClothingBackpackERTLeader
id: ClothingBackpackERTLeaderAlpha1
components:
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi
- type: StorageFill
contents:
- id: BoxFlare
amount: 2
- id: SpetsnazMedipen
amount: 3
- id: WeaponDisabler
- id: WeaponPistolDivet2
- id: MagazinePistol345
amount: 3
- id: WeaponPulseRifleAP12
- id: MagazinePulseRifle
amount: 9
- id: WeaponShotgunAA12
- id: MagazineShotgunFRAG12
amount: 2
- id: MagazineShotgunMagnum12
amount: 4

- type: entity
noSpawn: true
parent: ClothingBackpackERTLeader
Expand Down Expand Up @@ -2621,3 +2647,7 @@
- state: idseniorofficer
- type: Item
heldPrefix: black

#MTF Tay 39------------------------------------


60 changes: 60 additions & 0 deletions Resources/Prototypes/Backmen/Entities/Weapons/Guns/guns64.yml
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Expand Up @@ -2003,6 +2003,21 @@
- state: mag-1
map: ["enum.GunVisualLayers.Mag"]

- type: entity
id: MagazineShotgunFRAG12
name: ammo drum (.12 gauge FRAG 12)
parent: BaseMagazineShotgun
components:
- type: BallisticAmmoProvider
proto: ShellShotgunFRAG12
capacity: 20
- type: Sprite
layers:
- state: pellets
map: ["enum.GunVisualLayers.Base"]
- state: mag-1
map: ["enum.GunVisualLayers.Mag"]

- type: entity
id: ShellShotgunMagnum12
name: shell (.12 gauge magnum)
Expand All @@ -2025,6 +2040,51 @@
params:
volume: 1

- type: entity
id: ShellShotgunFRAG12
name: shell (.12 gauge FRAG 12)
parent: BaseShellShotgun
components:
- type: Sprite
sprite: Backmen/Objects/Weapons/Gunsx64/Ammunition/Casings/shotgun_shell.rsi
layers:
- state: incendiary
map: [ "enum.AmmoVisualLayers.Base" ]
- type: CartridgeAmmo
proto: PelletShotgunRocket
count: 1
spread: 1
soundEject:
collection: ShellEject
- type: SpentAmmoVisuals
state: "incendiary"
- type: EmitSoundOnLand
sound:
collection: ShellLand
params:
volume: 1

- type: entity
noSpawn: true
parent: BaseBulletTrigger
id: PelletShotgunRocket
name: bullet (бронебойно-разрывной)
components:
- type: Projectile
ignoreResistances: true
damage:
types:
Piercing: 12
- type: ExplodeOnTrigger
- type: Explosive
explosionType: Default
maxIntensity: 1
intensitySlope: 1
totalIntensity: 10
maxTileBreak: 0
tileBreakScale: 0
canCreateVacuum: false

- type: soundCollection
id: ShellLand
files:
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3 changes: 3 additions & 0 deletions Resources/Prototypes/Backmen/Entities/Weapons/Guns/pulse.yml
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Expand Up @@ -291,6 +291,9 @@
- type: Tag
tags:
- PulseBullet
- type: Reflective
reflective:
- Energy
- type: Fixtures
fixtures:
projectile:
Expand Down
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