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Add base for late name resolution 2.0 #2740

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1 change: 1 addition & 0 deletions gcc/rust/Make-lang.in
Original file line number Diff line number Diff line change
Expand Up @@ -116,6 +116,7 @@ GRS_OBJS = \
rust/rust-default-resolver.o \
rust/rust-toplevel-name-resolver-2.0.o \
rust/rust-early-name-resolver-2.0.o \
rust/rust-late-name-resolver-2.0.o \
rust/rust-early-name-resolver.o \
rust/rust-name-resolver.o \
rust/rust-ast-resolve.o \
Expand Down
170 changes: 170 additions & 0 deletions gcc/rust/resolve/rust-late-name-resolver-2.0.cc
Original file line number Diff line number Diff line change
@@ -0,0 +1,170 @@
// Copyright (C) 2020-2023 Free Software Foundation, Inc.

// This file is part of GCC.

// GCC is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 3, or (at your option) any later
// version.

// GCC is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// for more details.

// You should have received a copy of the GNU General Public License
// along with GCC; see the file COPYING3. If not see
// <http://www.gnu.org/licenses/>.

#include "optional.h"
#include "rust-ast-full.h"
#include "rust-late-name-resolver-2.0.h"
#include "rust-default-resolver.h"
#include "rust-path.h"
#include "rust-tyty.h"
#include "rust-hir-type-check.h"

namespace Rust {
namespace Resolver2_0 {

Late::Late (NameResolutionContext &ctx) : DefaultResolver (ctx) {}

void
Late::setup_builtin_types ()
{
auto next_id = [this] () { return ctx.mappings.get_next_hir_id (); };

static const std::pair<std::string, TyTy::BaseType *> builtins[] = {
{"u8", new TyTy::UintType (next_id (), TyTy::UintType::U8)},
{"u16", new TyTy::UintType (next_id (), TyTy::UintType::U16)},
{"u32", new TyTy::UintType (next_id (), TyTy::UintType::U32)},
{"u64", new TyTy::UintType (next_id (), TyTy::UintType::U64)},
{"u128", new TyTy::UintType (next_id (), TyTy::UintType::U128)},
{"i8", new TyTy::IntType (next_id (), TyTy::IntType::I8)},
{"i16", new TyTy::IntType (next_id (), TyTy::IntType::I16)},
{"i32", new TyTy::IntType (next_id (), TyTy::IntType::I32)},
{"i64", new TyTy::IntType (next_id (), TyTy::IntType::I64)},
{"i128", new TyTy::IntType (next_id (), TyTy::IntType::I128)},
{"f32", new TyTy::FloatType (next_id (), TyTy::FloatType::F32)},
{"f64", new TyTy::FloatType (next_id (), TyTy::FloatType::F64)},
{"usize", new TyTy::USizeType (next_id ())},
{"isize", new TyTy::ISizeType (next_id ())},
// missing char, str, never, ()
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Will you add those in this PR ?

// does name resolution play a part for this? or is it all at typechecking?
// yeah it seems to be name resolution as well, which makes sense
};

for (const auto &builtin : builtins)
{
// we should be able to use `insert_at_root` or `insert` here, since we're
// at the root :) hopefully!
auto ok
= ctx.types.insert (builtin.first, builtin.second->get_ref ()
/* FIXME: Invalid! This returns an *HirId* */);

rust_assert (ok);
}
}

void
Late::go (AST::Crate &crate)
{
setup_builtin_types ();

for (auto &item : crate.items)
item->accept_vis (*this);
}

void
Late::new_label (Identifier name, NodeId id)
{
// labels can always shadow, so `insert` should never fail. if it does, we're
// in big trouble!
auto ok = ctx.labels.insert (name, id);

rust_assert (ok);
}

void
Late::visit (AST::LetStmt &let)
{
// so we don't need that method
DefaultResolver::visit (let);

// how do we deal with the fact that `let a = blipbloup` should look for a
// label and cannot go through function ribs, but `let a = blipbloup()` can?

// how do we insert ribs here, and only pop them when we exit the current
// function?
// keep a list of ribs to pop when a scope exits? so only for blocks?
// how do we pop ribs that need to be popped not in order?
// I think it's not important if we have shadowing, correct?

// if we have shadowing, it should work! we'll see

// ctx.insert(Identifier name, NodeId id, Namespace ns)
// ctx.scoped (Rib::Kind::Normal /* FIXME: Is that valid? */,
// Namespace::Labels,
// let.get_node_id (), [] () {});
}

void
Late::visit (AST::IdentifierPattern &identifier)
{
// do we insert in labels or in values
// but values does not allow shadowing... since functions cannot shadow
// do we insert functions in labels as well?
new_label (identifier.get_ident (), identifier.get_node_id ());
}

void
Late::visit (AST::IdentifierExpr &expr)
{
// TODO: same thing as visit(PathInExpression) here?

tl::optional<NodeId> resolved = tl::nullopt;
auto label = ctx.labels.get (expr.get_ident ());
auto value = ctx.values.get (expr.get_ident ());

if (label)
resolved = label;
else if (value)
resolved = value;
// TODO: else emit error?

ctx.map_usage (expr.get_node_id (), *resolved);

// in the old resolver, resolutions are kept in the resolver, not the mappings
// :/ how do we deal with that?
// ctx.mappings.insert_resolved_name(expr, resolved);

// For empty types, do we perform a lookup in ctx.types or should the
// toplevel instead insert a name in ctx.values? (like it currently does)
}

void
Late::visit (AST::PathInExpression &expr)
{
// TODO: How do we have a nice error with `can't capture dynamic environment
// in a function item` error here?
// do we emit it in `get<Namespace::Labels>`?

auto label = ctx.labels.resolve_path (expr.get_segments ());
auto value = ctx.values.resolve_path (expr.get_segments ());
}

void
Late::visit (AST::TypePath &type)
{
// should we add type path resolution in `ForeverStack` directly? Since it's
// quite more complicated.
// maybe we can overload `resolve_path<Namespace::Types>` to only do
// typepath-like path resolution? that sounds good

auto resolved = ctx.types.get (type.get_segments ().back ()->as_string ());

ctx.map_usage (type.get_node_id (), *resolved);
}

} // namespace Resolver2_0
} // namespace Rust
60 changes: 60 additions & 0 deletions gcc/rust/resolve/rust-late-name-resolver-2.0.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,60 @@
// Copyright (C) 2020-2023 Free Software Foundation, Inc.

// This file is part of GCC.

// GCC is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 3, or (at your option) any later
// version.

// GCC is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// for more details.

// You should have received a copy of the GNU General Public License
// along with GCC; see the file COPYING3. If not see
// <http://www.gnu.org/licenses/>.

#ifndef RUST_LATE_NAME_RESOLVER_2_0_H
#define RUST_LATE_NAME_RESOLVER_2_0_H

#include "rust-ast-full.h"
#include "rust-default-resolver.h"

namespace Rust {
namespace Resolver2_0 {

class Late : public DefaultResolver
{
using DefaultResolver::visit;

public:
Late (NameResolutionContext &ctx);

void go (AST::Crate &crate);

void new_label (Identifier name, NodeId id);

// some more label declarations
void visit (AST::LetStmt &) override;
// TODO: Do we need this?
// void visit (AST::Method &) override;
void visit (AST::IdentifierPattern &) override;

// resolutions
void visit (AST::IdentifierExpr &) override;
void visit (AST::PathInExpression &) override;
void visit (AST::TypePath &) override;

private:
/* Setup Rust's builtin types (u8, i32, !...) in the resolver */
void setup_builtin_types ();
};

// TODO: Add missing mappings and data structures

} // namespace Resolver2_0
} // namespace Rust

#endif // ! RUST_LATE_NAME_RESOLVER_2_0_H
13 changes: 13 additions & 0 deletions gcc/rust/resolve/rust-name-resolution-context.cc
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,10 @@
namespace Rust {
namespace Resolver2_0 {

NameResolutionContext::NameResolutionContext ()
: mappings (*Analysis::Mappings::get ())
{}

tl::expected<NodeId, DuplicateNameError>
NameResolutionContext::insert (Identifier name, NodeId id, Namespace ns)
{
Expand All @@ -39,6 +43,15 @@ NameResolutionContext::insert (Identifier name, NodeId id, Namespace ns)
}
}

void
NameResolutionContext::map_usage (NodeId usage, NodeId definition)
{
auto inserted = resolved_nodes.emplace (usage, definition).second;

// is that valid?
rust_assert (inserted);
}

void
NameResolutionContext::scoped (Rib rib, NodeId id,
std::function<void (void)> lambda,
Expand Down
14 changes: 13 additions & 1 deletion gcc/rust/resolve/rust-name-resolution-context.h
Original file line number Diff line number Diff line change
Expand Up @@ -19,8 +19,8 @@
#ifndef RUST_NAME_RESOLVER_2_0_H
#define RUST_NAME_RESOLVER_2_0_H

#include "optional.h"
#include "rust-forever-stack.h"
#include "rust-hir-map.h"

namespace Rust {
namespace Resolver2_0 {
Expand Down Expand Up @@ -136,6 +136,8 @@ correct
class NameResolutionContext
{
public:
NameResolutionContext ();

/**
* Insert a new value in the current rib.
*
Expand Down Expand Up @@ -173,6 +175,16 @@ class NameResolutionContext
ForeverStack<Namespace::Values> values;
ForeverStack<Namespace::Types> types;
ForeverStack<Namespace::Macros> macros;
ForeverStack<Namespace::Labels> labels;

Analysis::Mappings &mappings;

// TODO: Rename
void map_usage (NodeId usage, NodeId definition);

private:
/* Map of "usage" nodes which have been resolved to a "definition" node */
std::map<NodeId, NodeId> resolved_nodes;
};

} // namespace Resolver2_0
Expand Down
5 changes: 1 addition & 4 deletions gcc/rust/resolve/rust-toplevel-name-resolver-2.0.cc
Original file line number Diff line number Diff line change
Expand Up @@ -185,10 +185,7 @@ TopLevel::visit (AST::Function &function)
insert_or_error_out (function.get_function_name (), function,
Namespace::Values);

auto def_fn
= [this, &function] () { function.get_definition ()->accept_vis (*this); };

ctx.scoped (Rib::Kind::Function, function.get_node_id (), def_fn);
DefaultResolver::visit (function);
}

void
Expand Down