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updated docs and nuget
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RonenNess committed Apr 16, 2017
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4 changes: 2 additions & 2 deletions GeonBit.UI.nuspec
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<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata>
<id>GeonBit.UI</id>
<version>2.0.1.1</version>
<version>2.0.2.0</version>
<authors>Ronen Ness</authors>
<owners>RonenNess</owners>
<title>MonoGame GeonBit.UI</title>
Expand All @@ -12,7 +12,7 @@ It provide all the basic UI elements required to make a game / editor UI, and co
<projectUrl>https://github.com/RonenNess/GeonBit.UI</projectUrl>
<iconUrl>https://raw.githubusercontent.com/RonenNess/GeonBit.UI/master/assets/img/nuget_icon.png</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<releaseNotes>Bug fixes from 2.0.1.0 + internal optimizations.</releaseNotes>
<releaseNotes>Bug fixes and slightly extended API.</releaseNotes>
<description>UI system for MonoGame projects.</description>
<tags>monogame ui gui hud user-interface gamedev</tags>
<dependencies>
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13 changes: 13 additions & 0 deletions README.md
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Expand Up @@ -1652,6 +1652,19 @@ Bug fixes and some more optimizations.
- Internal optimizations with strings.
- Fixed leakage with panel render targets.

### 2.0.2.0

Bug fixes and improvements to API.

- Fixed exception when clearing a panel with scrollbars.
- Added click-through feature, to make entities pass events through them.
- Fixed mouse leave and mouse up events when entity becomes invisible / disabled.
- Added ```UserInterface.TargetEntity``` that you can use to determine the entity currently pointed on.
- Added option to insert child at a given index.
- Refactor - made entities ```DefaultSize``` a static property, so you can access things like ```Button.DefaultSize``` without having to instanciate it.
- Fixed out-of-screen buttons in tabs panel that's attached to the top of the screen.
- Added option to easily set per-panel skin in tabs panel.

## Credits

GeonBit.UI was written by Ronen Ness, but uses some free textures made by awesome people who share their work for free.
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