Added panel undocking #1618
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name: "dev-desktop-builds" | |
on: | |
push: | |
branches: [ master ] | |
pull_request: | |
branches: [ master ] | |
workflow_dispatch: | |
inputs: | |
sign_macos: | |
description: 'Sign macOS version' | |
type: boolean | |
required: true | |
default: 'false' | |
env: | |
GODOT_VERSION: 4.2 | |
GODOT_SUB: stable | |
GODOT_DOWNLOAD_DIR: https://github.com/godotengine/godot-builds/releases/download/4.2-stable | |
EXPORT_NAME: material_maker | |
MM_RELEASE: 1_4a1 | |
jobs: | |
export_windows_linux: | |
name: Export Windows and Linux 🗔 | |
runs-on: ubuntu-latest | |
container: | |
image: docker://barichello/godot-ci:3.5 | |
steps: | |
- name: Checkout 🛎️ | |
uses: actions/checkout@v1 | |
with: | |
submodules: true | |
- name: Setup 💻 | |
run: | | |
wget -q ${GODOT_DOWNLOAD_DIR}/Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64.zip | |
unzip Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64.zip | |
wget -q ${GODOT_DOWNLOAD_DIR}/Godot_v${GODOT_VERSION}-${GODOT_SUB}_export_templates.tpz | |
unzip -a Godot_v${GODOT_VERSION}-${GODOT_SUB}_export_templates.tpz | |
mkdir -v -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_SUB} | |
mv ./templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_SUB} | |
dpkg --add-architecture i386 && apt-get update && apt-get install -y wine-stable && apt-get install -y wine32 | |
chown root:root -R ~ | |
wget -q https://github.com/electron/rcedit/releases/download/v1.1.1/rcedit-x64.exe | |
mkdir -v -p ~/.local/share/rcedit | |
mv rcedit-x64.exe ~/.local/share/rcedit | |
#./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --headless -q | |
mkdir -p ~/.config/godot | |
cd ~/.local/share/rcedit | |
RCEDIT_PATH=`pwd` | |
cd - | |
echo '[gd_resource type="EditorSettings" format=2]' >> ~/.config/godot/editor_settings-4.tres | |
echo '[resource]' >> ~/.config/godot/editor_settings-4.tres | |
echo 'export/windows/wine = "/usr/bin/wine"' >> ~/.config/godot/editor_settings-4.tres | |
echo 'export/windows/rcedit = "'$RCEDIT_PATH'/rcedit-x64.exe"' >> ~/.config/godot/editor_settings-4.tres | |
mkdir -v -p build/${EXPORT_NAME}_${MM_RELEASE}_windows build/${EXPORT_NAME}_${MM_RELEASE}_linux | |
- name: Generate Documentation | |
uses: ammaraskar/sphinx-action@master | |
with: | |
docs-folder: "material_maker/doc" | |
- name: Windows Build 🗔 | |
run: | | |
./Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64 --headless -v --export-release "Windows" ./build/${EXPORT_NAME}_${MM_RELEASE}_windows/$EXPORT_NAME.exe | |
./Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64 --headless -v --export-release "Windows" ./build/${EXPORT_NAME}_${MM_RELEASE}_windows/$EXPORT_NAME.exe | |
- name: Linux Build 🐧 | |
run: | | |
./Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64 --headless -v --export-release "Linux/X11" ./build/${EXPORT_NAME}_${MM_RELEASE}_linux/$EXPORT_NAME.x86_64 | |
./Godot_v${GODOT_VERSION}-${GODOT_SUB}_linux.x86_64 --headless -v --export-release "Linux/X11" ./build/${EXPORT_NAME}_${MM_RELEASE}_linux/$EXPORT_NAME.x86_64 | |
- name: Copy Material Maker data 📁 | |
run: | | |
cp -R ./addons/material_maker/nodes ./build/${EXPORT_NAME}_${MM_RELEASE}_windows | |
cp -R ./material_maker/environments ./build/${EXPORT_NAME}_${MM_RELEASE}_windows | |
cp -R ./material_maker/examples ./build/${EXPORT_NAME}_${MM_RELEASE}_windows | |
cp -R ./material_maker/library ./build/${EXPORT_NAME}_${MM_RELEASE}_windows | |
cp -R ./material_maker/meshes ./build/${EXPORT_NAME}_${MM_RELEASE}_windows | |
cp -R ./material_maker/misc/export ./build/${EXPORT_NAME}_${MM_RELEASE}_windows | |
cp -R ./material_maker/doc/_build/html ./build/${EXPORT_NAME}_${MM_RELEASE}_windows/doc | |
cp -R ./addons/material_maker/nodes ./build/${EXPORT_NAME}_${MM_RELEASE}_linux | |
cp -R ./material_maker/environments ./build/${EXPORT_NAME}_${MM_RELEASE}_linux | |
cp -R ./material_maker/examples ./build/${EXPORT_NAME}_${MM_RELEASE}_linux | |
cp -R ./material_maker/library ./build/${EXPORT_NAME}_${MM_RELEASE}_linux | |
cp -R ./material_maker/meshes ./build/${EXPORT_NAME}_${MM_RELEASE}_linux | |
cp -R ./material_maker/misc/export ./build/${EXPORT_NAME}_${MM_RELEASE}_linux | |
cp -R ./material_maker/doc/_build/html ./build/${EXPORT_NAME}_${MM_RELEASE}_linux/doc | |
- name: Create archives 📁 | |
run: | | |
cd build | |
zip -r ${EXPORT_NAME}_${MM_RELEASE}_windows.zip ${EXPORT_NAME}_${MM_RELEASE}_windows | |
tar zcvf ${EXPORT_NAME}_${MM_RELEASE}_linux.tar.gz ${EXPORT_NAME}_${MM_RELEASE}_linux | |
- name: Upload Documentation 🚀 | |
uses: actions/upload-artifact@v3 | |
with: | |
name: documentation | |
path: ./material_maker/doc/_build/html | |
- name: Upload Windows Artifact 🚀 | |
uses: actions/upload-artifact@v3 | |
with: | |
name: windows_snapshot | |
path: build/${{ env.EXPORT_NAME }}_${{ env.MM_RELEASE }}_windows.zip | |
- name: Upload Linux Artifact 🚀 | |
uses: actions/upload-artifact@v3 | |
with: | |
name: linux_snapshot | |
path: build/${{ env.EXPORT_NAME }}_${{ env.MM_RELEASE }}_linux.tar.gz | |
export-mac: | |
name: Mac Export 🍎 | |
needs: export_windows_linux | |
runs-on: macos-latest | |
steps: | |
- name: Checkout 🛎️ | |
uses: actions/checkout@v1 | |
with: | |
submodules: true | |
- name: Setup environment 🔧 | |
run: | | |
export GODOT_VERSION=${GODOT_VERSION} | |
export EXPORT_NAME=material_maker | |
- name: Install the Apple certificate and provisioning profile | |
if: ${{ github.event.inputs.sign_macos == 'true' }} | |
env: | |
BUILD_CERTIFICATE_BASE64: ${{ secrets.BUILD_CERTIFICATE_BASE64 }} | |
P12_PASSWORD: ${{ secrets.P12_PASSWORD }} | |
BUILD_PROVISION_PROFILE_BASE64: ${{ secrets.BUILD_PROVISION_PROFILE_BASE64 }} | |
KEYCHAIN_PASSWORD: "${{ secrets.KEYCHAIN_PASSWORD }}" | |
run: | | |
# create variables | |
CERTIFICATE_PATH=$RUNNER_TEMP/build_certificate.p12 | |
PP_PATH=$RUNNER_TEMP/build_pp.mobileprovision | |
KEYCHAIN_PATH=$RUNNER_TEMP/app-signing.keychain-db | |
# import certificate and provisioning profile from secrets | |
echo -n "$BUILD_CERTIFICATE_BASE64" | base64 --decode --output $CERTIFICATE_PATH | |
echo -n "$BUILD_PROVISION_PROFILE_BASE64" | base64 --decode --output $PP_PATH | |
# create temporary keychain | |
security create-keychain -p "$KEYCHAIN_PASSWORD" $KEYCHAIN_PATH | |
security set-keychain-settings -lut 21600 $KEYCHAIN_PATH | |
security unlock-keychain -p "$KEYCHAIN_PASSWORD" $KEYCHAIN_PATH | |
# import certificate to keychain | |
security import $CERTIFICATE_PATH -P "$P12_PASSWORD" -A -t cert -f pkcs12 -k $KEYCHAIN_PATH | |
security list-keychain -d user -s $KEYCHAIN_PATH | |
# apply provisioning profile | |
mkdir -p ~/Library/MobileDevice/Provisioning\ Profiles | |
cp $PP_PATH ~/Library/MobileDevice/Provisioning\ Profiles | |
- name: Download and extract Godot and export templates 💾 | |
run: | | |
wget ${GODOT_DOWNLOAD_DIR}/Godot_v${GODOT_VERSION}-${GODOT_SUB}_macos.universal.zip | |
unzip -a Godot_v${GODOT_VERSION}-${GODOT_SUB}_macos.universal.zip | |
wget ${GODOT_DOWNLOAD_DIR}/Godot_v${GODOT_VERSION}-${GODOT_SUB}_export_templates.tpz | |
unzip -a Godot_v${GODOT_VERSION}-${GODOT_SUB}_export_templates.tpz | |
mkdir -v -p "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.${GODOT_SUB}" | |
mv ./templates/* "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.${GODOT_SUB}" | |
- name: Mac Build 🔧 | |
run: | | |
chown runner Godot.app/Contents/MacOS/Godot | |
chmod +x Godot.app/Contents/MacOS/Godot | |
mkdir -v -p ./build/mac | |
Godot.app/Contents/MacOS/Godot --headless -v --export-release "Mac OSX" ./build/mac/material_maker.zip | |
Godot.app/Contents/MacOS/Godot --headless -v --export-release "Mac OSX" ./build/mac/material_maker.zip | |
- name: Make application executable 🔧 | |
run: | | |
unzip -a ./build/mac/material_maker.zip -d ./build/mac | |
chmod +x "./build/mac/Material Maker.app/Contents/MacOS/Material Maker" | |
rm ./build/mac/material_maker.zip | |
- name: Fix application icon 🖼 | |
run: sips -s format icns "./build/mac/Material Maker.app/Contents/Resources/icon.icns" --out "./build/mac/Material Maker.app/Contents/Resources/icon.icns" | |
- name: Get documentation 🚀 | |
uses: actions/download-artifact@v3 | |
with: | |
name: documentation | |
path: doc | |
- name: Copy data folder 📁 | |
run: | | |
cp -R ./addons/material_maker/nodes "./build/mac/Material Maker.app/Contents/MacOS" | |
cp -R ./material_maker/environments "./build/mac/Material Maker.app/Contents/MacOS" | |
cp -R ./material_maker/examples "./build/mac/Material Maker.app/Contents/MacOS" | |
cp -R ./material_maker/library "./build/mac/Material Maker.app/Contents/MacOS" | |
cp -R ./material_maker/meshes "./build/mac/Material Maker.app/Contents/MacOS" | |
cp -R ./material_maker/misc/export "./build/mac/Material Maker.app/Contents/MacOS" | |
cp -R ./doc "./build/mac/Material Maker.app/Contents/MacOS/doc" | |
- name: Ad-hoc signing ✍️ | |
if: ${{ github.event.inputs.sign_macos != 'true' }} | |
run: | | |
codesign -s - --force --deep "./build/mac/Material Maker.app" | |
- name: Signing ✍️ | |
if: ${{ github.event.inputs.sign_macos == 'true' }} | |
run: | | |
codesign -s "Rodolphe Suescun" --force --options runtime --timestamp --deep "./build/mac/Material Maker.app" | |
- name: Create DMG archive 🔧 | |
run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname material_maker ./build/mac/material_maker_${{ env.MM_RELEASE }}.dmg | |
- name: Notarizing ✍️ | |
if: ${{ github.event.inputs.sign_macos == 'true' }} | |
env: | |
APPLE_ID: ${{ secrets.APPLE_ID }} | |
NOTARYTOOL_APP_PASSWORD: ${{ secrets.NOTARYTOOL_APP_PASSWORD }} | |
APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }} | |
run: | | |
xcrun notarytool submit ./build/mac/material_maker_${{ env.MM_RELEASE }}.dmg --apple-id $APPLE_ID --password $NOTARYTOOL_APP_PASSWORD --team-id $APPLE_TEAM_ID --wait | |
xcrun stapler staple ./build/mac/material_maker_${{ env.MM_RELEASE }}.dmg | |
- name: Upload Mac OSX Artifact 🚀 | |
uses: actions/upload-artifact@v3 | |
with: | |
name: macos_snapshot | |
path: ./build/mac/material_maker_${{ env.MM_RELEASE }}.dmg |