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Et Futurum Requiem 2.1.0

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@Roadhog360 Roadhog360 released this 01 Apr 07:50

Items Added:

  • Suspicious stew
    • Same NBT structure as vanilla
  • Sweet berries
  • Copper Ingot

Blocks added:

  • Sweet berry bush
  • Glazed Terracotta
    • Comes in all 16 dye colours
    • Thanks to AstroTibs for allowing me to use his Glazed Terracotta from Village Names!
  • Copper block
    • Oxidation is fully implemented
    • Can be de-waxed and de-oxidized using an axe, can be waxed using wax, or slimeballs if no mod introduces wax
    • Comes with a cut variation too
    • The normal recipe is 4:1, but you can change it to 9:1
  • Deepslate
    • All vanilla ores and copper ore now has a deepslate version
    • Deepslate ores try to copy the block properties of the base block, and ore dictionary entries
    • If a mod author wants to create their own deepslate ore, all they have to do is extend their block class from BlockDeepslateOre, and it'll generate in the world, have all properties copied and OreDict if you simply pass the base block as an argument in its constructor
    • Generates in layers y<22 by default but has many config options, including one for patches like how granite/diorite/andesite generates
  • Tuff
    • Generates in the same y values deepslate does

Entities added:

  • Brown mooshroom
    • Can be fed a flower and milked for suspicious stew
    • Appears when a Mooshroom is struck by lightning
    • Currently does not have a 1/1024 chance of appearing when two regular mooshrooms breed

World:

  • Fossils
    • They do not rotate

Bug Fixes:

  • Items in barrel GUI no longer have a small delay before appearing
  • Fixed an issue where the mod potentially would not work on MacOS and Linux
  • Fixed an issue where interpolated textures would sometimes appear incorrectly when loading a resource pack
  • Fixed world decorators running on superflats with decorators disabled
  • Fixed several severe worldgen bugs that could cause lag or even crashes
  • Fixed flower gen causing crashes in modded dimensions where the void is exposed, and the flower gen code creating garbage blocks when flowers are turned off

Other/Tweaks:

  • Tweaked the way "new" tile entities work. Turning off tile replacements but keeping the options for the tile entities enabled will now convert the tile entities back to the vanilla blocks.