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I added a section to the readme about how to use this, but the gist of it is there's now a ds_list named
dynamic_lights
in the stage object. The dynamic lighting object uses that list to render lights the same way it uses article12s. I also made it so that Zetterburn, Forsburn, and Sein all have a faint glow when they're in the dark. Zetterburn's glow is pretty straightforward. It shows up when he's in an area that's relatively dark. Forsburn's glow is dimmer than his brother's, since his fiery mane isn't quite as big and magnificent. It's also yellowy orange as opposed to Zetter's more red glow. Sein's glow is blue and very large, but quite dim; although it shows up in even the slightest darkness. Additionally, Sein's glow is temporarily transferred to Ori during team-up attacks (since it turns out the Sein object doesn't follow Ori's position during those moves). Here are some screenshots of Zetter, Forsburn, and Ori & Sein:I also noticed & fixed a small bug while in the process of making this change - it looks like in
other_init.gml
it checks ifp_name
is "Ori", but it should be checking for "Ori & Sein". Before I made this change it seems that Ori wasn't running the code to set their Character Attributes.