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Releases: Rim-Of-Madness-Team/Rim-of-Madness---Vampires

Rim-of-Madness---Vampires Rim of Madness - Vampires - B19 Initial Update

15 Sep 08:53
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Rim of Madness - Vampires - Slowdown Fix Attempt

16 Apr 02:31
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Rim of Madness - Vampires
v1.18.1.12 (4-15-18)

-False notifications about powerful vampires no longer appear.
-Vampires with animal feeding mode no longer try to feed on visitor animals.
-Adds a No AI option for vampires in the vampire character menu.
(Potentially fixes vampire slowdowns -- not sure)

Rim of Madness - Vampires v1.18.1.11 - Blood Salvos Fixed

05 Feb 15:43
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v1.18.1.11 - Blood Salvos Fixed

  • Using the latest JecsTools update (v1.0.8.9), Vampires now properly cast Blood Salvo (Issue came from friendly fire code in JT)
  • Blood Salvo now refunds blood points if it fails to cast when targets at not present.

Rim of Madness - Vampires v1.18.1.10 - Goodbye Guests

30 Jan 03:59
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v1.18.1.10 - Goodbye Guests
-Vampire guests should leave when it is safe to do so. They should no longer overstay their welcome at the colony after daylight.

Rim of Madness - Vampires v1.18.1.9 - Fixes Galore

28 Jan 14:34
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-Blood vials/packs no longer say "missing label" when right clicked. They now say "Drink" properly.
-Blood vials/packs are no longer forbidden once extracted in prisoner rooms.
-Vampires no longer suffer from global "working in the dark" penalties.
-Scenario part: Starting Vampirism now has options for generation min and max.
-Lowered the potence and stack of "Acquired Vampire Knowledge" moodlets.
-Abyssal arm, etc, no longer appear in the corpses list in the storage options.
-Added warnings for blood vial/pack extractions on prisoners/colonists with low blood supplies.
-Vampires now no longer start with bad backs, asthma, cataracks, etc, when embraced. Using the Vampiric healing will clear these problems for existing vampires with these issues.
-Extracting blood vials/packs now has 100% chance to be a safe operation.
-Vampires do not lose progress when digging holes between mental breaks.
-If a vampire digs a hole to hide inside at an enemy base (and they are the last character there), the player will no longer be kicked to the world map.
-Diablerie tooltip now shows "no benefits" when trying to consume souls of equal generation.
-Scenario part: Start at night no longer has a text field.

Rim of Madness - Vampires - Diablerie Fix

22 Jan 16:46
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v1.18.1.8 (1-23-18)
-Vampires are no longer immune to "drain" damage during diablerie. This will allow for diablerie to work properly again with lower generation vampires.

Rim of Madness - Vampires - Generations Update

13 Jan 10:29
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-Added bonuses for different generations of vampires
-Vampires below the 7th generation no longer lose 3 blood points per day.
-Vampires can now travel together with animals.
-Added melee skill boost to Potence.
-Added immunity to Cirrhosis for Vampires.
-Adjustment :: Set commonality of vampire bite attacks to 10% in melee combat
-Adjustment :: Blood Shields now block melee damage as well.
-Bug Fix :: Colonies with vampires no longer receive alerts if Vampires aren't dressed properly.
-Bug Fix :: Vampires no longer have issues during eclipses and blood moons.
-Bug Fix :: Vampires can now restore their broken spines when downed.
-Bug Fix :: Vampires should now never receive Sensory Mechanites, Fibrous Mechanites, Muscle Parasites, or Gut Worms.
-Bug Fix :: Vamires no longer experience Slept in Cold / Slept in Heat.

Rim of Madness - Vampires - Arachnids Fix

08 Jan 15:35
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v1.18.1.5, 1-9-18
-Fixes crash with the Starship Troopers Arachnids mod.
-Bloodthirsty vampires in Beast mode will now catch and feed properly on their victims.
-Removed various XML issues.

Rim of Madness - Vampires - More Fixes

05 Jan 17:45
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v1.18.1.4 (1/6/18)

  • Vampires now regenerate their fangs when restoring parts.
  • Restore Limb renamed to Restore Part.
  • Vampires no longer walk back and forth between doorways and beds.
  • Coffins, caskets, and graves no longer throw errors if dead bodies are inside instead of vampires.
  • Fixed issue with the latest version of Dubwise's Hygiene mod.

Rim of Madness - Vampires - Ghouls Update - Hotfixes

03 Jan 15:29
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Rim of Madness - Vampires

v1.18.1.3 1/3/18
Ghouls now receive level up notifications.
-Bugfix - Prevents existng ghouls from losing their XP when losing all vitae.Their XP and levels will persist after losing their powers, so if they gain vitae again, they can continue from where they left off without being penalized.

v1.18.1.2 1/3/18
-Bugfix - Ghoul abilities now always appear properly on load.
-Bugfix - Ghoul abilities now only use vitae, instead of using vitae and blood.
-Bugfix - Heal Scars should appear properly now.
-Bugfix - Removed strange double reference to Vampire beds in ThingDefs.
-Added (Add/Remove Ghouls Blood) to the dev window.