You can now...
- found a cult.
- worship monstrous deities.
- make offerings and animal sacrifices.
- make human sacrifices in return for powerful spells (6 deitys and 30 spells in total, plus a dozen side effects).
English, Korean 한국어 (밀수업자), and Russian русский язык (kr33man)
::::: THIS MOD NOW REQUIRES JECSTOOLS :::::: Download
http://steamcommunity.com/sharedfiles/filedetails/?id=932008009
- Cosmic Horrors (for summoning actual monsters)
- Industrial Age (for great lighting)
-
Realistic Darkness (for great darkness)
1) Load the mod.
2) Play for a few days in-game.
3) One of your pawns will investigate something horrendous.
4) Build the forbidden research center.
5) Research the strange symbols until someone founds the cult.
6) Good luck.
- Cult-mindedness is a new feature under 'needs' that keeps track of how likely colonists are to become cultists.
- Better apparel means greater worship results and higher success rates for your sacrifices.
- Beware! If too many colonists are plotting against the cult, they might take matters into their own hands.
This version of Cults contains unaltered classic gameplay from the original Call of Cthulhu - Cults mod. In consideration of the new expansion pack for RimWorld, Ideologies, we are considering a new Cults mod to work with Ideologies while maintaining this original package as well for those who prefer this classic style.
1000101 - Religious needs
Cpt. Ohu - Altar congregations
Skullywag - Helpfulness on #modding
Mrofa - Code for two-colored hoods
Justin C - Reanimation Code
Everyone on the modding Discord
Want to contribute? Get in touch with us on Discord.