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User guide
Some scenarios have more detailed information, please check the index before continuing with the generic RedMew installation. To install the RedMew scenario directly into something playable, download the archive and take the next step based on your Operating System.
-
Windows: extract the the zip file into
%appdata%\Factorio\Scenarios\RedMew
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MacOS: extract the the zip file into
~/Library/Application Support/factorio/Scenarios/RedMew
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Linux: extract the the zip file into
~/.factorio/scenarios/RedMew
Make sure it's called RedMew and there's a control.lua
in the root of that directory. If you are using the RedMew
scenario for a public-facing multi-player server, be sure to provide attribution back to github and keep links to the
Discord, Patreon and website intact.
Note: these locations are based on the default configuration defined by factorio. If your installation is not default, you have to find your scenarios directory in another way.
There are 3 ways to generate maps using our scenario: Vanilla, FactorioMapConverter and Custom Maps.
Start the scenario from the scenario menu and you are ready to go. Additionally you can turn features on or off via
control.lua
if desired.
There are many pre-made map modules that can be combined to create a unique map.
Map module previews can be found in map_gen/data/.map_previews. You can select and
activate a module by removing the --
in front of the require in map_layout.lua
.
You can mix as many modules as you want, as long as they logically fit together.
You can generate your own maps from images. First convert the image file into a lua file (For example image_data.lua
).
Then use our scenario to load the image_data.lua
file and generate the map from it.
To create your own map preview:
- Download the Map Converter here to generate the
image_data.lua
. - Place your
image_data.lua
file in themap_gen/data/presets/
directory. - Create new lua file (for example
my_image.lua
) inside the foldermap_gen/presets/
. This file is used to configure your map (scale, translate etc.). To do this, you can copymap_gen/presets/template.lua
and replace line 8 to point to yourimage_data.lua
- Load your new preset by adding a new line to
map_layout.lua
. This should look similar to this:MAP_GEN = require "map_gen.presets.my_image.lua"
- Load the scenario from the scenario menu.
Having issues? Reach out on discord
Got a bug report, feature request or map idea? Open an issue
Looking to download maps? See releases or the public save directory
Interested in Localization? Check out the progress at Crowdin