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[stable] Merge commit godotengine/godot-docs@4b616e1 #91

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merged 119 commits into from
Dec 22, 2024

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tetrapod00 and others added 30 commits November 11, 2024 09:41
…cessing-43

[4.3] Add multiple renderer support to Advanced Postprocessing
…tengine#10242)

* Update physics_introduction.rst

The docs page for raycasting provides a link to the physics introduction page for how to set a collision mask on a raycast created in code. The physics introduction page does not mention export annotations for exporting a collision mask. This pull request adds a brief bit about exporting layer masks, and links to the export annotation docs.

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Co-authored-by: tetrapod <[email protected]>
# Conflicts:
#	tutorials/scripting/gdscript/gdscript_basics.rst
update editing pages online instructions in contributing_to_the_documentation.rst
# Conflicts:
#	contributing/documentation/contributing_to_the_documentation.rst
Update release support timelines: 4.4 ETA, 3.6 is released
# Conflicts:
#	about/release_policy.rst
* Add a gdextension online documentation guide.

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Co-authored-by: Hugo Locurcio <[email protected]>
Co-authored-by: Patrick Exner (FlameLizard) <[email protected]>
Adds a warning note to shading_language.rst. GDShader does not
initialize local variables to 0, and an uninitialized local variable can
contain an arbitrary value.
Add additional context on where the Browse button is located.
Mention the Browse button in the instructions for creating a new project.
Since Godot 4.2, rendering 2D in HDR is once again possible.
Removes notes about features being introduced in 3.x minor versions. In 4.x, these
details are no longer relevant.
danila-zol and others added 26 commits November 30, 2024 07:53
…godotengine#10323)

* Plugin now bundled with rider so can't be installed

As of Rider 2024.2 the plugin is bundled with the software and can't be installed which can be confusing.
https://plugins.jetbrains.com/plugin/13882-godot-support

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Co-authored-by: tetrapod <[email protected]>
This is done for several reasons:

- Recent CPython versions such as 3.13 have mostly caught up
  with Pyston in terms of performance. If the trend continues,
  CPython may supersede Pyston's performance in the long term.
  This is especially the case if the experimental JIT is
  eventually able to run Godot's SCons setup.
- Pyston is not maintained anymore (its last release was in 2022),
  and the last Python version it can run is 3.8. Python 3.8 is now
  end-of-life. Godot's SCons setup (as well as SCons itself) will
  eventually require Python versions newer than 3.8.
`os/file_access.h` moved to `io/file_access.h` in 9e328bb5b:
godotengine/godot@9e328bb5b
CI: Integrate pre-commit for style checks
* Completely remove reference to Haxe bindings

Consensus is that this link should be removed, not just moved to an
archived section.
This reference is already present in the Color class reference,
but this embeds it directly in the page to save users a click.
@Spartan322 Spartan322 merged commit 447c16e into Redot-Engine:stable Dec 22, 2024
1 check passed
@Spartan322 Spartan322 deleted the stable-merge/4b616e1 branch December 22, 2024 13:40
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