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[stable] Merge commit godotengine/godot-docs@4b616e1 #91
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Spartan322
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Dec 22, 2024
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[stable] Merge commit godotengine/godot-docs@4b616e1 #91
Spartan322
merged 119 commits into
Redot-Engine:stable
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Spartan322:stable-merge/4b616e1
Dec 22, 2024
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…cessing-43 [4.3] Add multiple renderer support to Advanced Postprocessing
…tengine#10242) * Update physics_introduction.rst The docs page for raycasting provides a link to the physics introduction page for how to set a collision mask on a raycast created in code. The physics introduction page does not mention export annotations for exporting a collision mask. This pull request adds a brief bit about exporting layer masks, and links to the export annotation docs. --------- Co-authored-by: tetrapod <[email protected]>
# Conflicts: # tutorials/scripting/gdscript/gdscript_basics.rst
update editing pages online instructions in contributing_to_the_documentation.rst # Conflicts: # contributing/documentation/contributing_to_the_documentation.rst
Update release support timelines: 4.4 ETA, 3.6 is released # Conflicts: # about/release_policy.rst
* Add a gdextension online documentation guide. --------- Co-authored-by: Hugo Locurcio <[email protected]> Co-authored-by: Patrick Exner (FlameLizard) <[email protected]>
Adds a warning note to shading_language.rst. GDShader does not initialize local variables to 0, and an uninitialized local variable can contain an arbitrary value.
- Flesh out the introduction.
Add additional context on where the Browse button is located. Mention the Browse button in the instructions for creating a new project.
Since Godot 4.2, rendering 2D in HDR is once again possible.
Removes notes about features being introduced in 3.x minor versions. In 4.x, these details are no longer relevant.
…godotengine#10323) * Plugin now bundled with rider so can't be installed As of Rider 2024.2 the plugin is bundled with the software and can't be installed which can be confusing. https://plugins.jetbrains.com/plugin/13882-godot-support --------- Co-authored-by: tetrapod <[email protected]>
This is done for several reasons: - Recent CPython versions such as 3.13 have mostly caught up with Pyston in terms of performance. If the trend continues, CPython may supersede Pyston's performance in the long term. This is especially the case if the experimental JIT is eventually able to run Godot's SCons setup. - Pyston is not maintained anymore (its last release was in 2022), and the last Python version it can run is 3.8. Python 3.8 is now end-of-life. Godot's SCons setup (as well as SCons itself) will eventually require Python versions newer than 3.8.
It's `godot.editor.html` since Godot 4.0.
`os/file_access.h` moved to `io/file_access.h` in 9e328bb5b: godotengine/godot@9e328bb5b
4.3 cherrypicks
CI: Integrate pre-commit for style checks
Update stable
4.3 Cherrypicks: shaders
* Completely remove reference to Haxe bindings Consensus is that this link should be removed, not just moved to an archived section.
* Update using_tilesets.rst
This reference is already present in the Color class reference, but this embeds it directly in the page to save users a click.
4.3 cherry picks
Update stable
tindrew
approved these changes
Dec 22, 2024
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