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Merge commit godotengine/godot-docs@905b1f4 #62
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The code example demonstrating the usage of the "or_greater" and "or_less" hints for the export_range annotation does not declare a variable after the annotation, which is inconsistent with the previous three code examples in the section. Also, giving the export_range a step of 1 does not create a slider for the property in the editor, like the text suggests, but it instead creates a spin box. The step should be changed to a float so the property can appear as a slider.
Promotes many headers up one level, so they appear in the sidebar. Removes the redundant Language header, since the whole page is about the language.
Converts all headers in tutorials\3d\particles\index.rst to fake rubric headers. Note that in this case we can't have any real subheaders on the page due to the order of the sections.
Rewrite section on using the source_color uniform hint. Content is mostly the same, but is more clear. Rename one instance of "shader hint" to "uniform hint". Adds a section header for Uniform hints.
Add `CLIP_SPACE_FAR` built-in description to spatial shaders
Fix typo in spatial_shader.rst
Clarify use of source_color in Shading Language
…ds-shader Note limitation of shader world coordinates with large world coordinates
…1accf0 classref: Sync with current master branch (61accf0)
Adds a new page which gives a summary of the three renderers. This page briefly describes the renderers, gives some guidance on how to choose a renderer. It also contains a comparison table between the renderers. Adds an entry in the FAQ which links to this new page. Adds a note about subsurface scattering limitations to the Standard Material page. Adjusts some other pages which had incorrect information.
…negative-index Use negative index for `get_child()` in Singletons (Autoload)
Clarify cherry-picking workflow in Contributing to the Documentation
…c-nesting Fix unreachable pages in sidebar under C# Diagnostics
…delines Add writing guidelines for when to specify a Godot version
Add new Renderers page
…imit Add note about shader uniform size limit to Shading Language
Add filenames as captions for code blocks
Improve GDScript format strings tutorial
Improve Bug triage guidelines
…ne#10216) Changed relevant occurences of margin with "anchor offset" or "offset". Also reworded paragraph about aspect ratios, as it included information that may not necessarily be correct. Also replaced images with newer versions.
…ated Update list of debugging settings
Remove unneeded C# comment from First 2D Game
Bumps [sphinxcontrib-video](https://github.com/sphinx-contrib/video) from 0.2.1 to 0.3.1. - [Release notes](https://github.com/sphinx-contrib/video/releases) - [Commits](sphinx-contrib/video@v0.2.1...v0.3.1) --- updated-dependencies: - dependency-name: sphinxcontrib-video dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <[email protected]>
…sphinxcontrib-video-0.3.1 Bump sphinxcontrib-video from 0.2.1 to 0.3.1
Co-authored-by: Hugo Locurcio <[email protected]>
This also adds a hint suffix example to C# exports. Co-authored-by: Shawn Hardern <[email protected]>
…ort-custom Document `@export_custom` and additional range hints in GDScript exports
Mention web support in Choosing a renderer section
…65a237 classref: Sync with current master branch (e65a237)
…cess-ndc Add multiple renderer support to Advanced Postprocessing
Remove the new "switch-menu" in sidebartitle
…efine Document CURRENT_RENDERER built-in shader define
Enforce style guidelines with custom codespell dictionary
tindrew
approved these changes
Nov 12, 2024
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Closes #58