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Merge commit godotengine/godot-docs@905b1f4 #62

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merged 123 commits into from
Nov 12, 2024

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@Spartan322 Spartan322 commented Nov 12, 2024

Closes #58

KleidonBD and others added 30 commits October 11, 2024 18:56
The code example demonstrating the usage of the "or_greater" and "or_less" hints for the export_range annotation does not declare a variable after the annotation, which is inconsistent with the previous three code examples in the section.
Also, giving the export_range a step of 1 does not create a slider for the property in the editor, like the text suggests, but it instead creates a spin box. The step should be changed to a float so the property can appear as a slider.
Promotes many headers up one level, so they appear in the sidebar.
Removes the redundant Language header, since the whole page is about the language.
Converts all headers in tutorials\3d\particles\index.rst to fake rubric headers.
Note that in this case we can't have any real subheaders on the page due to
the order of the sections.
Rewrite section on using the source_color uniform hint. Content is mostly the same,
but is more clear.
Rename one instance of "shader hint" to "uniform hint".
Adds a section header for Uniform hints.
Add `CLIP_SPACE_FAR` built-in description to spatial shaders
Clarify use of source_color in Shading Language
…ds-shader

Note limitation of shader world coordinates with large world coordinates
…1accf0

classref: Sync with current master branch (61accf0)
Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
…negative-index

Use negative index for `get_child()` in Singletons (Autoload)
Clarify cherry-picking workflow in Contributing to the Documentation
…c-nesting

Fix unreachable pages in sidebar under C# Diagnostics
…delines

Add writing guidelines for when to specify a Godot version
…imit

Add note about shader uniform size limit to Shading Language
mhilbrunner and others added 26 commits November 8, 2024 00:18
…ne#10216)

Changed relevant occurences of margin with "anchor offset" or "offset".

Also reworded paragraph about aspect ratios, as it included information that may not necessarily be correct.

Also replaced images with newer versions.
Remove unneeded C# comment from First 2D Game
Bumps [sphinxcontrib-video](https://github.com/sphinx-contrib/video) from 0.2.1 to 0.3.1.
- [Release notes](https://github.com/sphinx-contrib/video/releases)
- [Commits](sphinx-contrib/video@v0.2.1...v0.3.1)

---
updated-dependencies:
- dependency-name: sphinxcontrib-video
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <[email protected]>
…sphinxcontrib-video-0.3.1

Bump sphinxcontrib-video from 0.2.1 to 0.3.1
This also adds a hint suffix example to C# exports.

Co-authored-by: Shawn Hardern <[email protected]>
…ort-custom

Document `@export_custom` and additional range hints in GDScript exports
Mention web support in Choosing a renderer section
…65a237

classref: Sync with current master branch (e65a237)
…cess-ndc

Add multiple renderer support to Advanced Postprocessing
Remove the new "switch-menu" in sidebartitle
…efine

Document CURRENT_RENDERER built-in shader define
Enforce style guidelines with custom codespell dictionary
@Spartan322 Spartan322 merged commit 2666897 into Redot-Engine:master Nov 12, 2024
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@Spartan322 Spartan322 deleted the merge/905b1f4 branch November 12, 2024 19:39
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