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Merge commit godotengine/godot-docs@9f221dc #44
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Fix docstring written as comment
Fix shader language matrix row/col convention
Removes notes about features being introduced in 3.x minor versions. In 4.x, these details are no longer relevant.
Since Godot 4.2, rendering 2D in HDR is once again possible.
Fix HDR 2D mention in Upgrading to Godot 4 page
Remove reference to 3.1 as a minimum version
Update Release Policy for release of 3.6
Remove references to 3.x minor versions
Remove unnecessary note from doc page
Add `#error` shader preprocessor directive description
Fix typo "exists" to "exits"
Remove references to Phong and Blinn specular modes
The original description was backwards. This is a small edit that fixes it.
…ws-codesigning-update-url Update URL to Microsoft codesigning guide in Exporting for Windows
Typo fix for Interpolation gif description
…d_in_custom_funcs Note about stage func/discard may be used in custom shader function
adikhoff
requested changes
Oct 26, 2024
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Squash first
adikhoff
approved these changes
Oct 26, 2024
I would like to know what the traditional policy is when squashing comments that come from a fork sync |
This is a merge, it is necessary for this not to be squashed in order to perfectly retain the history of upstream as if we had forked from it. |
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