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Replace more screenshot into redot interface #23

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9c73b5a
Add permissions
adikhoff Oct 12, 2024
2835e22
Change permissions
adikhoff Oct 12, 2024
6470131
More permissions
adikhoff Oct 12, 2024
0b5a6f2
Make urls local
adikhoff Oct 12, 2024
828ebc4
Copyright notices
adikhoff Oct 12, 2024
14f8208
Fix copyright
adikhoff Oct 12, 2024
fe12303
Bits and bobs
adikhoff Oct 12, 2024
7b92b40
Fix bug
adikhoff Oct 12, 2024
55816f9
Fix version select
adikhoff Oct 12, 2024
2b58ae6
Improve migration script
adikhoff Oct 12, 2024
791b4ec
Linter bullshit
adikhoff Oct 12, 2024
605ada7
Try full compile
adikhoff Oct 12, 2024
34bd91f
Fix bug
adikhoff Oct 12, 2024
ad82e9d
Improve migrate
adikhoff Oct 13, 2024
6001bbd
Ensure dir exists before deleting
adikhoff Oct 13, 2024
a0de8f3
Universal now?
adikhoff Oct 13, 2024
f2ed329
upload new rodot interface
Assetvi Oct 13, 2024
8d5a3bc
Delete tutorials/3d/img/3d_toolbar.webp
Assetvi Oct 13, 2024
5f68514
Delete tutorials/3d/img/tuto_3d6_1.webp
Assetvi Oct 13, 2024
feece6e
Delete tutorials/3d/img/tuto_3d6.webp
Assetvi Oct 13, 2024
fabb57b
Delete tutorials/3d/img/tuto_3d6_2.webp
Assetvi Oct 13, 2024
e83bf12
Delete tutorials/3d/img/tuto_3d4.webp
Assetvi Oct 13, 2024
4141ad1
Update introduction_to_3d.rst
Assetvi Oct 13, 2024
2dff1ba
Delete tutorials/3d/img/redot06.png
Assetvi Oct 13, 2024
584fd04
replace the screenshot with a better one
Assetvi Oct 13, 2024
7bb3a87
Delete tutorials/3d/img/redot06.png
Assetvi Oct 13, 2024
f3a79c9
Add files via upload
Assetvi Oct 13, 2024
ffde334
Update runtime_file_loading_and_saving.rst
Assetvi Oct 13, 2024
a73bd1c
Merge branch 'master' into pictures-0.1
adikhoff Oct 15, 2024
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4 changes: 2 additions & 2 deletions tutorials/3d/introduction_to_3d.rst
Original file line number Diff line number Diff line change
Expand Up @@ -133,7 +133,7 @@ Below the *Select* tool, in the 3D viewport, clicking on the three dots opens th
Hiding all shown gizmos in the editor's 3D view can also be performed through
this menu:

.. image:: img/tuto_3d6_1.webp
.. image:: img/redot05.png

This menu also displays the current view type and enables quick adjustment of the
viewport's viewing angle. Additionally, it offers options to modify the appearance of
Expand Down Expand Up @@ -217,7 +217,7 @@ similar to other tools in the Editor Settings. To change the controls
to Maya or Modo controls, you can navigate to **Editor Settings > Editors > 3D**.
Then, under *Navigation*, search for *Navigation Scheme*.

.. image:: img/tuto_3d4.webp
.. image:: img/redot06.png

Using the default settings, the following shortcuts control how one can
navigate in the viewport:
Expand Down
4 changes: 3 additions & 1 deletion tutorials/io/runtime_file_loading_and_saving.rst
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ Example use cases for runtime file loading and saving include:

- Loading texture packs designed for the game.
- Loading user-provided audio tracks and playing them back in an in-game radio station.
- Loading custom levels or 3D models that can be designed with any 3D DCC that
- Loading custom levels or 3D models that can be designed with any 3D DCC (Digital Content Creation) that
can export to glTF (including glTF scenes saved by Godot at runtime).
- Using user-provided fonts for menus and HUD.
- Saving/loading a file format that can contain multiple files but can still
Expand Down Expand Up @@ -167,6 +167,8 @@ Example of loading an image and displaying it in a :ref:`class_TextureRect` node

Audio/video files
-----------------
.. note::
Not *all* files with an ``.ogg`` extension may be Ogg Vorbis files.

Godot supports loading Ogg Vorbis audio at runtime. Note that not *all* files
with an ``.ogg`` extension may be Ogg Vorbis files. Some may be Ogg Theora
Expand Down