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Improve performance of builds #17
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adikhoff
commented
Oct 11, 2024
- Configure sphinx to use multithreading
- Remove i18n docs
- Remove dependencies to weblate.org
Co-authored-by: A Thousand Ships <[email protected]>
Co-authored-by: A Thousand Ships <[email protected]>
Co-authored-by: A Thousand Ships <[email protected]>
Co-authored-by: A Thousand Ships <[email protected]>
Co-authored-by: A Thousand Ships <[email protected]>
Co-authored-by: A Thousand Ships <[email protected]>
…stem.rst Co-authored-by: A Thousand Ships <[email protected]>
`AnimationNode`'s inherited classes are `Resource`, `RefCounted`, and `Object`. I assume it meant to say "derived classes", or something along the lines of "and all classes which inherit it".
…ure-docs-gdextension-system Fix project structure diagram in gdextension docs system docs
…ith positive, zero, and negative ranges. (godotengine#9489)
…on-manual Fix glTF capitalization in manual
Add commas before "but" throughout documentation
…nced-postprocessing Fix compile error in advanced_postprocessing.rst
In "avoidance_priority" property description, changed "important npcs characters" to "important non playable characters". The term "npc", means "non playable character", so to say "non playable characters characters" seems like an error.
Update iOS system requirements.
Corrected grammar on line 141
Correct menu layout
Fixing issues/9775
…equirements Clarify requirements in Compiling for Windows
- Ensure most pages are reachable through the sidebar, by removing headers on pages that are mostly indexes. - This also means that some pages now have navigable headers again.
The new text puts the focus on the most salient reason for using GDScript. The old examples covered almost all cases (every case except for AAA games), which made for awkward wording that was not relevant to most readers. Fixes godotengine#6651
Add disambiguation to Export, linking to GDScript/C# exports
…e guide It's not the first section of the page anymore.
…-fix-code-order Fix Code order section saying it's the first section in GDScript style guide
Adds subsection for TileMap layer reordering.
Add subsection for TileMap layer reordering
Style consistency pass on Spatial, Fog, CanvasItem, Sky, Particle shader pages
It's linked to a wrong position.
…-fix-builtin-types Fix builtin_types link in tutorial gdscript_basics page
The phrase, "90° degrees", is redundant because the "°" already means "degrees". It should instead be "90 degrees".
Fix unreachable pages in sidebar by using fake headers in index pages
…6a1359 classref: Sync with current master branch (76a1359)
…-examples Remove unnecessary examples of GDScript usage.
Fix kbd description in gdextension docs system.
Add `WARNING:` to list of admonitions
Remove "°" symbol redundancy.
- Add Python script that intelligently changes filenames and contents. - Makes exceptions for different variations of capitalizations and hyphenation (like godot-engine, godotengine, Godot, GODOT, etc.) - Distinguishes between names that can be changed immediately versus names that need to change later, like subdomains that don't exist yet. - The goal was to eliminate every mention of Godot. However since we are aiming to stay compatible with Godot, at least some of the unimplemented names will remain so. - Removed some content that could only apply to Godot (like mentions of Godot foundation) - Change ci/cd pipeline scripts (in ./.github) to include the name change in the build - Tested successfully on forked repo - includes weekly offline docs and class sync - Also change contribution and PR hints - Change README.md to reflect the changes - Also add short remark on how to generate the name change locally
Add script that automatically changes Godot to Redot in all variations
- Configure sphinx to use multithreading - Remove i18n docs - Remove dependencies to weblate.org
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