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Sync 'stable' branch #13

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wants to merge 238 commits into from
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Sync 'stable' branch #13

wants to merge 238 commits into from

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adikhoff
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Ensure the new ci/cd scripts and pipelines are in sync.

russellsanborn and others added 30 commits July 6, 2024 08:41
Co-authored-by: A Thousand Ships <[email protected]>
`AnimationNode`'s inherited classes are `Resource`, `RefCounted`, and `Object`.

I assume it meant to say "derived classes", or something along the lines of
"and all classes which inherit it".
…ure-docs-gdextension-system

Fix project structure diagram in gdextension docs system docs
…on-manual

Fix glTF capitalization in manual
Add commas before "but" throughout documentation
…nced-postprocessing

Fix compile error in advanced_postprocessing.rst
In "avoidance_priority" property description, changed "important npcs characters" to "important non playable characters". The term "npc", means "non playable character", so to say "non playable characters characters" seems like an error.
Corrected grammar on line 141
Fixing issues/9775
allenwp and others added 29 commits September 23, 2024 09:53
The new text puts the focus on the most salient reason for using GDScript. The old examples covered almost all cases (every case except for AAA games), which made for awkward wording that was not relevant to most readers. Fixes godotengine#6651
Add disambiguation to Export, linking to GDScript/C# exports
…e guide

It's not the first section of the page anymore.
…-fix-code-order

Fix Code order section saying it's the first section in GDScript style guide
Adds subsection for TileMap layer reordering.
Add subsection for TileMap layer reordering
Style consistency pass on Spatial, Fog, CanvasItem, Sky, Particle shader pages
…-fix-builtin-types

Fix builtin_types link in tutorial gdscript_basics page
The phrase, "90° degrees", is redundant because the "°" already means "degrees". It should instead be "90 degrees".
Fix unreachable pages in sidebar by using fake headers in index pages
…6a1359

classref: Sync with current master branch (76a1359)
…-examples

Remove unnecessary examples of GDScript usage.
Fix kbd description in gdextension docs system.
- Add Python script that intelligently changes filenames and contents.
  - Makes exceptions for different variations of capitalizations and hyphenation (like
    godot-engine, godotengine, Godot, GODOT, etc.)
  - Distinguishes between names that can be changed immediately versus names that need to
    change later, like subdomains that don't exist yet.
  - The goal was to eliminate every mention of Godot. However since we are aiming to stay
    compatible with Godot, at least some of the unimplemented names will remain so.
  - Removed some content that could only apply to Godot (like mentions of Godot foundation)

- Change ci/cd pipeline scripts (in ./.github) to include the name change in the build
  - Tested successfully on forked repo
  - includes weekly offline docs and class sync
  - Also change contribution and PR hints

- Change README.md to reflect the changes
  - Also add short remark on how to generate the name change locally
@adikhoff adikhoff closed this Oct 11, 2024
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