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Update runtime_file_loading_and_saving.rst
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Assetvi authored Oct 13, 2024
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Expand Up @@ -16,7 +16,7 @@ Example use cases for runtime file loading and saving include:

- Loading texture packs designed for the game.
- Loading user-provided audio tracks and playing them back in an in-game radio station.
- Loading custom levels or 3D models that can be designed with any 3D DCC that
- Loading custom levels or 3D models that can be designed with any 3D DCC (Digital Content Creation) that
can export to glTF (including glTF scenes saved by Godot at runtime).
- Using user-provided fonts for menus and HUD.
- Saving/loading a file format that can contain multiple files but can still
Expand Down Expand Up @@ -167,6 +167,8 @@ Example of loading an image and displaying it in a :ref:`class_TextureRect` node

Audio/video files
-----------------
.. note::
Not *all* files with an ``.ogg`` extension may be Ogg Vorbis files.

Godot supports loading Ogg Vorbis audio at runtime. Note that not *all* files
with an ``.ogg`` extension may be Ogg Vorbis files. Some may be Ogg Theora
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