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Add script that automatically changes Godot to Redot in all variations
- Add Python script that intelligently changes filenames and contents. - Makes exceptions for different variations of capitalizations and hyphenation (like godot-engine, godotengine, Godot, GODOT, etc.) - Distinguishes between names that can be changed immediately versus names that need to change later, like subdomains that don't exist yet. - The goal was to eliminate every mention of Godot. However since we are aiming to stay compatible with Godot, at least some of the unimplemented names will remain so. - Removed some content that could only apply to Godot (like mentions of Godot foundation) - Change ci/cd pipeline scripts (in ./.github) to include the name change in the build - Tested successfully on forked repo - includes weekly offline docs and class sync - Also change contribution and PR hints - Change README.md to reflect the changes - Also add short remark on how to generate the name change locally
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blank_issues_enabled: false | ||
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contact_links: | ||
- name: Godot community channels | ||
url: https://godotengine.org/community | ||
- name: Redot community channels | ||
url: https://redotengine.org/community | ||
about: Please ask for technical support on one of the other community channels, not here. | ||
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- name: Godot proposals | ||
url: https://github.com/godotengine/godot-proposals | ||
about: Please submit engine feature proposals on the Godot proposals repository, not here. | ||
- name: Redot proposals | ||
url: https://github.com/redot-engine/redot-proposals | ||
about: Please submit engine feature proposals on the Redot proposals repository, not here. | ||
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- name: Main Godot repository | ||
url: https://github.com/godotengine/godot | ||
about: Report engine bugs on the main Godot repository | ||
- name: Main Redot repository | ||
url: https://github.com/redot-engine/redot | ||
about: Report engine bugs on the main Redot repository |
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.env | ||
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_build/ | ||
_build-old/ | ||
_migrated/ | ||
env/ | ||
__pycache__ | ||
*.pyc | ||
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# Note | ||
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The images in this folder aren't referenced anywhere in the manual, but are referenced in the | ||
Godot class reference (both in the editor and on the generated online documentation). | ||
Redot class reference (both in the editor and on the generated online documentation). |
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