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classref: Sync with current 3.x branch (de2f0f1)
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mhilbrunner authored Sep 10, 2024
2 parents b22622b + 422bc4d commit 743901d
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16 changes: 8 additions & 8 deletions classes/[email protected]
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/gdscript/doc_classes/@GDScript.xml.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/modules/gdscript/doc_classes/@GDScript.xml.
.. _class_@GDScript:

Expand Down Expand Up @@ -335,7 +335,7 @@ Returns the absolute value of parameter ``s`` (i.e. positive value).

:ref:`float<class_float>` **acos** **(** :ref:`float<class_float>` s **)**

Returns the arc cosine of ``s`` in radians. Use to get the angle of cosine ``s``. ``s`` must be between ``-1.0`` and ``1.0`` (inclusive), otherwise, :ref:`acos<class_@GDScript_method_acos>` will return :ref:`NAN<class_@GDScript_constant_NAN>`.
Returns the arc cosine of ``s`` in radians. Use to get the angle of cosine ``s``. ``s`` will be clamped between ``-1.0`` and ``1.0`` (inclusive), in order to prevent :ref:`acos<class_@GDScript_method_acos>` from returning :ref:`NAN<class_@GDScript_constant_NAN>`.

::

Expand All @@ -352,7 +352,7 @@ Returns the arc cosine of ``s`` in radians. Use to get the angle of cosine ``s``

:ref:`float<class_float>` **asin** **(** :ref:`float<class_float>` s **)**

Returns the arc sine of ``s`` in radians. Use to get the angle of sine ``s``. ``s`` must be between ``-1.0`` and ``1.0`` (inclusive), otherwise, :ref:`asin<class_@GDScript_method_asin>` will return :ref:`NAN<class_@GDScript_constant_NAN>`.
Returns the arc sine of ``s`` in radians. Use to get the angle of sine ``s``. ``s`` will be clamped between ``-1.0`` and ``1.0`` (inclusive), in order to prevent :ref:`asin<class_@GDScript_method_asin>` from returning :ref:`NAN<class_@GDScript_constant_NAN>`.

::

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- 1.0: Linear
- Greater than 1.0 (exclusive): Ease in

\ `ease() curve values cheatsheet <https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/ease_cheatsheet.png>`__\
\ `ease() curve values cheatsheet <https://raw.githubusercontent.com/godotengine/godot-docs/3.6/img/ease_cheatsheet.png>`__\

See also :ref:`smoothstep<class_@GDScript_method_smoothstep>`. If you need to perform more advanced transitions, use :ref:`Tween<class_Tween>` or :ref:`AnimationPlayer<class_AnimationPlayer>`.

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:ref:`float<class_float>` **log** **(** :ref:`float<class_float>` s **)**

Natural logarithm. The amount of time needed to reach a certain level of continuous growth.
Returns the `natural logarithm <https://en.wikipedia.org/wiki/Natural_logarithm>`__ of ``s`` (base `[i]e[/i] <https://en.wikipedia.org/wiki/E_(mathematical_constant)>`__, with *e* being approximately 2.71828). This is the amount of time needed to reach a certain level of continuous growth.

\ **Note:** This is not the same as the "log" function on most calculators, which uses a base 10 logarithm.
\ **Note:** This is not the same as the "log" function on most calculators, which uses a base 10 logarithm. To use base 10 logarithm, use ``log(x) / log(10)``.

::

Expand Down Expand Up @@ -1735,7 +1735,7 @@ This S-shaped curve is the cubic Hermite interpolator, given by ``f(y) = 3*y^2 -

Compared to :ref:`ease<class_@GDScript_method_ease>` with a curve value of ``-1.6521``, :ref:`smoothstep<class_@GDScript_method_smoothstep>` returns the smoothest possible curve with no sudden changes in the derivative. If you need to perform more advanced transitions, use :ref:`Tween<class_Tween>` or :ref:`AnimationPlayer<class_AnimationPlayer>`.

\ `Comparison between smoothstep() and ease(x, -1.6521) return values <https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/smoothstep_ease_comparison.png>`__
\ `Comparison between smoothstep() and ease(x, -1.6521) return values <https://raw.githubusercontent.com/godotengine/godot-docs/3.6/img/smoothstep_ease_comparison.png>`__

.. rst-class:: classref-item-separator

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6 changes: 3 additions & 3 deletions classes/[email protected]
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.. DO NOT EDIT THIS FILE!!!
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::

hint_string = "%s:" % [TYPE_INT] # Array of inteters.
hint_string = "%s:" % [TYPE_INT] # Array of integers.
hint_string = "%s:%s:" % [TYPE_ARRAY, TYPE_REAL] # Two-dimensional array of floats.
hint_string = "%s/%s:Resource" % [TYPE_OBJECT, TYPE_OBJECT] # Array of resources.
hint_string = "%s:%s/%s:Resource" % [TYPE_ARRAY, TYPE_OBJECT, TYPE_OBJECT] # Two-dimensional array of resources.
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4 changes: 2 additions & 2 deletions classes/class_aabb.rst
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/AnimationTree.xml.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AnimationTree.xml.
.. _class_AnimationTree:

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4 changes: 2 additions & 2 deletions classes/class_animationtreeplayer.rst
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/AnimationTreePlayer.xml.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AnimationTreePlayer.xml.
.. _class_AnimationTreePlayer:

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