A series of modular components and other scripts that I often use in across different projects.
The scripts are as is, and I can not guarantee support if you submit an issue or pull request.
A simple animation system for when the build-in animation is to much for what you want to achieve and when a much simpler system works too.
Components adding functionality the standard camera component.
Static and globally accessable classes that deal with the device.
Components that deal with the interface's behaviour.
Components that deal with the player's behaviour.
A static and globally accessable logging class which passes its calls onto Unity's build-in logging system, however it requires the "LOGGING_ENABLED" flag to be set in the "Scripting Define Symbols" player settings. This allows the logging system the be easily disabled in release build of a game.