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# FidelityFx Super Resolution 2.0 for Cyberpunk 2077 | ||
# FidelityFx Super Resolution 2.0 for Red Dead Redemption 2 | ||
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This mod is a library for Cyberpunk which replaces Nvidia DLSS with AMD FidelityFX Super Resolution 2.0 | ||
This mod is a library for RDR2 which replaces Nvidia DLSS with AMD FidelityFX Super Resolution 2.0 | ||
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## Compilation | ||
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* Clone this repo including all submodules | ||
* Compile the FSR 2.0 submodule in external/FidelityFX-FSR2 like it is described in their Readme https://github.com/GPUOpen-Effects/FidelityFX-FSR2#quick-start-checklist. Note: I used the GenerateSolutionsDLL.bat but I am sure static libraries will work fine too | ||
* Open the CyberFSR.sln with Visual Studio 2022 | ||
* Hit Compile | ||
* Copy the compiled DLL, ffx_fsr2_api_dx12_x64.dll and ffx_fsr2_api_x64.dll from the FidelityFX Directory to your Cyberpunk 2077 executable directory. | ||
* Rename the compiled DLL to nvngx.dll | ||
* Run the EnableSignatureOverride.reg to allow Cyberpunks DLSS implementation to load unsigned DLSS versions | ||
* Compile the entire solution | ||
* Copy the compiled DLLs (nvngx.dll & d3d11.dll), ffx_fsr2_api_dx12_x64.dll and ffx_fsr2_api_x64.dll from the FidelityFX Directory to your RDR2 executable directory | ||
* Run the EnableSignatureOverride.reg to allow RDR2s DLSS implementation to load unsigned DLSS versions | ||
* Run the game and set the quality in the DLSS settings | ||
* Play the game with FSR 2.0 | ||
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## Advisory | ||
* Like all mods for Rockstar games, please avoid using this online as I am unsure if you will get banned. |
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// dllmain.cpp : Defines the entry point for the DLL application. | ||
#include "pch.h" | ||
#include <Windows.h> | ||
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void Patch() { | ||
DWORD jzAddress = 0x26C4CCD; | ||
uintptr_t base = (uintptr_t)GetModuleHandle(NULL); | ||
*(BYTE*)(base + jzAddress) = 0x85; //JZ > JNZ | ||
} | ||
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BOOL APIENTRY DllMain( HMODULE hModule, | ||
DWORD ul_reason_for_call, | ||
LPVOID lpReserved | ||
) | ||
{ | ||
switch (ul_reason_for_call) | ||
{ | ||
case DLL_PROCESS_ATTACH: | ||
Patch(); | ||
case DLL_THREAD_ATTACH: | ||
case DLL_THREAD_DETACH: | ||
case DLL_PROCESS_DETACH: | ||
break; | ||
} | ||
return TRUE; | ||
} | ||
|
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#pragma once | ||
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers | ||
// Windows Header Files | ||
#include <windows.h> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup Label="ProjectConfigurations"> | ||
<ProjectConfiguration Include="Debug|Win32"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|Win32"> | ||
<Configuration>Release</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Debug|x64"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>x64</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|x64"> | ||
<Configuration>Release</Configuration> | ||
<Platform>x64</Platform> | ||
</ProjectConfiguration> | ||
</ItemGroup> | ||
<PropertyGroup Label="Globals"> | ||
<VCProjectVersion>16.0</VCProjectVersion> | ||
<Keyword>Win32Proj</Keyword> | ||
<ProjectGuid>{9033f8a6-879a-4ff1-a374-3f089856b05c}</ProjectGuid> | ||
<RootNamespace>nvngxLoader</RootNamespace> | ||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> | ||
</PropertyGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> | ||
<ConfigurationType>DynamicLibrary</ConfigurationType> | ||
<UseDebugLibraries>true</UseDebugLibraries> | ||
<PlatformToolset>v143</PlatformToolset> | ||
<CharacterSet>Unicode</CharacterSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> | ||
<ConfigurationType>DynamicLibrary</ConfigurationType> | ||
<UseDebugLibraries>false</UseDebugLibraries> | ||
<PlatformToolset>v143</PlatformToolset> | ||
<WholeProgramOptimization>true</WholeProgramOptimization> | ||
<CharacterSet>Unicode</CharacterSet> | ||
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<CharacterSet>Unicode</CharacterSet> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> | ||
<ConfigurationType>DynamicLibrary</ConfigurationType> | ||
<UseDebugLibraries>false</UseDebugLibraries> | ||
<PlatformToolset>v143</PlatformToolset> | ||
<WholeProgramOptimization>true</WholeProgramOptimization> | ||
<CharacterSet>Unicode</CharacterSet> | ||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
<ImportGroup Label="ExtensionSettings"> | ||
</ImportGroup> | ||
<ImportGroup Label="Shared"> | ||
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
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</ImportGroup> | ||
<PropertyGroup Label="UserMacros" /> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<TargetName>d3d11</TargetName> | ||
</PropertyGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<SDLCheck>true</SDLCheck> | ||
<PreprocessorDefinitions>WIN32;_DEBUG;NVNGXLOADER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<ConformanceMode>true</ConformanceMode> | ||
<PrecompiledHeader>Use</PrecompiledHeader> | ||
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</ClCompile> | ||
<Link> | ||
<SubSystem>Windows</SubSystem> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
<EnableUAC>false</EnableUAC> | ||
</Link> | ||
</ItemDefinitionGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<FunctionLevelLinking>true</FunctionLevelLinking> | ||
<IntrinsicFunctions>true</IntrinsicFunctions> | ||
<SDLCheck>true</SDLCheck> | ||
<PreprocessorDefinitions>WIN32;NDEBUG;NVNGXLOADER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<ConformanceMode>true</ConformanceMode> | ||
<PrecompiledHeader>Use</PrecompiledHeader> | ||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Windows</SubSystem> | ||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
<OptimizeReferences>true</OptimizeReferences> | ||
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<WarningLevel>Level3</WarningLevel> | ||
<SDLCheck>true</SDLCheck> | ||
<PreprocessorDefinitions>_DEBUG;NVNGXLOADER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<ConformanceMode>true</ConformanceMode> | ||
<PrecompiledHeader>Use</PrecompiledHeader> | ||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
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<SDLCheck>true</SDLCheck> | ||
<PreprocessorDefinitions>NDEBUG;NVNGXLOADER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<ConformanceMode>true</ConformanceMode> | ||
<PrecompiledHeader>Use</PrecompiledHeader> | ||
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<Link> | ||
<SubSystem>Windows</SubSystem> | ||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
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</Link> | ||
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<ClInclude Include="framework.h" /> | ||
<ClInclude Include="pch.h" /> | ||
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<ItemGroup> | ||
<ClCompile Include="dllmain.cpp" /> | ||
<ClCompile Include="pch.cpp"> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> | ||
</ClCompile> | ||
</ItemGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||
<ImportGroup Label="ExtensionTargets"> | ||
</ImportGroup> | ||
</Project> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup> | ||
<Filter Include="Source Files"> | ||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> | ||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions> | ||
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// pch.cpp: source file corresponding to the pre-compiled header | ||
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#include "pch.h" | ||
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// When you are using pre-compiled headers, this source file is necessary for compilation to succeed. |
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// pch.h: This is a precompiled header file. | ||
// Files listed below are compiled only once, improving build performance for future builds. | ||
// This also affects IntelliSense performance, including code completion and many code browsing features. | ||
// However, files listed here are ALL re-compiled if any one of them is updated between builds. | ||
// Do not add files here that you will be updating frequently as this negates the performance advantage. | ||
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#ifndef PCH_H | ||
#define PCH_H | ||
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// add headers that you want to pre-compile here | ||
#include "framework.h" | ||
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#endif //PCH_H |
30957e3
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How did you got values for RD2? I would like to port this for DOOM Ethernal