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Merge branch 'master' of https://github.com/ravengine/hellocube
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Ravbug committed Oct 3, 2024
2 parents 4c63de0 + 14663c2 commit f7a12bc
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9 changes: 5 additions & 4 deletions .github/workflows/build.yml
Original file line number Diff line number Diff line change
Expand Up @@ -64,7 +64,7 @@ jobs:
- name: Checkout code
uses: actions/checkout@v4
with:
submodules: true
submodules: recursive
- name: Configure
run: |
mkdir build
Expand All @@ -80,6 +80,7 @@ jobs:
with:
name: RavEngine_Samples_Win${{ matrix.arch }}
path: |
build\win\release\RavEngine*.exe
build\win\release\RavEngine*.rvedata
build\win\release\RavEngine*Streaming\*
build\win\release\*.exe
build\win\release\*.rvedata
build\win\release\D3D12\
2 changes: 1 addition & 1 deletion main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,7 @@ struct HelloCubeWorld : public RavEngine::World {
// setup inside Entity::Create for Unreal-style inheritance.

// We will start by loading the cube mesh. The cube is one of the default primitives that comes with RavEngine.
auto cubeMesh = MeshCollectionStaticManager::Get("cube.obj");
auto cubeMesh = MeshCollectionStaticManager::Get("cube");

// Next we need to define a material for the cube. We can use the default material.
// RavEngine can optimize your rendering for you by batching if you minimize the number of Material Instances you create,
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