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Update for API changes
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Ravbug committed Sep 18, 2024
1 parent 2d3d8a8 commit 4ccdcb9
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion RavEngine
Submodule RavEngine updated 1542 files
2 changes: 1 addition & 1 deletion main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,7 @@ struct HelloCubeWorld : public RavEngine::World {
// setup inside Entity::Create for Unreal-style inheritance.

// We will start by loading the cube mesh. The cube is one of the default primitives that comes with RavEngine.
auto cubeMesh = MeshCollectionStaticManager::Get("cube.obj");
auto cubeMesh = MeshCollectionStaticManager::Get("cube");

// Next we need to define a material for the cube. We can use the default material.
// RavEngine can optimize your rendering for you by batching if you minimize the number of Material Instances you create,
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